Comments

farss wrote on 5/18/2008, 6:23 PM
As far as I know Vegas has no mechanism to project a shadow onto a surface in 3D.
You can however create the illusion of one. Ideal way is a 3D application but I doubt you want to go down that road. Simpler way is to draw a suitable black trapezoid shaped object in PS or several of them and composite them in using Vegas. You could even use generated media with a bezier mask to create the shadow objects. All this is doable with a fair amount of frustrating / rewarding work so long as the surface the shadow falls onto is a smooth plane like a table top. If it has contours or very rough texture and you want something photorealistic then you really do need a 3D applications and a lot of time.

Having said that some of the free 3D apps are capabale of creating shadows and you can extract just the shadow and composite it in Vegas.

Bob.
Rory Cooper wrote on 5/18/2008, 10:36 PM
I am not sure if this is what you r trying to do
Make the 3d channel a child and in the parent make your shadow use displacement map on alpha channel to get displacement

Rory