Will Vegas Pro ever come to macOS?

michaelknight wrote on 1/6/2020, 3:37 PM

I'm the happy owner of an iMac Pro. It's fast and reliable, but... it doesn't come with Vegas Pro. I've tried FCP X instead and it's incredibly counterintuitive. Premiere seems unhelpful without creating dozens of macros first. DaVinci Resolve might be an option, but Vegas Pro would definitely be the best. I've used Vegas since version 4, so I guess old habits die hard!

I know I could run Bootcamp to get Windows on the iMac Pro, but that's pretty cumbersome, and a native Mac app would fit much better in other workflows.

So, just wondering... Will Vegas Pro ever come to macOS? Dare I even ask: is the team currently actively working on a Mac version of Vegas Pro? Would @Gary-Rebholz be able to comment?

Totally understand if this isn't a priority or if "no comment" is the only answer that can be given publicly. Still thought it was worth a shot asking this, rather than assuming Vegas will never make it to the Mac. :)

Comments

frankp wrote on 1/6/2020, 6:34 PM

Vegas Pro is the only reason I have a PC. Every year I wish it would get ported to OSX. Would love to see it cross platform

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Grazie wrote on 1/7/2020, 12:21 AM

Not in this Millennium! Mind you I've witnessed the demise of Apartheid and Nelson being freed, the WALL coming down, APPLE using Folder Files on my iPhone and the Melting of the Ice Caps, so I could be wrong here too.

Steve_Rhoden wrote on 1/7/2020, 3:11 AM

Sorry michaelknight, don't think you gonna be seeing that anytime soon..... Soundforge however is the only one that have done this so far, so its not entirely an impossible task.

VEGASDerek wrote on 1/7/2020, 8:26 AM

It would be wrong of me to say never, but at the moment there are no plans to create a MacOS version of VEGAS Pro. The VEGAS code base is extremely tied to Windows and the effort to do a Mac port would be enormous. As Steve did mention, a port of Sound Forge was done, but this was a complete rewrite of the software from the ground up and to this date is not a full featured as the Windows counterpart. VEGAS is considerably more complex.

The previous owner of VEGAS had considered how to deal with providing a Mac version of VEGAS as well. The result was an entirely new video editing program. Others can debate in regards to how successful that effort was.

Kinvermark wrote on 1/7/2020, 9:18 AM

Well AFAIK it (Catalyst) was an unmitigated disaster. Certainly not a replacement for Vegas Pro.

IMO, best to focus resources on the core "engine." Hardware technology is changing fast, and it's vitally important for Vegas to keep up. "Instant" thumbnails, real-time smooth playback (including transitions and other composited elements), intelligent caching...sorry if I digress. :)

 

Steve_Rhoden wrote on 1/7/2020, 2:17 PM

Catalyst is an utter failure on Sony's part and still holding unto it. Sold off Vegas instead..... Sometimes the decision makers and CEO's of some large corporations has absolutely no vision and no sense, has a lot of initials behind there names and still as dumb as ever!

Grazie wrote on 1/7/2020, 2:40 PM

@Steve_Rhoden - Please don’t hold back Steve? Say what you mean. 😀  This is one of the clearest statements I’ve read on these boards for a good few years. Thanks for your clarity.

set wrote on 1/7/2020, 2:50 PM

Only use the previous owner's Catalyst Browse for, well, downloading & previewing my media and that's it...

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Former user wrote on 1/7/2020, 5:07 PM

Catalyst is an utter failure on Sony's part and still holding unto it. Sold off Vegas instead..... Sometimes the decision makers and CEO's of some large corporations has absolutely no vision and no sense, has a lot of initials behind there names and still as dumb as ever!

Sony ditched VEGAS Pro for Catalyst to make an ecosystem play, which was the right call for them. If I were in their shoes, I would have done the same thing.

And from that objective standpoint, Catalyst is meeting its goal.

Porting VEGAS Pro to macOS makes no sense. The code is too Windows-dependent. The investment in a proper port would be comparable to rewriting it.

There's an obvious reason why Sony ditched it for Catalyst. They ran the numbers. Users don't tend to run the numbers. They only run through their emotions.

VEGAS Pro would need tons of the code to be outright rewritten to run on macOS, and they'd also need to rewrite this on Windows - unless they wanted to maintain two completely separate code bases. At the end of the day, they're probably better off writing a cross-platform NLE from scratch, than porting VEGAS Pro.

