Vegas Audio question: tip on using sofo dither+mastering help needed

SHTUNOT wrote on 3/18/2002, 5:07 PM
I just came back from checking the vegas tips section page and there was this tip:
"Sonic Foundry Dither is good to add as a bus fx plugin. It will optimize your audio for the selected output bit-depth". How exactly do you do this? If you say are using 4 busses+master buss do you apply it to EACH buss and the master bus? For example say of the 4 busses had "eq+comp+reverb"[24bit audio 44.1khz{or 96khz if you will}]do you add it to the chain like this: "eq+comp+reverb+sofo dither[set to 16bit/44.1]"?????????Plus say if I had on the master section a plugin or two do use the same logic and apply dither to the last stage of the mix? Is this better than doing it in SF5? What other tips and techniques do others use?

I leave my mixes at 24bit 44.1khz and bring it into SF 5 as is[with the 32bit floating point box checked] and do my mastering with Izotope Mastering Software. THEN dither down.[I got an email back from Izotope that said that they're developing a dithering plugin for the chain so that the mastering process begins and ends there.Anyone using this plugin should go to the site and email any ideas you have for their next upgrade release...I did]
What is everyones out put max when exporting to a stereo wave? Do you apply any comp,etc to you master outs at all? I try to leave mine at max -3db peak so that I have room to play with in SF5. Good technique or no? In other words I don't push the mix like I could untill SF. I don't apply any FX on the masterouts. If there is a problem I go back to either the offending bus or track and do my adjustments from there.

Again my vote for a separate audio forum!!!!!!Later.

Comments

SHTUNOT wrote on 3/19/2002, 1:37 PM
Lets give it a go once more shall we? Anybody?
SHTUNOT wrote on 3/20/2002, 1:21 PM
Day 2 and my post got to #41...will bump and try again.
SHTUNOT wrote on 3/21/2002, 12:33 PM
Day 3...I'm going to get a volleyball,paint its face,call it willson and start having a conversation with it if nobodiy answers soon. The tip came from the vegas news page so I think that somebody at sofo might also have to answer as well.

999,999,999 bottles of beer on the wall...999,999,999 bottles of beer...
pup wrote on 3/21/2002, 3:30 PM
Someone please answer the man! I wanna know the answer too. (If that's any consolation).

- pup
bgc wrote on 3/21/2002, 4:47 PM
I can answer the question. When you are working in Vegas all of the mixing/math/effects are done in floating point math (I believe or really high bit depths at least). Where dither comes in handy is when you have to output this high resolution audio to a fixed bit depth audio device (even your sound card has a fixed bit depth when converting digital audio to analog audio). More bits gives more fidelity, everyone knows that. Dither comes in when you're converting from the high resolution data to fixed bit depth data, such as 16-bit for CD. Dither helps the low level signals which are being quantized. For example a 24bit number will be quantized most likely to:
10110101 01101111 01010011 01010101 - 24-bit
10110101 01101111 - 16-bit

The thing is what was cut off was adding to the audio and when you quantize it can add very low level quantization noise (quantize a 16-bit signal to 8 or 4 bits, and listen to a fade out and you'll hear it amplified immensely).
Dither injects low level noise for the last bit/bits that are quantized and this reduces the quanitization noise. Dither is essentially noise that's added to the audio to reduce a digital quanitization artifact.
You only really need to put it on the master bus when you're rendering to a final format. You probably don't want to do it if the output, say 24-bit files, are going to a mastering house as they'll apply dither going to 16 bit for CD.
Dither is art as well as science and my little discussion is way oversimplified.
There are types of dither, like "triangular" that describe the statistical distribution of the additive noise.
In general it's a good thing, but you should use it wisely and carefully cause you can hear it.
B

SonyEPM wrote on 3/21/2002, 4:57 PM
Good answer from our friend at Dolby!
doctorfish wrote on 3/21/2002, 7:19 PM
SHTUNOT,

How's the Ozone mastering tool?
I've been looking into it and it seems
cool, but I've also had good success with
the Sound Forge effects and Waves plugins.

I've also seen the same SF Dither suggestion
in Vegas Tips and wondered about it.
It seems like there's no need prior to the end
of the mastering process, especially since
Sound Forge now accepts 24 bit files.
But then I know I could stand to learn more
about this issue so if anyone could give me
a scenerio non-hardware related, I'd be glad to hear it.

peace.

And yes,
I vote (again) for the audio only forum.

doctorfish
SHTUNOT wrote on 3/21/2002, 9:26 PM

When I read the tip it was sorta saying to have a dither per buss. I've always mixed to 24bit/44.1 wave files---brought them into soundforge 5 for mastering---THEN dithered to 16bit/44.1. I can't see myself not doing this because it doesn't make any sense to apply dithering to the file "before" mastering...at least I've never heard of anyone who has successfully. Anyway so far my experiences with the Izotope Mastering system has been a mix of bad and good. Bad...the plugin has soooo much depth to it in term of features and ways of manipulating the audio that I've seemed to mix more in the way of "trying to use every toy at my disposal" instead of "mixing for what the song needs to be commercially viable and not only a artistic expression of my own". In other words getting the job done! I always find myself rereading parts of the manual and trying out different techniques when I should be listening to the mix and adding tweaks where necessary. There is a time and a place for all those features...just not ALL of them in every tune. I've spoken via email with them and have sent my list of tweaks/wishlist for the next upgrade and it looks like it will kick even more A$$ than before. They are definitely are working on their own proprietary dithering algorithm to add to the end of their plugin chain so that you get the highest quality possible. Go to the site and read the specks on the plugin...It was a throw up between T-racks versus Izotope. I'm really really really glad I went this route!!![Izotope]
Though if you already have all the waves plugins,especially the mastering bundle you should be set. I wonder if anyone has both mastered using Waves plugins AND Izotope could post their results as to what plugins did the most justice to their/clients songs. Also could you email those guys at Izotope so that they could add some improvements to their system too.

My other question wasn't answeed though: What is everyones output max when exporting to a stereo wave?[from Vegas!] Do you apply any comp,etc to you master outs at all? I try to leave mine at max -3db peak so that I have room to play with in SF5. Good technique or no? In other words I don't push the mix like I could untill SF.

What does your mastering plugin chain usually look like? Tips for getting the hottest master? Later. Thanks.

Here we go again...999,999,998 bottles of beer on the wall...999,999,998 bottles of beer...
MacMoney wrote on 3/22/2002, 1:08 AM
Setup #1 Waves C4 into Waves L1 (oldie but Goodie) -0.1 output
Setup #2 Ozone (this one is new and very good) -0.2 output
Setup #3 Waves LinMB into Waves L2 (I love this one) 0.0 output
Setup #4 Waves LinEQ Broadband into Waves L2 (my second love) 0.0 output
Setup #5 SF DMB into SF Wave Hammer (this is cool too) -0.3 output

my 2cents
George Ware
doctorfish wrote on 3/22/2002, 1:37 AM
Thanks for the info SHTUNOT.

My mastering setup is as follows.
Waves C1 or SF Multi-band Dynamics into
Waves Q10 or SF Paragraphic EQ if necessary into
Waves L1.
Output to -0.3db.
I've found though that if I make an MP3 of
a file maxed to this level, then I get some
peaks between 0.0db and +1.0db.
so I have to reduce the volume before converting
the file.

Izotope seems cool though.
I just downloaded the demo to compare.

doctorfish