UPDATE: I talk too much! I got so caught up in explaining my reasoning that I went off on a tangent. Here's the short version, hope it makes more sense.
The Short Version
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What?
Vegas needs multiple timelines in one project file
Why?
It would be very useful on any project consisting of more than one scene/segment (as each segment could have its own timeline). Never have to open another instance of Vegas, or close the current one just to work on a different scene that's part of the same project!
Reasons
1) Easier to manage a project
- Since all of the sequences for a project would be in a single Vegas project file, you wouldn't have to worry about misplacing scenes (compared to how each scene currently needs to be in its own veg file).
- Backup and sharing/collaboration would be simple because all you would need to do is copy ONE veg file (not one for every scene as it currently is).
- You could work on multiple timelines in the same instance of Vegas simply by clicking a tab. Several timelines could be open at the same time and you could jump between them with ease (think tabbed browsing in Firefox and why it's faster than having multiple windows/instances open)
2) Proven workflow
Just to name a few NLEs that let you create and work on multiple timelines in one project file:
- Final Cut Pro (since version 1!)
- Avid
- Adobe Premier Pro
- Adobe After Effects (I know, not an NLE, but the workflow still works)
- Ulead Media Studio Pro (wha!? how can it have this feature, but not Vegas!?)
I'm not saying that "just because everyone else is doing it, Vegas should too", cause we all know Vegas doesn't follow the same rules as all the others (one of the reasons I love Vegas!), but if there is a proven feature, it might be worth some consideration. It happens all the time...
- Mouse wheel timeline zooming/navigation in After Effects 6.5?
- Multi-codec clips on the same timeline in the latest version of Avid Xpress?
Wonder where they got those great ideas from? Hmmmm......
Does this make sense? Is there anyone coming from the other NLEs I mentioned that doesn't miss this feature? I've used all the others extensively, and I've chosen Vegas because when it comes to actually assembling the footage, it's hands-down the fastest editor I've ever used. Nevertheless, I severly miss this productivity booster, and would love to see multiple timelines implemented in Vegas (and no, this is NOT the same as nested project files, tho multiple timelines should of course be nestable).
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The Long Version
On the timeline, I think Vegas is second to none in terms of workflow efficiency.
But, ever since I started using Vegas, I felt a major feature it was lacking was the ability to have multiple sequences/timelines in a single project file. Nearly all other NLEs in the same class as Vegas have this ability. FCP, Avid, Premier Pro, After Effects (OK, not an NLE, but still has multiple timelines), and even the latest version of Media Studio Pro (definitely not in the same class as Vegas) have the ability to create and work with multiple sequences within one project file. Vegas 6 introduced the ability to nest project files in other project files, which was a great enhancement over previous versions of Vegas. However, while similar to having multiple sequences in one project file, I think they missed the mark on this one.
For long form projects (features, documentaries, etc.), media management really becomes an important part in an efficient and productive workflow. The inclusion of the nested projects feature aids assemblage of projects consisting of multiple scenes that are more easily managed when worked on independently of other scenes. However, as all of these "scenes" are still separate files, certain issues introduce themselves:
Note: To avoid confusion, "production" will be use to refer to an overall project (all scenes/segments, etc. combined), while "Vegas project" will be use to refer to an actual project file created by Vegas consisting of one timeline.
1) All Vegas project files must be managed via Windows
The more complex a production is, the more Vegas project files will be necessary to effectively manage the assembly of all the scenes/segments that constitute the production. This means that for every "scene" or independent segment that a production contains, a new file must be created in Vegas and is managed mainly by the Windows operating system. Thus, for every scene, there will be another Vegas project file that can be moved, deleted, or otherwise modified outside of the Vegas environment. As a result, the larger and more complex a production is, the more chance there is that a Vegas project file will be misplaced, deleted, or corrupted. The point is that any scene or segment that is part of a larger production should be tied to that production, so that they all stay together. Leaving it to be managed by the operating system by means of directories and naming conventions (to keep track of all the Vegas project files that are part of the larger production) is cumbersome and detracts from Vegas' usefulness in project management.
2) Asset management becomes more cumbersome as a production becomes more complex
As each Vegas project file is part of a larger production, it is understandable that they should all have access to the same assets (source video, audio, etc.), as different scenes often make use of the same source media as other scenes. Currently, when new source media is brought into to be used in a production, it would have to be added to each and every Vegas project file so that it can be used in its timeline. Perhaps, then, one might suggest that assets be managed via the Explorer tab in Vegas, and directory structures be created to appropriately manage the assets. Of course, this would negate the usefulness of the Project media tab, as well as introducing possible issues with data integrity since the user would have directly manipulate the actual files rather than references to them. More importantly however, using the explorer tab for asset management would potentially be more cumbersome than it currently is depending on the type of production. Just one example would be a weekly episodic series, where each episode makes use of the same piece of source media. How would they efficiently manage source media specific to that episode as well as source media needed globally for the entire series without having to move up and down through many directories in the Windows file system?
