V21 -all transitions stopped working, reduced to to 1 frame

Mindmatter wrote on 3/11/2024, 2:17 PM

Hi all

 

this is a weird one - I wanted to try and use some transitions, dragged them between 2 normal events, like I always do.Nothing happens. Zooming in, I see that the transition is put onto the 2nd clip and is exactly 1 frame long. I tried all Vegas and BCC transitons, same thing. I've never seen that before.
Footage is XAVCI 4k 10 bit from my FX3.

Any ideas?

Thanks!

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Comments

Mindmatter wrote on 3/11/2024, 2:20 PM

I found it - just thought I'd leave the post in case it might help.
I had set the "New still image length" to 1 frame for a timelapse. For some reason, this affects the length of the transitions!
I don't think this is intended - or is it? Weird in any case.
 

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

3POINT wrote on 3/11/2024, 3:05 PM

I had set the "New still image length" to 1 frame for a timelapse.
 

For this purpose you can import a series of still images as sequence, no need to set still image length to 1 frame.

Mindmatter wrote on 3/11/2024, 5:42 PM

With timelapses I like to try out different frame counts for fluidity, auto fade length between frames etc. The still image length gives me control over just that. Sometimes I'll use 3 frames, sometimes 5 or 8, as I often also work with stop motion.

I also think it shouldn't affect the transitions, that makes no sense.

Last changed by Mindmatter on 3/11/2024, 5:44 PM, changed a total of 1 times.

AMD Ryzen 9 5900X, 12x 3.7 GHz
32 GB DDR4-3200 MHz (2x16GB), Dual-Channel
NVIDIA GeForce RTX 3070, 8GB GDDR6, HDMI, DP, studio drivers
ASUS PRIME B550M-K, AMD B550, AM4, mATX
7.1 (8-chanel) Surround-Sound, Digital Audio, onboard
Samsung 970 EVO Plus 250GB, NVMe M.2 PCIe x4 SSD
be quiet! System Power 9 700W CM, 80+ Bronze, modular
2x WD red 6TB
2x Samsung 2TB SSD

Robert Johnston wrote on 3/13/2024, 4:15 PM

@Mindmatter I don't see that happening here with Vegas Pro 21 (build 208). Only if I set "cut-to-overlap" to 0,02 to 0,04 seconds (1 frame) is the transition duration only one frame when I drop it between two events with video. If that isn't the case with your situation, then what transition are you using? Project set to 30 fps.

Last changed by Robert Johnston on 3/13/2024, 4:16 PM, changed a total of 1 times.

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro