VP16: how to render single audio tracks with many edits to .wav

alexsonoma wrote on 10/14/2019, 2:59 AM

I have no Vegas experience and a pile of audio only songs someone recorded multi-track in Vegas that I need to transfer exactly to Protools. Yes, using the export to AAF kind of works, but all the tracks are out of sync and individual edits get thrown on a different track (a 60 track project becomes 250+).... at least the parts show up and play.

I'd much rather control the render of each track individually for numerous reasons. I've tried the only instructions I can find. I set loop markers to the beginning and end of the song, I solo the track to copy, the render defaults correctly to the 48/24 it was recorded in. After it proceeds and saves there is NO AUDIO on the file.

I'm using Vegas Pro 16. Will someone PLEASE give me step by step instructions how to render single audio tracks. THANK YOU.

Comments

Former user wrote on 10/14/2019, 7:47 AM

In Tool / Scripts, use the script Render Audio Tracks.

Sylk wrote on 10/14/2019, 7:48 AM

Step by step

For one track rendering just Mute other tracks.

Last changed by Sylk on 10/14/2019, 7:55 AM, changed a total of 1 times.

Software:
[OS]  : Windows 10 Ent. x64 v1903 (18362.535)
[NLE] : Vegas Pro 17.0 (Build 321) // (Build 284 if posted before 9/24/19)
[DRV] : Studio 536.23 (Display, PhysX, HD Audio) // (Game Ready 436.15 if posted before 9/24/19)
Hardware:
[GPU] : Gainward RTX 4090 Phantom / GTX 1080 Phoenix GLH
[CPU] : Intel Core i7-2600K @3.4GHz OC@4.5GHz (HyperThreaded) | AirCooling: Noctua NH-D14
[RAM] : 16GB (4x 4GB GSkill Ripjaws X DDR3 1600MHz 9-9-9-24) @1333MHz
[SSD] : Samsung 860 Pro 1TB
[MOB] : Asus P8P67 Deluxe (Rev.1), No iGPU support
[SND] : Asus Xonar Essence STX
[PSU] : Corsair HX750
Devices:
[DSP1]: 30" DELL UltraSharp U3011 @2560x1600
[DSP2]: 28" Samsung U28D590 @3840x2160

[UPS] : Eaton 5PX 2200i RT

[CAM] : GoPro Hero8/4/3 Black. Apple iPhone 11Pro/6S.
[REC] : Zoom Handy Recorder H4.
rraud wrote on 10/14/2019, 10:41 AM

VASST has the Trackalizer script for this. I do not know if it works for versions later than VP-12

alexsonoma wrote on 10/14/2019, 10:45 PM

Thank you very much but I got the same audio-less results. Is there any difference between arriving at the exact same 'render audio' window from all the different paths? I originally got to the 'render audio' window from plain old 'file'. The two nice people here providing videos suggested two other ways to seemingly just arrive at the same render audio window - Tool/Scripts, and the icon white button with a blue arrow. I tried them all. When I render a project with 60 audio tracks of different sizes every .wav files end up the same size - 199mb - and they ALL have no audio again when I load into Protools. I also tried setting loop points. I also tried rendering tracks singly with the same results - each track same size and NO AUDIO.

Can anyone suggest where I can pay a real person to talk to who knows Vegas? I'm in the Bay area, I'd go anywhere for some help.

I just had a thought......I seem to recall Vegas does NOT save the project where the files in the project are. Is it possible in the render process it's not looking in the right place for the file to render? The 'render audio' window only asks where to save, not where to find.....yes?

I need my mommy.

 

 

rraud wrote on 10/15/2019, 10:30 AM

If your wish to transfer the timeline 'as is', AAF 'should' import to PTs. (though sometimes it works.. sometimes not in mu experience) OMF is a more reliable option IMHO, however you will need a third-party converter (AATranslater for instance). Neither AAF or OMF will transfer plug-ins or the parameters to PTs, but will transfer the clips/events plus the volume, pan and fade envelops to the PTs timeline. If you 'render' the individual tracks, all will be the same length from head to tail. The new files can then be dropped onto PTs' tracks.

A 'Protocal Complient' AAF (save as), has the option the 'embed' the event files. OMF basically does the same. If you 'save as' the <.veg> project file, there is an option to "Copy media with project", if you need the pertinent files elsewhere.

Sylk wrote on 10/15/2019, 11:07 AM

Dare I suggest... a mute master?

and about render loop region, check this option:

Last changed by Sylk on 10/15/2019, 12:51 PM, changed a total of 1 times.

Software:
[OS]  : Windows 10 Ent. x64 v1903 (18362.535)
[NLE] : Vegas Pro 17.0 (Build 321) // (Build 284 if posted before 9/24/19)
[DRV] : Studio 536.23 (Display, PhysX, HD Audio) // (Game Ready 436.15 if posted before 9/24/19)
Hardware:
[GPU] : Gainward RTX 4090 Phantom / GTX 1080 Phoenix GLH
[CPU] : Intel Core i7-2600K @3.4GHz OC@4.5GHz (HyperThreaded) | AirCooling: Noctua NH-D14
[RAM] : 16GB (4x 4GB GSkill Ripjaws X DDR3 1600MHz 9-9-9-24) @1333MHz
[SSD] : Samsung 860 Pro 1TB
[MOB] : Asus P8P67 Deluxe (Rev.1), No iGPU support
[SND] : Asus Xonar Essence STX
[PSU] : Corsair HX750
Devices:
[DSP1]: 30" DELL UltraSharp U3011 @2560x1600
[DSP2]: 28" Samsung U28D590 @3840x2160

[UPS] : Eaton 5PX 2200i RT

[CAM] : GoPro Hero8/4/3 Black. Apple iPhone 11Pro/6S.
[REC] : Zoom Handy Recorder H4.