Comments

Robert Johnston wrote on 5/11/2011, 11:20 PM
The red channel is shifted away from the blue and green channels. Your eyes are no longer receiving the full force of the brightness of the original image. One eye gets only the red channel and the other eye gets only the blue/green channels. And as far as I know, you don't add the brightness received in one eye to the brightness received in the other eye to get the total brightness. You get 20%-30% deduction in brightness.

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro

3DFrog wrote on 5/12/2011, 5:05 AM
Thank you for the reply.

What do I do to correct this shift
Robert Johnston wrote on 5/12/2011, 3:19 PM
The red shift is suppose to be there. That's what makes it 3D. But to brighten the overall video, you could add a Color Curves effect to the Output FX. There's a preset named "Brighten Brights" you could try. I sometimes the Color Curves effect and use the "Increase Contrast" preset and then tweak it. Of course doing all these extra corrections could reduce the 3D effect and cause ghosts.

Intel Core i7 10700K CPU @ 3.80GHz (to 4.65GHz), NVIDIA GeForce RTX 2060 SUPER 8GBytes. Memory 32 GBytes DDR4. Also Intel UHD Graphics 630. Mainboard: Dell Inc. PCI-Express 3.0 (8.0 GT/s) Comet Lake. Bench CPU Multi Thread: 5500.5 per CPU-Z.

Vegas Pro 21.0 (Build 108) with Mocha Vegas

Windows 11 not pro