I'm really coming to grips with Beziers, both in Vegas and PS. They are extremely useful and an absolute PIA at the same time. We've got a number of tools that create bitmap masks, CK, Mask Gen etc. PS has a colour picker. But if you want to manipulate a bitmap mask what a PIA that is.
So why don't we have a way to create a Bezier from a bitmap mask?
Let the CPU do the hard work of building the Bezier and then we can refine it. The conversion routine would need some configurable parameters so we didn't end up with a zillion nodes but beyond that surely it couldn't be that hard, the code to convert bitmaps to vectors has been around for decades.
Bob.