3) Inefficient use of resources
If the need arises to access another sequence in a production, a user would currently need to either close the current project or open a new instance of Vegas and navigate through the windows file system to find the Vegas project file. Whether this method (i.e. concurrently running multiple instances of Vegas) is more or less efficient than it would be to have multiple timelines in one Vegas project file is uncertain, it is inefficient use of other resources, such as time. A user would have to go through several steps simply to access another sequence. Even though with time and practice a user would become proficient and fast and executing the necessary steps to open another instance of Vegas, navigate through the file system to the proper project file, and open it, it will never be as fast as simply selecting the timeline sequence from Project Media in the current Vegas instance and opening the timeline in a new tab. The user would have access to multiple sequences relating to a production without leaving the Vegas environment, and without even running another instance of Vegas.
In a world where a Vegas project file can contain multiple timelines/sequences, the user would virtually never have to leave the Vegas environment. This is the first and most important difference compared to how things currently need to be done. The only time a user would have to access the Windows file system is when source media is imported. Once this is done, the user can remain in Vegas and work on segment after segment without the need to "step out" of Vegas to access other parts (segments or source media) of the same production.
Secondly, having multiple timelines in one Vegas project file would cut down on redundant operations that the user currently needs to go through for each Vegas project file relating to a larger production. For example a user would currently need to add the same source media files to every Vegas project file that is part of a production whenever a new file is acquired as all source media for a production should be accessible to any segment relating to the production. The issue is not whether the source media will be needed for use in all segments or not, but knowledge of and access to all source media files available for a production is very important for numerous types of productions (features, documentaries, infomercials, etc.). If Vegas had the ability to access multiple timelines in one project file (and thus all segments could be contained in a single Vegas project file), then the user would only have to add source media files to the project a MAXIMUM of one time for the source media files to be accessible to any segment relating to the production.
While there are surely other areas for enhancement in Vegas, this is the main missing feature keeping me from personally using or recommending Vegas for any long or complex productions, which is a pity since Vegas has the most efficient workflow when it comes to working on the timeline compared to any other NLE, hands-down.
Sorry for the (extra) long post. This is something that I really see as lacking in Vegas and would love to see it implemented. I submitted this as a product suggestion and if you think it would enhance your production workflow I would highly recommend you do the same.
The Short Version
---------------------------------------
What?
Vegas needs multiple timelines in one project file
Why?
It would be very useful on any project consisting of more than one scene/segment (as each segment could have its own timeline). Never have to open another instance of Vegas, or close the current one just to work on a different scene that's part of the same project!
Reasons
1) Easier to manage a project
- Since all of the sequences for a project would be in a single Vegas project file, you wouldn't have to worry about misplacing scenes (compared to how each scene currently needs to be in its own veg file).
- Backup and sharing/collaboration would be simple because all you would need to do is copy ONE veg file (not one for every scene as it currently is).
- You could work on multiple timelines in the same instance of Vegas simply by clicking a tab. Several timelines could be open at the same time and you could jump between them with ease (think tabbed browsing in Firefox and why it's faster than having multiple windows/instances open)
2) Proven workflow
Just to name a few NLEs that let you create and work on multiple timelines in one project file:
- Final Cut Pro (since version 1!)
- Avid
- Adobe Premier Pro
- Adobe After Effects (I know, not an NLE, but the workflow still works)
- Ulead Media Studio Pro (wha!? how can it have this feature, but not Vegas!?)
I'm not saying that "just because everyone else is doing it, Vegas should too", cause we all know Vegas doesn't follow the same rules as all the others (one of the reasons I love Vegas!), but if there is a proven feature, it might be worth some consideration. It happens all the time...
- Mouse wheel timeline zooming/navigation in After Effects 6.5?
- Multi-codec clips on the same timeline in the latest version of Avid Xpress?
Wonder where they got those great ideas from? Hmmmm......
Does this make sense? Is there anyone coming from the other NLEs I mentioned that doesn't miss this feature? I've used all the others extensively, and I've chosen Vegas because when it comes to actually assembling the footage, it's hands-down the fastest editor I've ever used. Nevertheless, I severly miss this productivity booster, and would love to see multiple timelines implemented in Vegas (and no, this is NOT the same as nested project files, tho multiple timelines should of course be nestable).
---------------------------------------
The Long Version
On the timeline, I think Vegas is second to none in terms of workflow efficiency.
