In CM you get Loads of options. You can find umlats ( spelling?) and all those tricky letters . ..
Then Select > Copy and PAste directly into a Media Generator for text - yeah?
Lots of fun to be had with the DingBats and all type of tect alternatives too! Smilies are there . . . hspaes, hearts, musical notes .. . the World's Your Lobsta!
I second Grazis advise, but add that some chracters are mapped differently in Vegas than in other Windows programs (like Word). I don't remember which they are (typographers' quotes springs to mind), I don't know why it is, and I don't know if it still applies (it did in Vegas 4.0). I don't know a workaround either. When it occurs (and it very rarely does, beacause all the regular much-used characters turn out fine) I just find something else.
Sony ought to tell us why Vegas differs from the normal standard here.
Tor
You also can use Photoshop or PaintShop Pro or wathever other graphic program that's got more fonts and an alpha channel. You make your titles there then export to Vegas with transparency and you use the pan/crop tool for the movements if you want.
Futz,
That advise seems to come up again and again, mostly undisputed like some gospel truth. But on straight 2D text, what exactly makes Photshop or Paintshop a better choice than the Vegas text generator?
Tor
Does Vegas draw on the Windows system fonts or does it have a font set of its own? If a set of its own, are these fonts in a separate file? Can this file be added to the same way you add fonts to the Windows set?
If Vegas draws on the Windows fonts, why aren't all the fonts that are available to Photoshop, Paint Shop Pro and, for that matter, to Word, available to Vegas?
I remember it's been an issue in previous postS some time ago. It was a True Type vs. other stuff (forgot the details but could probably be sorted out with Search engine)
All the installed Truetype fonts on your system are available to Vegas. Vegas will make use of Postscript fonts too, but that is an unsupported feature. They may not show up on the preview exactly as they render, and that's a bit awkward.
Tor