You should also look at the new Intel 3.06GHz machines. They have "Hyperthreading" which is not quite as good as dual top in Xeons or AMDs, but it is significantly cheaper.
I have a dual AMD 1900+ box and Vegas does not take advantage of it to any signifigant extent. The best I've ever seen it is 68% (average of both procs).
The upshot is that you can have two sessions of VV up at any time. You can render in one and edit in another with no loss of speed.
In an ideal world, however, Sonic Foundry would take a page out of Adobe's book. I use After Effects (for the crazy stuff) and it uses 100% of both procs whenever I start loading on the effects. That really makes me feel like I'm getting my money's worth.
Hi,
thanks for the comments, but I know occupational a little about single-/multiprocessing.
My simple question again: SMP or not, in the future, in times of hyperthreading.
Also if SF would state, that they will not give high priority in improving SMP strategy, I would not be disappointed, because VV has enough important advantages against others.
Come on, SF, say something that helps choosing the next videohardware.
Regards.
you won't get SF to say anything about an unreleased product. that goes for most smart companies, sorry it would just be a really dumb move on their part to raise expectations that may not be met while giving a huge advantage to the competition.
choose dual if you have extra dough and you like to do a lot of stuff at once. choose single if you are on a tight budget and want to get the most bang for the buck. personally I always build dual systems because I do so much stuff at once. I've gotten so used to it I can't stand single processor machines. I wouldn't count on VV4 using duals so much more that it would affect a buying decision. there are so many other bottlenecks in this type of computing, particularly IO. AfterFX is primarily an effects tool which is very CPU intensive so it is easier for them to load up both CPUs. Vegas is an NLE and is dealing with lots of tracks of audio and video. that's IO.