Using sounds in games ?

Psycho wrote on 8/3/2002, 2:36 AM
Hi!

I need information on the uses of sound in games. How can Soundforge be of any help in adding and creating sounds in game development ? Anyone who uses Soundforge extensively and who can provide information on which tools [out of all which are abvailable] in Soundforge are more useful would be of great help.

Thanks for your time!

Comments

Chienworks wrote on 8/3/2002, 6:31 AM
Ummmmmmmm.

Sound Forge edits sound files. And it does it quite well, i might add. So if you need to edit sound files for your video games, then Sound Forge will do the job for you.

Perhaps you might give us a few more specifics on what you want to accomplish, what sorts of sounds you need, whether you already have sounds recorded that you need to alter or whether you need to produce sounds from scratch, etc.
nlamartina wrote on 8/3/2002, 6:55 PM
Psycho,

When creating SFX for video games or sci-fi/fantasy cinema, it's best to first take a sheet of paper, fold it in half, and make a list of the objects, vehicles, or ambiences you have in your composition in the left column. Then next to each entry, write down its closest real-world counterpart. For instance, in the left you’d write “space fighter”, and in the right you’d write “F-16”. In the left you’d write “grav-cycle”, and on the right you’d write “motorcycle”, etc, etc. Then look at the list on the right and get samples of those machines or objects. Bring them into Sound Forge and just start playing. Turn the pitch up and octave to make something sound small, light, and nimble. Put it down an octave or two to make it sound massive and threatening. Add reverb to disguise its characteristics. Reverse the sound to change it’s composition. Stuff like that. Mix, match, layer, etc. It’s both fun and educational for your ear. The big theme is to always start with something familiar. Even though you’ll be tweaking it until it’s nearly unrecognizable, it will still “feel” so much more “real” than if you just synthesize something strait. Lemme know if you need any more help on the subject.

Hope this helps,
Nick LaMartina