VR Post Production in Vegas

bigrock wrote on 10/12/2016, 11:44 AM

I am still on the fence with the regards to the upgade. I already have Adobe Creative Suite for webwork but I have up to this point used for the last 7 years Vegas (and prior to that Avid Liquid) not Premiere for video work. We are going to hard into VR now with the commerical release of the Oculus Rift and the HTC Vive.

So here is my question before I spend more on Vegas. I know Premiere has good tools for VR video work although I would have to learn a new system. What specific tools does Vegas have for VR post-production work. Upfront to be honest if doesn't seem to have any, and has missed the boat on what is going to be a big new frontier. Am I wrong about that?

Comments

deusx wrote on 10/12/2016, 11:55 AM

>>>and has missed the boat on what is going to be a big new frontier<<<

 

That's a good one, joke of the month maybe? VR will never amount to anything, not in this state. Maybe another 10 years. I have been hearing about VR as the big new frontier since 1995, it's not happening. Too many negatives. Occulus and other shit, It will fail so miserably that comparatively 3D TVs will look like the greatest invention ever.

bigrock wrote on 10/12/2016, 12:09 PM

I guess you haven't been paying attention. There is virtually a constant line up at the local Microsoft Store to try the HTC Vive. The Rift and the Vive have taken VR from Talk to Reality. Have you even tried it? If not then you are missing an incredible experience. Room Space VR is wowing every one who tries it. The release of this two high quailty head sets is the reason.

But this thread is NOT about the virtues of VR is about what tools does Vegas have to offer? Let's keep it to that.

deusx wrote on 10/12/2016, 12:23 PM

Well, I have no idea which tools Vegas has, but I'm telling you, VR is a bust. They need at least another 10 years of work to make it viable. The headset is the problem. Most people will not pay to wear that shit.

 

bigrock wrote on 10/12/2016, 12:29 PM

You are incorrect about that, but if you want to fight about the future of VR please start your own thread.

deusx wrote on 10/12/2016, 12:44 PM

Sure, let's do it in 6 months and see where we are with VR

bigrock wrote on 10/12/2016, 1:00 PM

Yea thanks for hijacking this thread with your comments. Can we get back to what this discussion is about. What specific tools are in Vegas for post production on VR video?

 

ushere wrote on 10/12/2016, 6:14 PM

i would suspect that vegas would be pretty useless as most other nle's for stitching camera views together in 360. it also depends on how the original video is shot as well. i have seen some 'amateur' 3d stuff and was very disappointed by it.

to do 3d / vr well you really do need dedicated tools and not those designed for standard production.

bigrock wrote on 10/12/2016, 6:24 PM

Premeire includes specific tools for VR but I would rather not switch. VR shot by most cameras is generally not 3d (2 cams back to back cannot shot 3d but they can shot 360 VR). Vegas can do 3d.

3d87c4 wrote on 10/13/2016, 2:13 AM

I've used Vegas 13 to edit some 360 view videos, but am just adding clips to the timeline, trimming, adding crossfades, etc., there isn't any other capability.  360 VR in Vegas would be a matter of doing the same thing, but in 3D AFIK.  Stitching, proper titles, etc. would have to be done elseware.  

I have to use a proxy workflow in V13 to make it work at all.  I tried using the same workflow in Vegas 14 and it crashed frequently.  

I upgraded to V14, assuming it would at least function, hoping some 360 VR capabilities would be added someday....  Right now I have an expensive upgrade I can't really use.

Last changed by 3d87c4 on 10/13/2016, 2:13 AM, changed a total of 1 times.

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bigrock wrote on 10/13/2016, 10:46 AM

I was afraid of that which is why I was asking. I think Vegas can do the basic's like you said but the export and viewing is what seems to be an issue. Crashing is not good. What proxy is crashing?