First off, I wanna say thanks to the responses I received regarding my earlier post. I think I may have figured out what the problem was. Each time I captured a clip, VF would state that a number of frames were dropped. I am assuming that when frames are dropped during the capture mode, once you render your project, you're going to have "gaps" during playback of printing to tape due to numerous frames dropping during video capture? Anyway, I will take many of the suggestions given here in the forums and do some sleuthing over the weekend to see if I can banish or at least minimize significantly the dropped frames during capture. My real question has to do with print to tape giving me this error message. When I click on the details button of this message, I get all these binary numbers and it says something about a kernel32.dll. Needless to say, once this error box comes up, I have to Crtl, alt, & del in order to get out of it. This error has come up EVERY SINGLE TIME I try to print my rendered project to tape. I've read that this kernel32.dll file is found in Win95, Win98, or WinME (I have the latter OS) The file handles memory management, input/output operations, and interrupts. Evidently, when Windows is started, it is loaded into a protected memory space so that other programs do not take over that memory space. With all that said, has anyone else had this particular problem with print to tape? This question might be more aimed at SF tech support but if someone else can give me their thoughts on this that would be great. Thanx.
WHY am I getting "An error has occured" message when printing to tape?
WesVideo
wrote on 1/29/2002, 9:21 PM