Not Vegas related at all, but there's lots of bright folks who visit here, and since we're talking about scripting these days i thought this might get an answer.
I've been working on some software to generate animated displays and would like to output them as a sequential series of images which could be imported into Vegas. I have no trouble generating the frames in a VisualBasic picturebox control. I should then be able to use the SavePicture method to output each frame to a .bmp file. However, this process crashes unless i first load a .bmp file into the control, so i created a black bitmap image of the proper size and load that. The problem with this is that all that saves is the original picture that was loaded instead of the new frame i've generated. I do have autoredraw set to true for the picturebox control. I'm confused. Any ideas?
If anyone is really curious, i have a very simple animated snowflake generator i've written here:
http://www.chienworks.com/software/snowflake/
Thanks for any suggestions!
I've been working on some software to generate animated displays and would like to output them as a sequential series of images which could be imported into Vegas. I have no trouble generating the frames in a VisualBasic picturebox control. I should then be able to use the SavePicture method to output each frame to a .bmp file. However, this process crashes unless i first load a .bmp file into the control, so i created a black bitmap image of the proper size and load that. The problem with this is that all that saves is the original picture that was loaded instead of the new frame i've generated. I do have autoredraw set to true for the picturebox control. I'm confused. Any ideas?
If anyone is really curious, i have a very simple animated snowflake generator i've written here:
http://www.chienworks.com/software/snowflake/
Thanks for any suggestions!