Comments

Chienworks wrote on 6/16/2006, 11:51 AM
Not within Vegas, which is a terrible pity. :(

Sound Forge's Effects / Pitch Bend is about the closest you can get, but syncing it with the video is a bear.
fwtep wrote on 6/16/2006, 12:23 PM
That is so bizzare! I would have thought it was a fairly common effect, for example to mimic a record being slowed down, or one of those scenes where image and sound slow down (like when the hero's friend gets killed and time seems to slow down).
Chienworks wrote on 6/16/2006, 1:04 PM
One would think so.

Of course, you can slow down audio in Vegas, but only at constant rates instead of a smooth variation. I suppose you could split the audio into lots of little bits and stretch each successive bit just a little more than the one before it.. The transitions between the bits would probably be rather noticeable though.
JMacSTL wrote on 6/16/2006, 1:51 PM
Option 1: dump it to tape and slow the tape down (analog).
Optoin 2: open the audio into SoundForge and apply not a pitch shift, but a PITCH BEND, linear curve, lasting the same amount of time that the video is slowed down.

Save it, go back to Vegas, and there you go.

(Actually, i'd "OPEN A COPY IN SOUND FORGE", thereby keeping the orignal audio clip untouched just incase you want to go back and undo it)

jmm in STL

jmm in stl

Windows10 with Vegas 11 Pro (most recent build). Intel Core i7-3770 @ 3.40GHz 3.90 GHz, 32GB ram, separate audio and video disks. Also Vegas 17 Pro on same system. GPU: NVDIA GeForce RTX 2060 SUPER. Dynamic RAM preview=OFF.

jetdv wrote on 6/16/2006, 1:57 PM
If you only need a single speed throughout, you can always do the CTRL-Resize method. It works with both video AND audio.
TShaw wrote on 6/16/2006, 9:13 PM
In Vegas, right click and then click on properties and then play with
method. Not velocity envelopes but you can change lenght and pitch.

Goodluck, Terry
Jim H wrote on 6/17/2006, 9:56 PM
A trick I use is to slow down or speed up a copy of the track and line it up with the original. line it up then fade it in using whatever curve works.