Which is what Sony chose to do, surprising no one, especially since they used Sound Forge as a trial run for this type of port job, and it was a massive failure for many of the reasons stated above.

The hack job port of Sound Forge, which basically informed the entire industry that WaveLab was the future, pretty much proved to them how it would have worked out with VEGAS Pro - which probably would have sold 10 copies because FInal Cut Pro X exists there, is very good, has very good industry support, and can send/injest timelines to most other Professional Editing Applications (AAF, XML, etc.) - on top of all the other choices.

Economically, it made little sense to invest in this type of port for Sony, and it makes even less now seeing how the market choices have turned out.

This is why Sony decided to rewrite and start over instead of dumping money into VEGAS Pro.

Steve_Rhoden wrote on 1/7/2020, 7:55 PM

Editor_101, "you would have done the same thing"! From reading all that you have written, it proves my point exactly about very poor decision makers at the top.

This is one user who does not run with emotions, but with clear and concise decision making and a sharp eye on the long term potential and it's impact on the market.... You think i just blurted all that i have written off the top of my head, mmmm? I wrote it because i know exactly what i am talking about.

alifftudm95 wrote on 1/8/2020, 12:00 AM

Hoping to see VEGAS Pro on Mac OS. Mac OS is way stable & faster then windows.

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Former user wrote on 1/8/2020, 7:15 PM

Editor_101, "you would have done the same thing"! From reading all that you have written, it proves my point exactly about very poor decision makers at the top.

This is one user who does not run with emotions, but with clear and concise decision making and a sharp eye on the long term potential and it's impact on the market.... You think i just blurted all that i have written off the top of my head, mmmm? I wrote it because i know exactly what i am talking about.


The decisions that make ACID Pro hard to port to Windows were made before Sony owned the software, and well before MAGIX owned the software. They were made by Sonic Foundry. They decided to leverage, highly, platform specific APIs throughout their products, which make it necessary to rewrite huge swaths of the applications if trying to port them over (Sound Forge being a great example - and a lot of its components are shared with Vegas and Acid Pro).

Secondly, when I say users run with emotions, I was speaking generally. I wasn't referring to anyone in particular - just general behavioral patterns which can be easily observed on these very forums.

You people are placing blame in the wrong place. MAGIX bought a situation when they bought VEGAS Pro. Users wanting the situation to be different doesn't make it any less wasteful to change it.

There is a reason why both Samplitude and SONAR (which actually had a macOS Alpha) planned and canned their ports to macOS. These code bases are too tied up in the platform to make it viable, and given the relative maturity of computing... there is not much they can gain from it.

VEGAS would have needed to be ported over to macOS like a decade or more ago for this to be a viable business strategy. Right now, they'd just be selling overpriced software on a platform with more viable choices - and then the macOS users will have to pay a "subscription de facto" hoping for the software to be bought up to speed - and not simply fade into obscurity and lack of support like Sound Forge Pro for macOS (or how ACID Pro was, on Windows).

I'm sorry, but I don't see anything about getting a shabby macOS port missing tons of functionality and tools; using it over far better software like FCPX and Resolve, and then paying yearly hoping the stuff I need is finally added to it. MAGIX is not a charity.

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As far as macOS being more stable and faster than Windows 10, I disagree. They both perform comparably and have comparable stability, if you keep your Windows drivers up to date and buy decent components. Apple just does some of the basic stuff for you, by shipping set hardware configurations and bundling the drivers with the OS (which is basically something Windows does to a large extent, via Windows update).

Don't conflate software issues with platform issues. VEGAS Pro's issues have nothing to do with Windows. There are other Windows-only NLEs (like Edius Pro) which do not have this level of instability. It has everything to do with how well the software is developed and maintained.

Also, nothing about a port guarantees greater stability. I'd argue the chances of stability being less is more likely, since MAGIX (and VEGAS') developers likely have far less experience developing for that platform than they do with Windows.

joost-berk wrote on 1/10/2020, 4:37 AM

Hoping to see VEGAS Pro on Mac OS. Mac OS is way stable & faster then windows.

"Mac OS is way more stable & faster then Windows"??? Are you sure of this statement?? This will be a yes-no discussion and I don't want that. But running Bootcamp on my mac with Windows 10 gives me beter performance (and no crashing) for years now. Sadly I can't say the same for Mac OS.

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