I'm seeing a weird glitch... I'd appreciate comments and feedback.
I've shot a bunch of 1440x1080 AVCHD footage on my Canon HG10. When I import it into Vegas, I can place a clip on the timeline and it plays back just fine. If I render the timeline back out to the same resolution but with a different codec (like HDV) it works just fine and there are no glitches.
However, if I try to render the timeline to a lower-resolution format like DV-format 720x480, where it needs to down-sample the video to a lower resolution, then it introduces an odd horizontal motion glitch. Horizontal motion gets broken up into sections where some parts are drastically pushed either left or right.
It superficially resembles a scanline interleave problem with field ordering, however it's not single scanlines that are out of position... it's more like a block of 8 or so scanlines at a time. There is a sample frame image at:
http://www.mikefulton.net/messagepix/videoglitch.jpg
you can see the glitch at the bottom in the subject's hands. Please note that while the glitch does not appear to be scanline based, I did experiment for a few hours with different settings relating to interlacing just to be sure that nothing was being overlooked. I must have rendered with at least a dozen different combinations of settings, but nothing I changed affected this glitch.
I tried doing essentially the same operation in two other programs that support AVCHD footage, and they both worked fine... no glitches at all. This is defintely a problem specific to VEGAS.
Because the glitch appears be groups of about 8 scanlines at a time, which is the height of an MPEG macroblock, I'm wondering if perhaps there is a bug with some rendering speed optimization in Vegas that involves taking shortcuts in decoding the video.
It looks like maybe it's NOT completely decoding the source video to complete, finished frames before downsampling and recompressing them. That would be a useful speed optimization if it actually worked, but if that's what's going on here, then there's definitely a problem.
I've shot a bunch of 1440x1080 AVCHD footage on my Canon HG10. When I import it into Vegas, I can place a clip on the timeline and it plays back just fine. If I render the timeline back out to the same resolution but with a different codec (like HDV) it works just fine and there are no glitches.
However, if I try to render the timeline to a lower-resolution format like DV-format 720x480, where it needs to down-sample the video to a lower resolution, then it introduces an odd horizontal motion glitch. Horizontal motion gets broken up into sections where some parts are drastically pushed either left or right.
It superficially resembles a scanline interleave problem with field ordering, however it's not single scanlines that are out of position... it's more like a block of 8 or so scanlines at a time. There is a sample frame image at:
http://www.mikefulton.net/messagepix/videoglitch.jpg
you can see the glitch at the bottom in the subject's hands. Please note that while the glitch does not appear to be scanline based, I did experiment for a few hours with different settings relating to interlacing just to be sure that nothing was being overlooked. I must have rendered with at least a dozen different combinations of settings, but nothing I changed affected this glitch.
I tried doing essentially the same operation in two other programs that support AVCHD footage, and they both worked fine... no glitches at all. This is defintely a problem specific to VEGAS.
Because the glitch appears be groups of about 8 scanlines at a time, which is the height of an MPEG macroblock, I'm wondering if perhaps there is a bug with some rendering speed optimization in Vegas that involves taking shortcuts in decoding the video.
It looks like maybe it's NOT completely decoding the source video to complete, finished frames before downsampling and recompressing them. That would be a useful speed optimization if it actually worked, but if that's what's going on here, then there's definitely a problem.