1.09 or 1.00 or 1.33 why the options?

Rory Cooper wrote on 4/18/2008, 4:35 AM
if i strart my proj size at 720 x 576 PAL DV

then how does the pixel size affect the project? why the diferent options?. Sometimes when i render i get black bars on either side of my renderd clip so i tick strech to fit frame box when rendering Now this tels me that have just put my unique fx on this so how to fix my fx?

Comments

TheHappyFriar wrote on 4/18/2008, 6:29 AM
if you're using 4:3 use the Pal DV template. If you're using widescreen, use the Pal DV Widescreen template.

If you're taking footage straight off of firewire then you'll only mess with the aspect ratio if you're doing something relatively fancy.
Rory Cooper wrote on 4/19/2008, 3:11 AM
thanks theHappyFriar

my problem is that i am also working to 1024 x 596 and ive noticed that the pix asp ratio affects the render differently so i am trying to understand why? niether dv temp or wide s is giving me perfect results so i think the answer might be in with aspect ratio

i would realy like to understand this pix aspect ratio thing
Chienworks wrote on 4/19/2008, 5:02 AM
What is 1024x596? Where did you get that frame size? Is that your source material or is that the size you're trying to render to?

Pal standard is 720x576 with a pixel aspect ratio of 1.0926. This means the pixels are slightly wider than they are tall resulting in a final shape of 786.672, or rounded to 787x576. The proportions of the final frame (screen aspect ratio) are 1.3663:1

Pal widescreen is 720x576 with a pixel aspect ratio of 1.4568. This means the pixels are much wider than they are tall resulting in a final shape of 1048.896, or rounded to 1049x576. The proportions of the final frame (screen aspect ratio) are 1.8212:1

Your 1024x596 frame has a proportion of 1.7181:1. This means it's wider than standard and narrower than widescreen. If you place it in a standard frame then it will be sized to fit side to side leaving black spaces on top and bottom. If you place it in a widescreen frame then it will be sized to fit top to bottom leaving black spaces on the sides.

Tell us what you're working with and what you're trying to accomplish and we can probably give you some specific answers.
Jøran Toresen wrote on 4/19/2008, 4:24 PM
Point A. in my first post in this tread tries to explain some problems / concepts related to different pixel aspect ratios.

Pixel aspect ratios

Jøran Toresen
Rory Cooper wrote on 4/21/2008, 3:01 AM

Hi Chienworks

This odd size is what my client requests because this is what they were instructed by their suppliers sony plasmas widescreen tech people.

I feel that this is incorrect

Another request is that the content be anamorphic

So I work my Graphics to 1024 x 596 all full frame panels and alpha png’s etc and then I render to this size which is also my project size 1024 x 596

But if I don’t tick stretch to fit frame I will end with black panels left and right so this tells me that something is wonky

What do you suggest?

if my artwork is 720 x 576 and i render that to widescreen it looks stretched especialy type faces So ultimately my aim is to supply good quality animated graphics and video to fit widescreen plasmas

What should my project size be and my render size be

Thanks guys for your help


Rory Cooper wrote on 4/21/2008, 3:08 AM
hi Joran

thanks i will print this out all this info will be of help to me

thanks once again
Chienworks wrote on 4/21/2008, 3:49 AM
If they request anamorphic and give you a nonstandard size then they also have to tell you what pixel aspect ratio you want. Or, if anamorphic isn't necessary then simply create your project at and render to 1024x596 with a PAR of 1.0 and be done with it.

You're also not working with PAL, so don't worry about any PAL settings. PAL is very rigidly defined and if you alter any of the parameters at all it's no longer PAL. You'll be creating your own template from scratch.
Rory Cooper wrote on 4/21/2008, 8:47 AM
sorry but are you saying that par 1.0 is not anamorphic

if it is then then that would be the answer .

to conclude then sq pixel would also give me the cleanist text ?

thanks Chienworks the PAL thing now also makes sence

TheHappyFriar wrote on 4/21/2008, 9:10 AM
there's two ways to change how a video looks:

1) change the physical dimensions of the video. 720x240 will give a very wide screen while 720x720 will be a square.

2) change the aspect ratio of the pixels. IE 1.0 to .9 to 1.3, etc. This does NOT change the physical dimensions of the video, it's just a bit in the file that tells the decoder how to distort the image to fix the current display device. 720x480 @ 1.0 aspect ratio will be a wide screen while 720x480 @ 0.9 will be a square & 720x480 @ 1.4 will be really wide screen.

how clear the text is depends on the size (in pixels) of the text. More pixels = clearer text.

Computer monitors are a par of 1, it's TV's that are funny. That's why a widescreen monitor has more horizontal pixels vs a 4:3 monitor. A WS TV would have = pixels as a 4:3 TV, just the physical dimensions of the pixels would be different.
Chienworks wrote on 4/21/2008, 11:38 AM
Anamorphic basically means "doesn't match the shape". A PAR of 1.0 basically means "does match the shape". Therefore anything with a PAR other than 1.0 is anamorphic and anything with a PAR of 1.0 is not anamorphic.
Rory Cooper wrote on 4/21/2008, 10:25 PM
You guys are awesome thanks

I’ve got a duel core brain but it doesn’t multithread unfortunately. “its apparently a man thing” so ill read through this info a few more times but already it’s help a great deal

Viva not lost Vegas