OK, I've been using the new 60i to 24p conversion abilities of Vegas 6 and they simply rock! It was well worth upgrading to version 6 for this feature alone. Anyway, I've made a couple of unanswered posts asking how this conversion works technically. I'll ask it a different way this time:
I have a feeling from looking at the converted footage that the way Vegas 6 handles 60i to 24P conversion is by making each interlaced field into a separate progressive frame, each a sixtieth of a second apart. Thus, to convert to 24P, frames are dropped in a pattern that would equal a 3-2-2-3 pulldown. If this is the case, it would make sense that supersampling and a bit of motion blur could improve the image even further.
Before I do time consuming test renders with supersampling and motion blur to see if this is the case and if so, how should I use this, I wondered if anyone could at least point me into the right ball park of where to start with these settings if this is indeed the case.
I have a feeling from looking at the converted footage that the way Vegas 6 handles 60i to 24P conversion is by making each interlaced field into a separate progressive frame, each a sixtieth of a second apart. Thus, to convert to 24P, frames are dropped in a pattern that would equal a 3-2-2-3 pulldown. If this is the case, it would make sense that supersampling and a bit of motion blur could improve the image even further.
Before I do time consuming test renders with supersampling and motion blur to see if this is the case and if so, how should I use this, I wondered if anyone could at least point me into the right ball park of where to start with these settings if this is indeed the case.