I've tried applying some science to this. Here's what I tried just to be sure of the very basics in Vegas regarding the de-interlacing method.
My assumptions / theory:
1) Using Interpolate as the de-interlacing method gives the lowest resolution but no artifacts.
2) Using Blend gives better resolution but some artifacting on edges in motion.
3) None is disaster and will produce horrid artifacts.
All my tests were done in 50i however I can think of no reason why anything would change doing this in 60i. Also all these tests were done in V9.0e. As far as I know nothing has changed in V10.
I took the ISO res chart that A, Grant had kindly converted to a hi res png file and dropped that into a 1080i50 project. I zoomed in on it a bit although how much I should have is a bit of a mystery as the chart's 16:9 markers and Vegas don't agree. I'm inclined to trust Vegas and the purpose of the test was only to compare various methods anyway.
At Best / Full with Scaling off the best I can read is around 830 lines. That sits very nicely with what Musicvid mentioned some time ago, there is a limit of 83% anyway. So far so good. I added a bouncing ball using gen media etc so as to have some motion to check the interlacing.
Then I rendered this out as 1080i50 to the MXF 422 codec and bought that back into a new project matched to that. Looked pretty good, can still read the same resolution from the trumpets.
Next step was to render this out three times to SD 50i using the Sony 8 bit YUV codec. Once using de-interlace = None, Blend and Interpolate and then compared the results.
Blend and Interpolate produced EXACTLY the same result. That is alarming but what is more alarming is the res was only 230 lines! None produced over 400 lines resolution but the wierd thing here was there was no sign of interlaced artifacts (dog's teeth) at all on the bouncing ball and my understanding is there damn well should have been.
So as a good scientific experiment goes this one was an outstanding success, all my assumptions have been proved wrong. I shall of course test this with real world footage. This may raise a number of other questions, did something get changed a few years ago in how Vegas does things, have we been making certain asumptions without testing them, am I in an alternate universe.
Bob.
My assumptions / theory:
1) Using Interpolate as the de-interlacing method gives the lowest resolution but no artifacts.
2) Using Blend gives better resolution but some artifacting on edges in motion.
3) None is disaster and will produce horrid artifacts.
All my tests were done in 50i however I can think of no reason why anything would change doing this in 60i. Also all these tests were done in V9.0e. As far as I know nothing has changed in V10.
I took the ISO res chart that A, Grant had kindly converted to a hi res png file and dropped that into a 1080i50 project. I zoomed in on it a bit although how much I should have is a bit of a mystery as the chart's 16:9 markers and Vegas don't agree. I'm inclined to trust Vegas and the purpose of the test was only to compare various methods anyway.
At Best / Full with Scaling off the best I can read is around 830 lines. That sits very nicely with what Musicvid mentioned some time ago, there is a limit of 83% anyway. So far so good. I added a bouncing ball using gen media etc so as to have some motion to check the interlacing.
Then I rendered this out as 1080i50 to the MXF 422 codec and bought that back into a new project matched to that. Looked pretty good, can still read the same resolution from the trumpets.
Next step was to render this out three times to SD 50i using the Sony 8 bit YUV codec. Once using de-interlace = None, Blend and Interpolate and then compared the results.
Blend and Interpolate produced EXACTLY the same result. That is alarming but what is more alarming is the res was only 230 lines! None produced over 400 lines resolution but the wierd thing here was there was no sign of interlaced artifacts (dog's teeth) at all on the bouncing ball and my understanding is there damn well should have been.
So as a good scientific experiment goes this one was an outstanding success, all my assumptions have been proved wrong. I shall of course test this with real world footage. This may raise a number of other questions, did something get changed a few years ago in how Vegas does things, have we been making certain asumptions without testing them, am I in an alternate universe.
Bob.