I apologize for the trivialness of some of these, but appreciate any help you can offer.
I had thought Vegas could be used to manipulate audio-only projects, this is my first audio-only attempt (i've done vegas video editing previously, and vegas is great!).
My intent is to "fix" a wrong musical note by cutting and pasting an instance of the same music from a repeated section. I have done this, perhaps not in the most efficient manner, but the following questions arose during my attempt:
1. I cannot get UNDO to work when i have ONLY audio tracks to edit (no video tracks).
Everything relating to UNDO is always greyed out.
(It works fine as soon as i *add a video track* , even tho the new video track is unused/blank; that's certainly an easy work-around, but I don't understand why needed for UNDO to work)
2. Cursor scrub with CTRL key pressed currently shows the speaker icon and then proceeds to accelerate (somewhat wildly) in the direction that the cursor is moved. I would like to find a way to have my mouse movement affect the cursor and resulting playback audio directly (i.e., not the 1st or 2nd derivative) to "rub" back and forth (much like in the old days with recording tape over the playheads) to hear the track, to find, for instance, an individual 10th of a second note attack or pop.
currently it's more like a jog shuttle that's on steroids.
3. I know how to incrementally move the *cursor* itself left and right using the arrow keys; however, how does one move (nudge is the photoshop term) a track content segment (event) incrementally? (I know how to move it using the cursor, but that is too coarse )
4. I see how to display mono track *only while recording* , but i cannot find an option to display audio tracks just as one track (doesn't matter which) in general for routine editing. Another thing would be to adjust the display amplitude (for soft passages), thus the vertical scale of the display is affected but *not* the actual audio.
5. When i render for Audio output formats, the gain is peaked out to the point of severe distortion; how can i select a 0dB output to match the seemingly correct levels in each channel.
6. Is there a way to set the "granularity" (resolution) of the vegas editor timebase for audio recording? It's currently editable at a frame by frame basis, i.e., i cannot set the cursor at a time point between frame boundaries.
thanks ever so much!
will
I had thought Vegas could be used to manipulate audio-only projects, this is my first audio-only attempt (i've done vegas video editing previously, and vegas is great!).
My intent is to "fix" a wrong musical note by cutting and pasting an instance of the same music from a repeated section. I have done this, perhaps not in the most efficient manner, but the following questions arose during my attempt:
1. I cannot get UNDO to work when i have ONLY audio tracks to edit (no video tracks).
Everything relating to UNDO is always greyed out.
(It works fine as soon as i *add a video track* , even tho the new video track is unused/blank; that's certainly an easy work-around, but I don't understand why needed for UNDO to work)
2. Cursor scrub with CTRL key pressed currently shows the speaker icon and then proceeds to accelerate (somewhat wildly) in the direction that the cursor is moved. I would like to find a way to have my mouse movement affect the cursor and resulting playback audio directly (i.e., not the 1st or 2nd derivative) to "rub" back and forth (much like in the old days with recording tape over the playheads) to hear the track, to find, for instance, an individual 10th of a second note attack or pop.
currently it's more like a jog shuttle that's on steroids.
3. I know how to incrementally move the *cursor* itself left and right using the arrow keys; however, how does one move (nudge is the photoshop term) a track content segment (event) incrementally? (I know how to move it using the cursor, but that is too coarse )
4. I see how to display mono track *only while recording* , but i cannot find an option to display audio tracks just as one track (doesn't matter which) in general for routine editing. Another thing would be to adjust the display amplitude (for soft passages), thus the vertical scale of the display is affected but *not* the actual audio.
5. When i render for Audio output formats, the gain is peaked out to the point of severe distortion; how can i select a 0dB output to match the seemingly correct levels in each channel.
6. Is there a way to set the "granularity" (resolution) of the vegas editor timebase for audio recording? It's currently editable at a frame by frame basis, i.e., i cannot set the cursor at a time point between frame boundaries.
thanks ever so much!
will