Comments

rs170a wrote on 1/4/2011, 11:57 AM
Notable fixes/changes in Version 10.0c

* Fixed problems that could occur when rendering to Sony AVC format.

Mike
Former user wrote on 1/4/2011, 11:58 AM
Only fix listed is AVC rendering.

Dave T2
Tom Pauncz wrote on 1/4/2011, 12:12 PM
Just tested on a render that previously failed with error - "message missing 0x80010105".

Worked fine.

Thanks SONY.
Tom
amendegw wrote on 1/4/2011, 12:30 PM
This problem with the Sony AVC encoder has NOT been fixed.



Bummer!
...Jerry

Edit: Here's a cut-and-paste from the incident report I submitted on 10-15-2010, "Thank you for contacting Sony Creative Software. I have been informed by the members of our Development team that this functionality has been identified as a bug. They are currently working to provide a resolution to this problem in a future version of the software."

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

Tom Pauncz wrote on 1/4/2011, 12:43 PM
Jerry,
The error I had was quite different as show in my post.

In the project I had mixed DSLR 1920x1080 24p and HDV (1440x1080 60i) footage, project was set to the properties of the DSLR (dominant) clips.

Was rendering to the standard SONY AVC 1920x1080x30p Internet template and about half into the render I got the error message - repeatably.

I then applied the AVC fix as discussed previously (10.0a DLLs) which fixed it for me on 10.0b.

Just now, 10.0c worked fine on the exact same project and render.
Tom
amendegw wrote on 1/4/2011, 12:51 PM
Tom,

I wasn't commenting on your post. My post was intended to point out that all documented problems with the Sony AVC encoder have not been fixed with 10.0c.

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

Grazie wrote on 1/4/2011, 12:59 PM
When you changed the Template, could you try Saving the Teplate too? At present you don't appear to be saving that changed template. To invoke a new template, you have to save it's changes. I make sure by giving the new template a new name. You appear to h going from changed template straight into render, without saving the new template.

Grazie

amendegw wrote on 1/4/2011, 1:11 PM
"When you changed the Template, could you try Saving the Teplate too?"Okay, just tried saving the changed template, then rendering - same error message. Sigh!

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

farss wrote on 1/4/2011, 1:23 PM
Regardless you should not need to Save the setting.

I suspect your problem is that the codec does not support 30.000fps.
Ideally this should get caught more elegantly than a crash.

Bob.
Grazie wrote on 1/4/2011, 1:28 PM
[I]Regardless you should not need to Save the setting[/I]

Why?

Grazie

Tom Pauncz wrote on 1/4/2011, 1:35 PM
I tend to agree with Bob.

I just tried what you did with my project.

Render was using the "Internet 1920x1080 30p" template and when I clicked custom, the frame rate was 29.970. Changing that to 30.000 brought up the same error as yours Jerry.

This may just be semantics, but in my simple brain 29.97 is 30 - or almost. Why not just leave it at 29.970?? I think the template is just using "30p" as a shorthand.

Tom
Grazie wrote on 1/4/2011, 1:45 PM
Supposing I changed the frame rate to say, oooh, 25fps? Would I need to save that? Would I? My point is that without saving I'd get back to the original. Having an "almost" might just be shaking something loose.

It maybe semantics but maybe it is so close that it could be getting an issue.

Grazie
farss wrote on 1/4/2011, 1:50 PM
" My point is that without saving I'd get back to the original"

NO, you should NOT get back the original.
When you call up a template the dialog box is filled in with the values from the template. You can then change all of those values in the dialog box. You click OK and start the render. The render reads the values from the dialog box, NOT the template.

Bob.
amendegw wrote on 1/4/2011, 2:01 PM
@farss: "I suspect your problem is that the codec does not support 30.000fps."Two things
1) This problem did not exist in 9.0e
2) Sony has acknowledged it as a bug.

@Tom Pauncz: ''Why not just leave it at 29.970??"Only because my source clip was 30.000 fps (not 29.970). My workaround is to use a script I gleaned from someone on this forum to modify my source clip to 29.97 and then render at 29.97, but, darn it, if 30.000 renders worked fine in 9.0e, it outta work in 10.0c.

...Jerry

Edit: The script I've been using is Fix30pMedia.cs authored by John Rofrano - thanks, John.

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

Grazie wrote on 1/4/2011, 2:09 PM
[I]The render reads the values from the dialog box, NOT the template.[/I]

I used to get a message saying that the template had been changed and I need to save the changes to have it be re-invoked.

Grazie


amendegw wrote on 1/4/2011, 2:14 PM
btw, doesn't the asterisk after the render template indicate you are rendering using a saved template whose settings have been temporarily changed? e.g. "Internet 16:9 HD 30p (*)"

...Jerry

System Model:     Alienware M18 R1
System:           Windows 11 Pro
Processor:        13th Gen Intel(R) Core(TM) i9-13980HX, 2200 Mhz, 24 Core(s), 32 Logical Processor(s)

Installed Memory: 64.0 GB
Display Adapter:  NVIDIA GeForce RTX 4090 Laptop GPU (16GB), Nvidia Studio Driver 566.14 Nov 2024
Overclock Off

Display:          1920x1200 240 hertz
Storage (8TB Total):
    OS Drive:       NVMe KIOXIA 4096GB
        Data Drive:     NVMe Samsung SSD 990 PRO 4TB
        Data Drive:     Glyph Blackbox Pro 14TB

Vegas Pro 22 Build 239

Cameras:
Canon R5 Mark II
Canon R3
Sony A9

farss wrote on 1/4/2011, 2:17 PM
Yes matey, that is what is broken.

How it should / used to /sometimes even now, works is this.

You open the render diaolg, select template, click Custom. If you change any of the values in the Custom Render settings then the template name in the Render Dialog should change to Custom unless you Save those setting into the template.

Bob.
NickHope wrote on 1/5/2011, 1:35 AM
Can't download it. Gets (slowly) to about 1MB then tells me it's finished. I've had this trouble with SCS downloads before. I wish they would host big downloads on a decent server.
John_Cline wrote on 1/5/2011, 2:59 AM
I don't know where you are but I downloaded both the 32bit and 64bit versions of 10.0c at a rate of almost 2 megabytes per second this afternoon when everyone else was probably downloading at the same time. Sony's servers seem to be pretty decent to me.
NickHope wrote on 1/5/2011, 3:21 AM
i'm in thailand John, so it might be my location. but it seems to be a regular problem for me with big SCS downloads, but not with other big downloads. 10.0b came down ok though. i'll try again later. presumably the forum is on the same server, and at times it struggles as well.