Vegas & Real Time hardware

BunMan wrote on 7/15/2004, 9:01 AM
I think I know the answer from reading through various forums, but I would like to get a definitive answer. Can I safely assume that Vegas in no way takes advantage of any "Real Time" hardware cards from guys like Matrox and Canopus?

And while I have your attention, if I am going to create a DVD compliant MPEG 2, does it demux the files into M2V and MPA or does it create a program file with a M2P file extension?

Thanks for your help
Steve

Comments

ScottW wrote on 7/15/2004, 9:45 AM
My only experience with the realtime stuff is with the Matrox RT2500, and all I can say is thank goodness Vegas doesn't have anything in it for this type of thing.

How are you going to create the DVD? If you are using DVD Architect, then typically you'll want to render from Vegas using the apropriate MPEG-2 template that's provided. This template create a program stream, but 2.0 of DVDA can also accept elementary streams (which you can also render from Vegas by using the appropriate template).

--Scott
[r]Evolution wrote on 7/15/2004, 11:18 AM
I hate it that VEGAS does not support Real-Time Hardware. I've got a Dual P4, 2.4, 1gigDDR... and it still takes me a while to do renders. When I go to a companies studio that we work with they run Avid Xpress with a Real-Time Hardware encoder. So if your project is 3 minutes, it only takes 3 minutes to render. In VEGAS if your project is 3 minutes, it may take 3 hours to render. Depending on your setup it may be shorter but could take longer.

We also have a Canopus and Matrox Real-Time setup on 2 boxes. They both came with Adobe's Suite. Niether of these are a benefit to VEGAS. VEGAS does reckognize the hardware and I can use them to capture and output, but the Real-Time capabilities are not reckognized.

I would Love to see some type of True Real-Time for VEGAS. Whether it be during editing or rendering. I Love VEGAS and I forsake all of my other tools if I can use VEGAS for a job, but I would definitely like to see some improvements in this area. ---> a VEGAS Mojo (circa Avid) would be a nice addition.
Jsnkc wrote on 7/15/2004, 11:37 AM
I was thinking about it in Vegas 4, thought we might get it in Vegas 5, and am now waiting for Vegas 6 :)
StormMarc wrote on 7/15/2004, 11:49 AM
Vegas is a great program but it does take to long to render. I would also love to see a realtime solution.

Marc
Jsnkc wrote on 7/15/2004, 11:57 AM
It doesn't even have to be realtime, but some kind of accellerated rendering I could settle for. They are making progress with the network rendering, they just need to kick it up a notch!
BJ_M wrote on 7/15/2004, 5:50 PM
using both cpu's would help -- in those cases where you can not be using network rendering on both cpu's (frame serving for example)

even with the MOJO , avid dv pro is not really real time for much of anything ..

though it is pretty quick at some things ..

TheHappyFriar wrote on 7/15/2004, 7:42 PM
Of course if you look a the price difference.. Vegas can be gotten for ~$500. Avid XPress- $10,000. :)

Personaly, i don't mind (or even want) RT if it costs that much more.

But, for some people, it would be helpfull (you could always tell the avid guys who render in 3 minutes that for the extra $9.5g's you could go on a long vacation!) :)
djony wrote on 7/16/2004, 4:01 AM
I have RTX100 running with Adobe Premiere Pro 1.5 and with some NLE with H/W accelerated experiences, I would prefer the software solution. Yes we know Vegas rendering can be very long but I have tried using frameserver with Procoder or CCE and it can give near realtime rendering and even can be faster depending on CPU. Hardware solution can be very tricky because my experience with Matrox RTX100 requires specific hardware configuration and sometimes there will be fingerpoint problem between Adobe and Matrox. For me Vegas is better than Avid Pro with Mojo from the price point of view. The only improvement that I expect from Vegas is rendering speed.