Vegas Pro 18 and Sound Forge 15 integration

paul-marshall wrote on 8/7/2021, 8:48 AM

I recently upgraded Sound Forge from 10 which I never really used to the new Sound Forge Pro15. How do I get the "seamless round-trip edit session between VEGAS Pro and SOUND FORGE Pro" integration I read about?

I'm using VP18.  I have entered Forge150.exe as my preferred audio editor.
I have 'close media files when not the active app' checked. As is 'close audio and midi ports'

So I select an audio clip, right click and 'Open copy in Sound forge.'  VP18 creates a copy suffixed with 'Take 2', Sound Forge starts up and the audio clip is opened in it, as expected.

I make some changes then click on 'Save'.  Sound Forge says 'An error occurred while saving one or more files. The file could not be created.'

It appears that in spite of 'close media files when not the active app' the file is in fact still open in VP18. The only way to get it to save is to minimise VP18. Then I can save sucsessfully and the edited take will appear back in VP18.
A nuisance having to remember to minimise VP but I can live it. But then if I want to edit another clip it will open another instance of Sound Forge 15 which seems a bit pointless.

If I change my preffered audio editor (and it a way it is!) to the over 20 year old Cool Edit Pro it does work perfectly and seamlessly shuttles clips back and forth between VP18 and one instance of Cool Edit.
What am I doing wrong?

Windows 11.0 (64-bit)
Intel® Core™ i9 Eight-Core Processor i9-11900K (3.5GHz) 16MB Cache
Motherboard GIGABYTE Z590 UD AC (C (LGA1200, USB 3.2)
64GB Corsair VENGEANCE DDR4 3200MHz (4 x 16GB)
GPU Nvidia GEFORCE RTX3060Ti
I/O drives: Intel SSD PEKNU020TZ 2TB, Samsung SSD 870 EVO 1TB, Samsung SSD 870 EVO 1TB
SEAGATE BARRACUDA SATA-III 3.5" HDD, 2TB, 6GB/s, 7200RPM, 256MB CACHE
Audio: Soundblaster Z SE
Cameras: Sony AX-700, A7-IV, RX10-II
Vegas Po 22 latest version. Vegas user since V10

 

Comments

Dexcon wrote on 8/7/2021, 9:02 AM

Yes, the Vegas Pro / Sound Forge Pro relationship unfortunately has from time-to-time suffered a save problem. The way I've solved it is to flip back to VP and highlight another audio event or track and then go back to Sound Forge and save again. Though to be accurate, I don't use 'open copy', I use 'Open in Audio Editor' and then save and then manually replace the audio event on the timeline. And that's purely my choice to go that way.

Last changed by Dexcon on 8/7/2021, 9:13 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

paul-marshall wrote on 8/7/2021, 9:18 AM

Using 'Open in Sound Forge' also opens the video too and then when saving back it complains 'No template was specified' presumably for the video. And manually replacing clips is hardly seamless!
Yet old Cool Edit is seamless. If only it took VST plugins I would still use it. Cool Edit is of course now Adobe Audition but it's £20 per month.

Windows 11.0 (64-bit)
Intel® Core™ i9 Eight-Core Processor i9-11900K (3.5GHz) 16MB Cache
Motherboard GIGABYTE Z590 UD AC (C (LGA1200, USB 3.2)
64GB Corsair VENGEANCE DDR4 3200MHz (4 x 16GB)
GPU Nvidia GEFORCE RTX3060Ti
I/O drives: Intel SSD PEKNU020TZ 2TB, Samsung SSD 870 EVO 1TB, Samsung SSD 870 EVO 1TB
SEAGATE BARRACUDA SATA-III 3.5" HDD, 2TB, 6GB/s, 7200RPM, 256MB CACHE
Audio: Soundblaster Z SE
Cameras: Sony AX-700, A7-IV, RX10-II
Vegas Po 22 latest version. Vegas user since V10

 

Dexcon wrote on 8/7/2021, 9:23 AM

 And manually replacing clips is hardly seamless!

As I said ... my choice is to go that way. If you don't want to use that approach, it is entirely your choice not to do so.

Last changed by Dexcon on 8/7/2021, 9:25 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 15, 16, 17, 18, 19, 20, 21 & 22, HitFilm Pro 2021.3, DaVinci Resolve Studio 19.0.3, BCC 2025, Mocha Pro 2025.0, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

rraud wrote on 8/7/2021, 9:55 AM

'Open Copy in..' creates a PCM 'take' file of the audio 'event'. 'Open in..' opens the event's entire media file, so if there is video, that would be available in Sound Forge as well, btw, 'Open in' is a 'destructive' editing process and does not create a new 'take' file.