Upgrade GPU for optimal Vegas performance

konstantinos-sokolas wrote on 10/16/2018, 6:37 AM

Hi again guys,

In the following days i will upgrade my old GPU for a new one, in order to edit 4k video without any delays, and i've narrowed down my choices between the XFX Radeon RX 580 8GB GTS and the Zotac GeForce GTX 1070 Ti 8GB Mini. Should i choose an AMD chipset that, from what i read in various forums, is having better performance in editing programs (with OpenCL technology) or a Nvidia chipset that utilizes the NVIDIA NVENC, reducing significantly rendering times in Vegas Pro?

My current rig:

CPU: i7-5820K CPU @ 3.30GHz

MotherboardP: ASUS X-99a

GPU: NVIDIA GeForce GTX 750 Ti

RAM: Corsair Vengeance 32GB DDR4 2133 MHz

 

Comments

supergafudo wrote on 10/16/2018, 6:42 AM

since vegas 15 you can also reduce render times in selected formats using amd vce, that works similar to nvidia nvenc. Also handbrake has added vce support in their night builds so I would choose the amd route.

Marcin wrote on 10/18/2018, 11:07 AM

I will update to VP 16 and i think I will choose GeForce GTX 1070 Ti 8GB. I want to have a good preview, I am currently using Radeon R7 200, 2GB

Wolfgang S. wrote on 10/19/2018, 7:16 AM

The "unofficial choice" are more the AMD cards...

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

AVsupport wrote on 10/19/2018, 5:09 PM

current version of VP uses still a lot of CPU for timeline playback. I have a GTS1060/6 and that hardly gets touched when playing back 4K XAVC-S clips.. However there's still dropped frames and this is more a VP programming issue than a hardware issue. Currently, my rig is faster than what VP can efficiently use, sadly. Just saying so you can manage your expectations. Do yourself a favour and search through this forum, there's a ton of helpful information...

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

james-ollick wrote on 10/19/2018, 7:29 PM

I do not edit 4k, just standard 1080p HD and my new RX580 greatly improved playback. It still slows a bit during effects but plays 30 fps during regular playback using VP16. Render times using VCE (do not ask me what that is because I do not know, just that the new card supports it) are 4 times faster! The RX580 GPU is doing most the rendering not the CPU

 

Last changed by james-ollick on 1/16/2019, 2:30 PM, changed a total of 2 times.

Home built PC - Corsair case, ASUS ROG Maximus XI Code motherboard, i9 9900k, 64GB Corsair Vengeance RGB DDR4 DRAM 3200MHz,  Sapphire Nitro+ Radeon RX 7900 XTX 24GB graphics card, Corsair 1000 watt power supply. Windows 11.

VP 21 BCC 2024 Boris FX Continuum Complete, Titler Pro v7. Various NewBlue effects.

Former user wrote on 10/19/2018, 7:39 PM

current version of VP uses still a lot of CPU for timeline playback. I have a GTS1060/6 and that hardly gets touched when playing back 4K XAVC-S clips.. However there's still dropped frames and this is more a VP programming issue than a hardware issue.

Is it possible you have GPU problems?

As an example with 1070 gpu playing back 4k25fps

Quality Best/Full - GPU 15-17% 17fps playback

Quality Best/Half - GPU 11% 25fps playback

Quality Best/Quarter GPU 5% 25fps playback

Also if you have Ignite 360 Glow filter

Try Quality Best/Half GPU = 40 - 48% 9.7 fps

I'd be interested to see your results. (btw I took gpu reading from task manager, other apps will give different results)

AVsupport wrote on 10/20/2018, 9:23 AM

Na @Former user I don't think its me having GPU issues as your simtuation looks similar to mine...if there was proper GPU acceleration for timeline playback I would assume to see more gpu load and better frame rates..especially when pushing 4k best/full..but that's not what i m seeing

 

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

tripleflip18 wrote on 10/20/2018, 11:39 AM

topic i was just looking for, can people that are successful of smooth real time play back of Gopro 7 4k 60p HEVC or Samsung NX1 write us what Video card you're using. and your CPU % usage during that playback. All im interested is Real time playback smoothness Don't care about render times. THANK YOU

Former user wrote on 10/20/2018, 8:56 PM

I will update to VP 16 and i think I will choose GeForce GTX 1070 Ti 8GB. I want to have a good preview, I am currently using Radeon R7 200, 2GB

If you were interested to spend $500US, the rtx2070 would be expected to be 40% faster at openCl(vegas compatible) which is faster than Amd Vega64 & 25% faster at Cuda(fpu) which is what every other video editor uses except Final Cut Pro X(openCl)

Although I still don't know how much that matters to render times or preview with vegas after a certain level of GPU performance