Vegas 9 - Rendering.....no memory ?

Horsefly wrote on 5/14/2009, 7:49 AM
I have never had any problems with the rendering side while using Pro 8,
as 9 is backward compatible, I cut a portion of my work from 8 and paste it into 9 , and add to it.
Got about 15 minutes into the project, no effects, no magic bullet.

Come to render it on my normal template - DVD Widescreen and it keeps telling me I have no memory, nothing has changed since I last rendered a project on Vegas 8,

I have even bumped up my virtual memory, and still its keeps on crashing.
I guess its back to Pro 8 then.

Comments

Former user wrote on 5/14/2009, 9:57 AM
Interesting. I ran 10 5mp images (fitting easily into the "megapixel image" model) and did some pan and scans. That was it...no audio, fx, or anything. Just wanted to see how the megapixel thing worked out. I rendered to an uncompressed .MOV and the render failed due to low memory (though it's never been an issue before - especially with only 10 images).

My suspicion with some of the reported playback issues etc is memory handling. I don't have any real complaints about V9P, but I'm still using V8cP until everything is cleared up and we get a first patch. I hope it happens soon because I really could use the EX1 native stuff in V9P (drool drool).
DigVid wrote on 5/14/2009, 10:00 AM
Same here. I try to render 25 jpg images to HDV and 3/4 of the way thru it reports that I'm out of memory. This is with VP9 32-bit on XP3.
gpsmikey wrote on 5/14/2009, 10:44 AM
For people working with still images, they might want to consider using an application like Photodex Producer or Pictures 2 Exe - they can generate very nice slide shows with all sorts of captions and effects (motion, pan, zoom etc) and create an uncompressed avi file which you can then bring into Vegas and add whatever additional stuff you want to complete the show. I do it that way and it works quite well - Vegas is excellent for editing video, but as a slide show creator, it leaves a bit to be desired. Combining it with a real slide show program works quite well. (I have Photodex Producer 3.2 at home - version 4 still has a few "features" that people are not completely happy with, but does work well).

mikey
jrazz wrote on 5/14/2009, 10:53 AM
Only DigVid has system specs filled out in his profile. It would be helpful to see how much ram you have. Also, if you could watch your page file usage in task manager while it deals with these images in a render, that would be useful information to post- where it tops out, when it hangs, etc..

j razz
CorTed wrote on 5/14/2009, 10:53 AM
Boy, I really hoped they (SCS) would have fixed the memory handeling problems in this latest version.

Ted
Horsefly wrote on 5/14/2009, 11:52 AM
I have spent all afternoon, repatching my project back into 8, As I forgot 8 wouldn't open a saved 9 file,
put all the effects on, running 7 audio tracks
Magic bullet filters, the whole shebang and guess what,
No memory issues on the Pro 8.

Question is , if Pro 9 is slighty lighter on the CPU / Memory,
why is it being compromised by an unchanged system that Pro 8 is used to ?

My specs are Dell Inspiron 530,
500 gig Hard Drive
2 gb memory
2.4 Duo Quad core

Not the fastest bike on the block i admit, but never any problems with Pro 8.
DigVid wrote on 5/14/2009, 3:37 PM
Yeah, you have the same processor I have. I think I read somewhere that Vegas 8 (and still 9 I guess) doesn't like the Duo Quad Core Processors. Can't manage memory or something. I find this ridiculous if true, I mean this type if processor was bought by many to use with Vegas originally. Blah! Come on Sony!!!
srode wrote on 5/14/2009, 6:04 PM
What's a duo quad core? Quad core yes, core 2 duo yes, never heard of a duo quad core - Dell 530 isn't a dual quad machine.
blink3times wrote on 5/14/2009, 7:10 PM
Yes, quite typical. Here we are yelling at Sony because it doesn't work with our..... "duo quad core"... which is 2 quad cores BTW... or is it 4 dual cores.... or is it 8 cores in 4 packages.... no, no hang on.... I'll get it... just give me a minute.... I know I read that somewhere....
The Kid wrote on 5/15/2009, 3:31 AM
Hey I have a core 2 quad written on my machine what does that mean.
The Kid wrote on 5/15/2009, 3:35 AM
Hey by the way I did a cool photo montage with the production assistant on V9 with 52 pics and music for a wedding and had no problems what so ever with V9
A. Grandt wrote on 5/15/2009, 5:03 AM
I too have had memory issues with regular rendering, even one of a few AVCHD files rendered to with no effects apart from the regular cross fade, and still I quickly ran into memory issues. VP9 seems to be a memory hog, to put it mildly. It certainly looks like it will fell more at home in a 64-bit environment with at least 8 GB, but that is no help for those still on 32-bit Windows, which I dare say may still be the majority of us.
DigVid wrote on 5/15/2009, 9:06 AM
Okay, I think I've isolated the problem, at least for my system. I tried to make an HDV 1080i or 720p at 32-bit in "Project Properties" of 108-images jpg (approx 1500 x 1200 pixels) 14-mins in length with audio. This was too much for my computer using VP9 and even though it (sometimes) got to near 100% render, it still crashed with "low memory". This would happen even if I turned all the "Preview RAM" to 0, or had it set to the default of 350MBs.

However, no problem to render this mess, if I set the "Project Properties" to 8-bit. All goes smoothly and fast: 10-minues for the 720p and approx. 30-mins for the 1080i HDVs.

Guess I'll have to use 32-bit processing sparingly, as it WILL WORK for me with much fewer images, effects, titles, etc...

I'm assuming, all would be better with the 64-bit version. But, I'll have to wait for Windows7 and see if I'm up to that when it arrives more complete...
Mr Dv wrote on 5/24/2009, 6:53 AM
When i set the bits to 8 in the project properties then it renders fine..... But if I set it to 32 bit it crash with "Low memory" report.
I have 2 GB ram.

Regards
Ian Schwartz wrote on 5/27/2009, 8:54 AM
Has anyone isolated the out-of-memory problem to WAV & AIFF files? If I import some music off a CD using Vegas' own function and then try to render to AVCHD, I get the memory error. If I create an MP3 file from the same CD and use that as my soundtrack I can render to AVCHD without any problems. Just wondering if anyone else has seen this.
Terje wrote on 5/27/2009, 3:42 PM
32 bit rendering in Vegas 8 never worked. I doubt that has changed in 9. It seems to work in the 64 bit versions.
Ian Schwartz wrote on 6/8/2009, 6:26 AM
I solved all of my rendering problems by switching from Sony AVC to the MainConcept codec. Works just great in Vegas 8C and 9. I'm running Vista 32 with 4 GB of RAM.
cliff_622 wrote on 6/8/2009, 7:20 AM
Vegas 8 (an still 9 trail too) had me in total rendering hell with XP32 bit. Well? I was forced to upgrade to 8 gigs of RAM and jump over to Vista64. (an OS that I despise!)

Anyhoo,...I'm in rendering heaven now. I render with 16 (Vegas) threads and no longer disable my BIOS like used to with 32bit OS. (i'm still missing patches of my hair that I pulled out from back then.)

Even my worst and craziest projects render fine today.

CT

btw...I believe that a Core2 Quad is actually a dual core with hyperthreading and some trickery on each side,...making it appear as "4" processors. I believe it's really still only has 2 "real" cores.
jazzmaster wrote on 6/8/2009, 9:26 AM
My half-hour videos have been rendering at around 2 1/2 to 3 hours.
Lt going on, virtual sets and all. But all of a sudden they now take 6 hours. I have no idea why. Nothing has changed. I run a dual core HP V8.1 on Vista 64. .Can someone point me in the right direction? Should I lower my preview ram to 0?
thanks in advance.