This is in relation to the render thread here.
Anyone interested in doing a comparison between Vegas and other editing programs?
The goal would be to figure out what system is quantifiably more productive.
I'm interning at a place with Final Cut, dual 2.5ghz G5 XSERV RAID (so uncompressed or DV) which I could compare.
Unfortunately I only have a Pentium 2.6C, so it's not quite a fair comparison. But from the 2.6C I can extrapolate to other single-core Pentiums (i.e. 3.6ghz Prescott) which you might actually look at since such a system is excellent bang for your buck.
Is there any interest in this? If so, any suggestions on what you like compared?
I'm thinking of comparing individual effects that are close to real-world scenarios, possibly with some quality comparisons via screenshots if I have time.
Color correction- correct white balance and adjust white/black point
Secondary color correction X 3 (for matching different camera angles)
Magic Bullet Editors
Gaussian blur / soft focus effect
Broadcast safe
60i to 24p conversion (Vegas vs Nattress; would need quality comparison)
Chroma blur + chroma key??
Some titling/compositing stuff??? Superimpose a Photoshop title with transparency? Trying to figure out how to make the comparison equivalent, so both programs are doing the same thing; at the same time, it also has to be a real world thing (i.e. you would actual title in a similar way for real projects).
2- If anyone has an Avid or Premiere Pro w Matrox RTX100, it would help to compare against that too and standardize the comparison.
3- I'm thinking this might be kind of stupid, since it may not be a good way of figuring out which platform is faster. There are some workflow differences that may give an advantage to either platform. Final Cut: less button pushing for editing. Vegas: Everything seems smoother, you can have multiple instances open (so direct render time comparisons may not really help).
As well, render times may not be everything (if you aren't waiting for one to finish, then it doesn't waste your time). Real-time performance may be more important- and that can be hard to quantify.
Anyone interested in doing a comparison between Vegas and other editing programs?
The goal would be to figure out what system is quantifiably more productive.
I'm interning at a place with Final Cut, dual 2.5ghz G5 XSERV RAID (so uncompressed or DV) which I could compare.
Unfortunately I only have a Pentium 2.6C, so it's not quite a fair comparison. But from the 2.6C I can extrapolate to other single-core Pentiums (i.e. 3.6ghz Prescott) which you might actually look at since such a system is excellent bang for your buck.
Is there any interest in this? If so, any suggestions on what you like compared?
I'm thinking of comparing individual effects that are close to real-world scenarios, possibly with some quality comparisons via screenshots if I have time.
Color correction- correct white balance and adjust white/black point
Secondary color correction X 3 (for matching different camera angles)
Magic Bullet Editors
Gaussian blur / soft focus effect
Broadcast safe
60i to 24p conversion (Vegas vs Nattress; would need quality comparison)
Chroma blur + chroma key??
Some titling/compositing stuff??? Superimpose a Photoshop title with transparency? Trying to figure out how to make the comparison equivalent, so both programs are doing the same thing; at the same time, it also has to be a real world thing (i.e. you would actual title in a similar way for real projects).
2- If anyone has an Avid or Premiere Pro w Matrox RTX100, it would help to compare against that too and standardize the comparison.
3- I'm thinking this might be kind of stupid, since it may not be a good way of figuring out which platform is faster. There are some workflow differences that may give an advantage to either platform. Final Cut: less button pushing for editing. Vegas: Everything seems smoother, you can have multiple instances open (so direct render time comparisons may not really help).
As well, render times may not be everything (if you aren't waiting for one to finish, then it doesn't waste your time). Real-time performance may be more important- and that can be hard to quantify.