Vegas Command: "Open TAKE in Sound Forge"

DaSoundGuy wrote on 11/3/2002, 8:51 AM

This is a carry over from a thread in the Sound Forge Forum discussing what we'd want from Sound Forge 7. I think it's a great idea for Vegas 4:

With the command "Open Take in Sound Forge", you could open a COPY of an EVENT in Sound Forge (as opposed to the current "Open in SF" or "Copy in SF" commands) which would be created in current recorded files folder and become the next active TAKE when you return to Vegas from Forge. It would also be the next undo (and perhaps have an option on undo to permanently erase the new file).

The current "Open in SF" is destructive to the source file, and the "Copy in SF" is cumbersome to handle since any created file has to be subsquently manually assigned to replace an existing event. In situations where extensive trial and error editing is involved with a sound editor, the copy function creates loads of files that have to be administered.

For SFX design, this would definitely make my work a lot easier.

DSG

Comments

ibliss wrote on 11/3/2002, 11:07 AM
Very good idea.

Does any one think it would be useful to open up all of the takes from a single event in SForge in one go? (When media has been added seperately, not when the takes are regions of a single file). Say, for example if you wanted to apply an eq setting to all of the takes.

Mike K
Jason_Abbott wrote on 11/4/2002, 1:04 PM
> the "Copy in SF" is cumbersome to handle since any created file has
> to be subsquently manually assigned to replace an existing event

Perhaps I'm misunderstanding but when I right-click the event to "open copy" in my editor (SF6) and make changes it does always return to Vegas as just another take of the event I had clicked.

- Jason
DaSoundGuy wrote on 11/4/2002, 5:09 PM

Well I'll be... thanks Jason for pointing this out!! It'll teach me to assume stuff instead of RTFM...

Man, this is really going to help me out. Sorry for pointing out stuff that's already there.

DSG
Rednroll wrote on 11/4/2002, 5:17 PM
Also, I'm just curious as to what kind of processing are you required to use Sound Forge for? I'm finding I can do most everything within Vegas and don't really need Sound Forge any longer? The only thing I need Sound Forge for is to reverse events and possibly do some DC offset if needed, and I'm hoping reverse of events would make it into Vegas one of these days.
bgc wrote on 11/4/2002, 5:55 PM
Hi Red,
I always pop back and forth between Sound Forge and Vegas. Some of the stuff that I do in SF that isn't as easy to do in Vegas alone are:
1) Event reversal (as you mention)
2) Destructive click/pop/glitch removal/smoothing on a track copy
3) Autotuning of vocals. Again I do that destructively on a track copy in SF.
4) Noise reduction. I open a copy of the offending track in SF and "fix" the problem there.
5) Normalization of tracks (I don't think that Switches>Normalize in Vegas is most likely expensive, but this way I know the track stays at the max).

Granted you can do some/all of these in Vegas but 2,3 and 4 are my major areas.
bgc
DaSoundGuy wrote on 11/5/2002, 7:26 AM

And I have to add: pitch bend, de-glitching, smooth-enhance...

The main reasons for processing in Forge have to do with fixing, optimizing, or even having a certain sound effect always sound the same on a specific sound. Example: if you're running some time/freq effects (flangers, choruses) accross a 2 second effect, it doesn't always sound the same twice in a row; so to "set" the effect, Forge works. Also, I find the time-stretching doesn't always work well in Vegas; the quality is content dependant.

IMO, one thing that would minimize my trips to Forge from Vegas would be automated effects and EQ. Automated (ie-enveloped controlled) time-stretching would be great too.

DSG
Rednroll wrote on 11/5/2002, 8:40 PM
Thanks for the insight. Actually for the items 2,3, and 4 that you mentioned, have you tried the "apply non real-time effect" option? This will do exactly what you're doing within Vegas and will also allow you to do an UNDO within Vegas if you don't like the results.
bgc wrote on 11/6/2002, 12:50 PM
Hi Red,
I'm familiar with the non-real time effects option.

For 2) I zoom in on the offending glitch in Sound Forge and use the volume or mute tools to reduce/remove it. I don't know how I would use a track effect to do that.
Any tips?

For 3) I don't process the track in it's entirety, I find offending words or phrases, select those and process them in Sound Forge. You can't select individual words/phrases to process in Vegas and process them with autotune unless you cut up the vocal into individual events and process those - which I prefer not to do for organization reasons in case I accidentily nudge an event out of place.

For 4), I agree if you're denoising an entire track apply-non-real-time might work, but it's easier in Sound Forge if the denoiser needs a noise profile (which means you need to select the particular section of audio with only noise).

Sound Forge also gives me an Undo feature. I can definitely see if you're used to the apply non-real time effect method you don't NEED to switch to Sound Forge. At this point I'm so used to it, it's on autopilot so it'd be more effort for me to stop :)
Rednroll wrote on 11/7/2002, 9:13 AM
Actually I use soundforge for most of these things that you listed, because like you I'm a creature of habit and just feel more comfortable doing it there. For the click removal why don't you use the Noise reduction plugin? It sounds like you have that if you're taking noise prints and doing noise reduction. You can quickly remove clicks, gliches, and pops, with the "click and crackle" remover in the noise reduction bundle. The other method I sometimes use to remove a gliche is to zoom in on it and grab the pencil tool and draw the gliche out within Sound Forge. If there's a lot of clicks that need to be removed then the "click and crackle" remover is your key. I think this would work much better than just reducing the volume or muting it like you have.
bgc wrote on 11/7/2002, 12:05 PM
Totally agree. I was talking about rare, intermediate clicks, like what you get on a speech/vocal track before a word or such (spit, teeth, tongues, etc. getting in the way) that I use the pencil for. When it comes to click removal I sometimes use the noise reduction, but for music it sometimes gets a little agressive and I use the pencil. Especially for loops which are fairly small.
bgc
bgc wrote on 11/7/2002, 12:07 PM
What a second, this was a friendly, helpful thread. We can't break tradition and have that!
You talentless hack!! You're obviously completely unprofessional and out to lunch!!

Sorry couldn't resist. :)
Thanks again for reopening my eyes to the non-real-time fx tool Red.
bgc
Rednroll wrote on 11/7/2002, 5:32 PM
Well, I usually try to be friendly and helpful but some other hack always comes in to "pipe" in and spew a bunch of ignorance. I even try to help him, and he then bitches and whines like a little baby. Wahhhhhhhhhh.....I can't get audio smpte out although I say I own a midi interface with a smpte out and I have 10 years of recording experience.......and I can't monitor without a "y-chord" although I own a mixing board. Yeah, I have both of these items and have none of those problems, the difference is that I know how to use them.