I'm finding the crossfades in Premiere CS6 to be horrible looking compared to Vegas crossfades. There seems to be no way to get a smooth transition and they almost cut at the end compared to Vegas which is smooth as butter. Has anyone else noticed this? Anyone found a workaround in Premiere for this?
There is really no difference. You need to supply more details about what you are doing.
Recall. Vegas is a compositor as well as an NLE - so arranging files on the timeline and their respective position to compositing mode is always important. Note the composite layer on bottom track should be a legal black. Crossfades in Vegas can be set to various contours, as well as setting video envelopes for even more precise control.
I don't recall if contours can be readily seen in Premiere, but there should be no problem with a 50/50 crossing. You have something else going on your edit line.
Hmmmm... I've seen this on a regular basis for the past year. I'll have upload a test to demonstrate what I'm talking about but Vegas crossfades with a smooth setting look so much better. Premiere only offers linear crossfades (no curves) so perhaps that is part of the issue I am seeing. I usually use the smooth crossfade in Vegas.
I kind of have a love/hate relationship with Vegas to be honest. It frustrates me that so little effort has been put into it in recent years and that long standing bugs/issues never get addressed while they put time and effort into things like 3D which very few of us probably ever use or give us new features that are half baked with no further development.
I've also come to appreciate many things about Premiere that I think Vegas could learn from. If Sony just kept up the development it could be so much better IMO. It's still a great program (and better than Premiere in certain areas) but development in recent years seems to have come to a virtual standstill. Plus the software issues in many of the past number of releases have also damaged it's once stellar reputation for stability.
Premiere on the other hand is being aggressively developed and addressing it's shortcomings on a regular basis. If only we did not have to join the "Slave Cloud" to be a part of it.
@MarcS, I default to film dissolve whenever I apply it in Ppro CS6. But I'm experiencing audio drift issues that I can't seem to resolve. The audio is fine on the timeline, but I'm experiencing audio sync drift when rendering out MP4's.
This comes after having done some hardware and OS upgrades (Intel x5670 Hexcore processor OC'd to 3.51 Ghz, maxed out to 24GB Ram, new NVidia GT-660ti 2GB card, 256GB SSD boot/apps drive and upgrade to Windows 8.1 64bit) so now I'm re-exploring Vegas Pro as the audio drift seems to have become a pretty significant issue when delivering projects to my clients as mp4's for the web.
@Marc_S - yes - using standard h264 encodes - the drift occurs whether I export out of PPro CS6 or Media Encoder CS6 - it's a recent issue and I'm not too happy about it as the drift doesn't occur on the timeline - and I literally sit with my nose up close to the monitor and play back and watch for drift and it doesn't happen so I'm not sure what's going on. Given that I only utilize a small part of what PPro has available (I do my color correction on the timeline and use Magic Bullet's Denoiser as needed) I'm stumped as to what is causing the drift. I will say I do use PluralEyes latest version as I record DSLR and sync in post from my Tascam Audio Recorders.
Given the NLE alternatives now on Windows, Vegas is getting my attention again and I feel I need to do a more methodical approach to testing to see if I have the same issues when exporting out to h264. If the drift no longer happens then it's more than likely a PPro CS6 issue that will never get resolved.
What's your original footage? You might exporting a master clip out of Premiere in that format and then exporting from Vegas to see if it is a problem. If you end up using Vegas for your exports the Handbrake script is brilliant!
Also have you tried with and without GPU acceleration in Premiere?
A film dissolve has been mentioned a few times in this thread and a guy named Scott Moore came up with one for Vegas back in 2004. It was discussed in the Traditional film style optical dissolve transition thread.
The link there is no longer active but I grabbed it back then. I just put it on Dropbox for anyone who wants to try it. SMLuminance
The zip file has two versions, SMLuminance and SMLuminance64.
Have fun with it.
edit: Good grief. You click "Post" once and it shows up 6 times :(
If you go to this thread it will explain how to set-up Handbrake to frameserve directly from the Vegas timeline. No idea how someone figured all this out but it works awesome.
I haven't been on here for a few years ... RealLife gets in the way now with two little boys to keep me busy 8o) and stumbled across this post just now after doing a quick search out of curiosity to see if anyone is still using my plugins.
BTW. The download page for my plugins has since moved to www.scomo.co.uk
Always looking for "good stuff" for editing I just saw and installed your Luminance and Cubes transitions.
Thank you very much for sharing -
and surprising that they preview in real time when many other (and expensive) plug-ins doing something alike just slows previewing down to stuttering.