Vegas 9 problem with non-realtime audio effects

MomentsVideos wrote on 5/25/2009, 6:13 AM
If I do the following, my audio ends up at a higher pitch and it also has skipping in the audio...

1) Select my audio clip and right click it and select the right channel only
2) Apply any non-realtime audio effect e.g. volume

It doesn't seem to happen if I select the left channel, only the right channel.

Problem is, the audio from the wireless mic is on my left channel and this is the audio I want to use.

Any ideas? Don't want to step back to Vegas 8, but may need to if I can't get a workaround for this.

Thanks

Comments

JohnnyRoy wrote on 5/25/2009, 9:55 AM
Works for me. very strange that only one channel exhibits the behavior. Have you tried other media?

~jr
MomentsVideos wrote on 5/25/2009, 2:08 PM

I am finding it hard to reproduce myself now. I think it must only happen on audio clips that had the normalise switch turned on and then turned off again.

I was playing around with this, so I reckon it had something to do with it.

Seems to be working fine now again, I just won't mix normalize and non-realtime effects again!! Thanks for response
musicvid10 wrote on 5/25/2009, 2:12 PM
If you had another audio application or player open at any time during your session, it could alter the playback sampling and it would not go away until you closed both programs, and perhaps rebooted. Just a guess.