2.0b chokes on real-life projects.

rgwarren wrote on 12/25/2000, 10:24 PM
What's the point of having all these "cool" features when
you can't even add enough content to make a project. This
program has some real problems.

Simple test: Take 104 already Type 1 DV encoded files
which total 5 GB try to drag them onto the timeline. More
than half of the files will not have any video on the
timeline. It will report that the video stream
is "unavailable".

However if you drag any of those "bad" files onto the
timeline one at a time there is no problem. UNTIL you hit
about ~60 files in a project. Funny I don't remember
reading on the website that there was a file limit. Nor do I
remember that the website explained that the product was so
lame.

What is going on? How do I get a refund? I can do this with
the cheap programs that come with the cameras I buy. Why
can't your programs do this?

DELL PRECISION 620 - 256 MB RAM - DUAL 933




Comments

rgwarren wrote on 12/26/2000, 11:48 AM
To save anyone from SonicFoundry having to answer here is
the answer I got from SonicFoundry. My only question to the
programmers who wrote the code for this is a simple one.
Why do you have to keep ALL the video files open all the
time? It's poor programming practice and I would be more
than happy to wait the 1/32 second it takes to re-open
those file for the "luxury" of being able to use a
reasonable number of files. FIX IT!

-------------------------------

SonicFoundry Reponse

Windows limits the number of AVI video files that can be
opened at one time to 75 files. This is not a Vegas
limitation but instead is a part of the Windows operating
systems (Windows 98SE, Windows NT, Windows 2000, and
Windows Me). This means that after you have inserted 75 VI
files into the Media Pool in Vegas (manually or
automatically as a result of inserting events into the
timeline), no additional video events can be opened, either
to be previewed or to be inserted into the timeline. In
ddition, it will not be possible to render the project to
the AVI format, nor will it be possible to open events in
another project without first exiting Vegas and re-running
it. This last problem happens when the combined total of
the two projects is over 75 files (project_1 has 40 files
and when you go to open project_2, which has 40 different
files, 5 files will not show up in events on the timeline).
At this time, there is no fix for this problem, but there
are some ways you can work around this limitation:

1. Click the Sweep button in the Media Pool to remove all
video files that are not associated with events on the
timeline. Check and see if this brings you below the 75 AVI
video file limitation.

2.Render finished portions of your project containing
multiple events (referencing multiple video files) to a
single video file. Delete all of the events that were
rendered to the new file and click the Sweep button in the
Media Pool. Then reinsert the rendered video to replace
these events.

3.Divide the project into two halves and save as two
projects (myproject.veg becomes mypproject_1.veg and
myproject_2.veg). Delete half of the events in each (and
Sweep the Media Pool). Render each and then combine
them with another render.

Rednroll wrote on 12/26/2000, 6:18 PM
Seems like you're complaining to the wrong people. Vegas
does realtime previews without rendering, this would
probably be the reason to keep all these files open. You
mention "poor programming practice", when the problem seems
to be "bad user practice". Sonic Foundry gave you good
solutions to your problems and still you point the finger
at them? I don't see you writing Microsoft and complaining
you want your money back, when the problem really seems to
be a WINDOWS limitation. Us PC users are stuck with the
limitations of Windows, so either live with them or goto
MAC. Sonic Foundry gave you the ability with Vegas to
shoot yourself in the foot, if you do so don't gripe at
them.

Robert G Warren wrote:
>>To save anyone from SonicFoundry having to answer here is
>>the answer I got from SonicFoundry. My only question to
the
>>programmers who wrote the code for this is a simple one.
>>Why do you have to keep ALL the video files open all the
>>time? It's poor programming practice and I would be more
>>than happy to wait the 1/32 second it takes to re-open
>>those file for the "luxury" of being able to use a
>>reasonable number of files. FIX IT!
>>
>>-------------------------------
>>
>>SonicFoundry Reponse
>>
>>Windows limits the number of AVI video files that can be
>>opened at one time to 75 files. This is not a Vegas
>>limitation but instead is a part of the Windows operating
>>systems (Windows 98SE, Windows NT, Windows 2000, and
>>Windows Me). This means that after you have inserted 75
VI
>>files into the Media Pool in Vegas (manually or
>>automatically as a result of inserting events into the
>>timeline), no additional video events can be opened,
either
>>to be previewed or to be inserted into the timeline. In
>>ddition, it will not be possible to render the project to
>>the AVI format, nor will it be possible to open events in
>>another project without first exiting Vegas and re-
running
>>it. This last problem happens when the combined total of
>>the two projects is over 75 files (project_1 has 40 files
>>and when you go to open project_2, which has 40 different
>>files, 5 files will not show up in events on the
timeline).
>>At this time, there is no fix for this problem, but there
>>are some ways you can work around this limitation:
>>
>>1. Click the Sweep button in the Media Pool to remove all
>>video files that are not associated with events on the
>>timeline. Check and see if this brings you below the 75
AVI
>>video file limitation.
>>
>>2.Render finished portions of your project containing
>>multiple events (referencing multiple video files) to a
>>single video file. Delete all of the events that were
>>rendered to the new file and click the Sweep button in the
>>Media Pool. Then reinsert the rendered video to replace
>>these events.
>>
>>3.Divide the project into two halves and save as two
>>projects (myproject.veg becomes mypproject_1.veg and
>>myproject_2.veg). Delete half of the events in each (and
>>Sweep the Media Pool). Render each and then combine
>>them with another render.
>>
>>
karlc wrote on 12/28/2000, 2:59 PM
... and Windows adds the ability to blow your whole damn
leg off. :)

KAC ...

Brian Franz wrote:

>>"Sonic Foundry gave you the ability with Vegas to
>>shoot yourself in the foot ...."