History: I got Photoshop 5 soon after it came out. As an old-school photog, I never saw any compelling reason to upgrade, although some of the effects you can do with CS are pretty cool.
Photoshop Levels is my tool of choice for all my baseline correcting of stills. Having a full set of controls for four channels and a graphic display (albeit not realtime), I can turn a flat or off-color still into a good one in short order.
Also, having entered NLE in the early days (when sampling was not so good), I assumed I had to do all the work on my stills in Photoshop before bringing them to the timeline. I now wish I had broken out of that mold a long time ago.
Using stacked Levels plugins on stills in Vegas is so easy! At first I thought having to stack was going to be a disadvantage. But being able to click back and forth, and selective disable is really an advantage over PS5. But the biggest treat is being able to use the Histogram Scopes with all four channels visible and updating in realtime. What I can do quickly and better (with shadow and highlight detail) with the scopes in Vegas is a huge advantage over PS5! (I don't know how CS handles this).
I'll be trying some of Vegas' effects on my stills in the coming weeks, and I can always grab the image (Match Media Settings, Best/Full) to take into PS for more work, or just save it. I think PS is going to be used less for my CC and Levels work from now on.
Just one more reason Vegas is one of the best software titles on the planet.
Photoshop Levels is my tool of choice for all my baseline correcting of stills. Having a full set of controls for four channels and a graphic display (albeit not realtime), I can turn a flat or off-color still into a good one in short order.
Also, having entered NLE in the early days (when sampling was not so good), I assumed I had to do all the work on my stills in Photoshop before bringing them to the timeline. I now wish I had broken out of that mold a long time ago.
Using stacked Levels plugins on stills in Vegas is so easy! At first I thought having to stack was going to be a disadvantage. But being able to click back and forth, and selective disable is really an advantage over PS5. But the biggest treat is being able to use the Histogram Scopes with all four channels visible and updating in realtime. What I can do quickly and better (with shadow and highlight detail) with the scopes in Vegas is a huge advantage over PS5! (I don't know how CS handles this).
I'll be trying some of Vegas' effects on my stills in the coming weeks, and I can always grab the image (Match Media Settings, Best/Full) to take into PS for more work, or just save it. I think PS is going to be used less for my CC and Levels work from now on.
Just one more reason Vegas is one of the best software titles on the planet.