WMV Rendering causes Vegas crash!!

PeteM wrote on 10/28/2015, 5:38 PM
I render out to WMV because I find it shows the least macro blocking artifacts at low bit-rate compared to MP4 & MOV formats, however, as long as I can remember rendering out in WMV format crashes my workstations 90% of the time since around Vegas Pro 10. It does not matter what spec my PC was each time, it even happens on my current high-spec workstation running the latest build of Vegas Pro 13 (see my user stats for machine details.)

Fed up with this problem, I've now started rendering out of Vegas in 25Mbps Full-HD M2T format and then dumping the renders into Windows Movie Maker to convert to WMV or MP4 format which works flawlessly and quickly.

Why can't Vegas just render out in WMV without these crashes, will there ever be a solution to this problem?

Comments

Chienworks wrote on 10/28/2015, 5:55 PM
This seems very odd. To my eyes, MP4 AVC is head & shoulders above and far better image quality than WMV at any equal bitrate. What encoding parameters have you used when you have tried it?
astar wrote on 10/28/2015, 10:11 PM
I used to do a lot of WMV rendering out of Vegas back around 2000. There are other tools free now from MS to do this type of conversion. You may want to look at Encoder 4 and see if that works better for what you are trying to do.

Couple things to try is to make sure your select down conversion is the same as the source media. Use a true 16x9 frame size, and not some default.

https://pacoup.com/2011/06/12/list-of-true-169-resolutions/

Also make sure to maintain your interlacing and progressive status during your conversion/render.

I did some test renders and Vegas does not seem to crash with WMV on my end. Can you give more info on your workflow and reasons for needing WMV still? I understand the low bitrate needs. Are you saying that a straight clip conversion on the timeline crashes, or does edited content crash?

Try a workflow of converting all your source footage to XDCAM.mxf, or Cineform-low.avi. Then editing that material, and rendering to the same master codec for conversion, or rendering to .WMV. Make sure to do all down sizing of images in Best/Full mode on your project or render template.

For small size video, you might try also the Handbrake path. Edit your material, export to one of the above formats, then use Handbrake to down scale the image to h.264 using a true 16x9 frame size.

MP4/h.264 is pretty much the same thing as WMV, minus MS continued development. WMV tops out at VC-1, which later they attempted to adhere to h.264 but the licensing killed it. VC-1 is just a lower profile standard than h.264 or XAVC of today. WMV is just a container standard that holds the video information, a long with various other information like CC and multi-channel audio.
PeteM wrote on 10/29/2015, 3:45 PM
My reason for using WMV is because my corporate clients all want their video content delivered on-line via cloud services, I no longer make DVDs. The final content is usually posted on intranet sites for staff and shareholders so file size & quality needs to be optimum.

So far, I've found that WMV renders out of Vegas exhibit the least macro-blocking artifacts and the smallest possible file size compared to MP4 or Quicktime formats at the same bit rates.

My project deadlines are pretty tight so transcoding rushes is something I avoid - all my cameras are Sony AVCHD & XDCAM models so there should not be any compatibility problems. I no longer use 3'rd party plugins (NewBlueFX, BBC etc) and stick to the basic Vegas tools. Now if only Vegas could do it's job and create WMV renders without the hiccups, however, I'll look into that MS Encoder and see if the workflow is faster than MS Movie Maker.
OldSmoke wrote on 10/29/2015, 4:01 PM
You could try the Vegas2Handbrake method. It creates excellent MP4 files specifically at low bit rates.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

PeteM wrote on 10/29/2015, 5:21 PM
Ok so I ran a few render tests this morning to see that I was not misleading myself. The footage is handheld on a Canon DSLR that we filmed a few years ago.

Rendered using AVC MP4 codec:


Rendered using WMV:


Rendered using WMV through Movie Maker:


All renders 2Mbps bit rate.

To my eyes the WMV render has less macro blocking though it might not be as sharp as the AVC, I think I prefer the less blocky output from WMV. The Movie Maker WMV render looks too grainy so at the end of the day Vegas needs to sort it self out and not crash on WMV renders. Just as a side note the crashing only occurs after an hour or longer editing session, so something must degrade during that time to cause the problem.

Screen shots of the render configurations used:
http://s772.photobucket.com/user/1976pinball/media/AVC%20MP4.jpg.html
http://s772.photobucket.com/user/1976pinball/media/WMV.jpg.html
astar wrote on 10/29/2015, 5:38 PM
Do you have all the latest builds (updates) from Sony? I mean for both Vegas 13 and 11?
OldSmoke wrote on 10/29/2015, 5:38 PM
[I]Just as a side note the crashing only occurs after an hour or longer editing session, so something must degrade during that time to cause the problem.[/I]

Heat in your system? An overheated CPU, PSU or other component can easily cause a render to fail.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

PeteM wrote on 10/29/2015, 5:54 PM
Thanks guys, I just tried Handbrake and it does the best encode by far!!!!

Here's the proof:


The source file was rendered out from Vegas using MPG compression at 25Mbps into an MT2 container and then chucked into Hanbrake and rendered out at 2Mbps.
The result is miles ahead compared to anything out of Vegas at such a low bit rate and even using the slowest most accurate rendering method, Handbrake rendered that clip in real time!!

I think I've found my low-res render workflow now. Thanks again guys :)
PeteM wrote on 10/29/2015, 6:01 PM
Yes we're quick to update to the latest Vegas build and my editing workstation is high spec ASUS branded with the best tower case money can buy :) The company I work for spares no expense on having the best and newest gear.
OldSmoke wrote on 10/29/2015, 7:25 PM
As I mentioned earlier, try the Vegas2Hanbrake method; it will frame serve straight from the Vegas timeline to Handbrake and you do need to have the intermediate render you currently do. Search this forum or Google it.

Edit:
Here is the link

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

PeteM wrote on 10/29/2015, 9:11 PM
Thanks OldSmoke, I'll definitely try the Vegas2Handbrake method as it will help me get those renders out where turnaround time is limited. The intermediate high-res renders are also necessary for us as they serve as archive copies we can edit from, especially if we change to another NLE platform in the future.

Sadly I just noticed in another thread that the current version of Vegas is going to be the last so I've started looking at potential alternatives that are similar to Vegas - not much luck so far :(
astar wrote on 10/30/2015, 5:28 PM
Vegas in its current release exceeds the need of probably 95% of its users. It will be relevant and useful for years to come, even they do not release Vegas 14. My guess is Sony is just going to rebrand Vegas to conform to the Catalyst brand.

Use the hammer because it is still useful, not because rumors are saying screwdrivers are the new hammer and they might not make hammers anymore.

Use the tools that are useful to you, and do not base decisions on fear and rumors. You waste time trying out other apps when you have something that gets the job done in its released and available state.

From what I can surmise from this thread, your workflow of how you are processing footage to your end display may need more help, than a discussion of what Vegas is capable of..