VEGASPYTHON: Vegas scripting with Python - Version 0.2 released

Harold-Linke wrote on 10/14/2018, 9:34 AM

VEGASPYTHON 0.2 (Python scripting support for VEGAS) is available:

https://www.hlinke.de/dokuwiki/doku.php?id=en:vegas_python

New features:

  • Support for script debugging with Visual Studio 2017
  • Script hierachy possible using sub-folders under VEGASPYTHON folder - like VEGAS scripts
  • First comment line of script is shown as help in VEGAS status line
  • new Python Scripts
    • Add_multiple_FX_to_selected_Events
    • Add_Transition_To_Selected_Events
    • Audit_Event_Levels
    • Limit_Selected_Event_Length
    • Limit_Selected_Event_Length_to_4_Seconds

The main new feature is the suport for editing and debugging VEGASPython scripts with the free Microsoft Visual Studio community edition. You can set breakpoints and inspect variables.

This combination allows very fast turn-around times for developing and testing scripts:
(Details can be found here: https://www.hlinke.de/dokuwiki/doku.php?id=en:debugging_of_scripts_with_visual_studio_2017)

VEGAS can be kept running while updating and testing the VEGASPython script. After updating you only have to start it in VEGAS again. This reduces the waiting time for restarting VEGAS and loading the test project when testing compiled scripts.

Kind regards

Harold

Comments

Former user wrote on 10/15/2018, 7:28 PM

Thanks @Harold-Linke
All work that improves Vegas efficiency is always welcome. And lately Vegas needs it a lot.