But, ever since I started using Vegas, I felt a major feature it was lacking was the ability to have multiple sequences/timelines in a single project file. Nearly all other NLEs in the same class as Vegas have this ability. FCP, Avid, Premier Pro, After Effects (OK, not an NLE, but still has multiple timelines), and even the latest version of Media Studio Pro (definitely not in the same class as Vegas) have the ability to create and work with multiple sequences within one project file. Vegas 6 introduced the ability to nest project files in other project files, which was a great enhancement over previous versions of Vegas. However, while similar to having multiple sequences in one project file, I think they missed the mark on this one.
For long form projects (features, documentaries, etc.), media management really becomes an important part in an efficient and productive workflow. The inclusion of the nested projects feature aids assemblage of projects consisting of multiple scenes that are more easily managed when worked on independently of other scenes. However, as all of these "scenes" are still separate files, certain issues introduce themselves:
Note: To avoid confusion, "production" will be use to refer to an overall project (all scenes/segments, etc. combined), while "Vegas project" will be use to refer to an actual project file created by Vegas consisting of one timeline.
1) All Vegas project files must be managed via Windows
The more complex a production is, the more Vegas project files will be necessary to effectively manage the assembly of all the scenes/segments that constitute the production. This means that for every "scene" or independent segment that a production contains, a new file must be created in Vegas and is managed mainly by the Windows operating system. Thus, for every scene, there will be another Vegas project file that can be moved, deleted, or otherwise modified outside of the Vegas environment. As a result, the larger and more complex a production is, the more chance there is that a Vegas project file will be misplaced, deleted, or corrupted. The point is that any scene or segment that is part of a larger production should be tied to that production, so that they all stay together. Leaving it to be managed by the operating system by means of directories and naming conventions (to keep track of all the Vegas project files that are part of the larger production) is cumbersome and detracts from Vegas' usefulness in project management.
2) Asset management becomes more cumbersome as a production becomes more complex
As each Vegas project file is part of a larger production, it is understandable that they should all have access to the same assets (source video, audio, etc.), as different scenes often make use of the same source media as other scenes. Currently, when new source media is brought into to be used in a production, it would have to be added to each and every Vegas project file so that it can be used in its timeline. Perhaps, then, one might suggest that assets be managed via the Explorer tab in Vegas, and directory structures be created to appropriately manage the assets. Of course, this would negate the usefulness of the Project media tab, as well as introducing possible issues with data integrity since the user would have directly manipulate the actual files rather than references to them. More importantly however, using the explorer tab for asset management would potentially be more cumbersome than it currently is depending on the type of production. Just one example would be a weekly episodic series, where each episode makes use of the same piece of source media. How would they efficiently manage source media specific to that episode as well as source media needed globally for the entire series without having to move up and down through many directories in the Windows file system?
3) Inefficient use of resources
If the need arises to access another sequence in a production, a user would currently need to either close the current project or open a new instance of Vegas and navigate through the windows file system to find the Vegas project file. Whether this method (i.e. concurrently running multiple instances of Vegas) is more or less efficient than it would be to have multiple timelines in one Vegas project file is uncertain, it is inefficient use of other resources, such as time. A user would have to go through several steps simply to access another sequence. Even though with time and practice a user would become proficient and fast and executing the necessary steps to open another instance of Vegas, navigate through the file system to the proper project file, and open it, it will never be as fast as simply selecting the timeline sequence from Project Media in the current Vegas instance and opening the timeline in a new tab. The user would have access to multiple sequences relating to a production without leaving the Vegas environment, and without even running another instance of Vegas.
In a world where a Vegas project file can contain multiple timelines/sequences, the user would virtually never have to leave the Vegas environment. This is the first and most important difference compared to how things currently need to be done. The only time a user would have to access the Windows file system is when source media is imported. Once this is done, the user can remain in Vegas and work on segment after segment without the need to "step out" of Vegas to access other parts (segments or source media) of the same production.
Secondly, having multiple timelines in one Vegas project file would cut down on redundant operations that the user currently needs to go through for each Vegas project file relating to a larger production. For example a user would currently need to add the same source media files to every Vegas project file that is part of a production whenever a new file is acquired as all source media for a production should be accessible to any segment relating to the production. The issue is not whether the source media will be needed for use in all segments or not, but knowledge of and access to all source media files available for a production is very important for numerous types of productions (features, documentaries, infomercials, etc.). If Vegas had the ability to access multiple timelines in one project file (and thus all segments could be contained in a single Vegas project file), then the user would only have to add source media files to the project a MAXIMUM of one time for the source media files to be accessible to any segment relating to the production.
While there are surely other areas for enhancement in Vegas, this is the main missing feature keeping me from personally using or recommending Vegas for any long or complex productions, which is a pity since Vegas has the most efficient workflow when it comes to working on the timeline compared to any other NLE, hands-down.
Sorry for the (extra) long post. This is something that I really see as lacking in Vegas and would love to see it implemented. I submitted this as a product suggestion and if you think it would enhance your production workflow I would highly recommend you do the same.