ok, well weve all heard about how spanky 32bit can be for cleaning up m2t.. Fair enough the original is 8bit to begin with and we're rendering back to 8 bit.. this might baffle afew, but for those of us doing alot of colour work, it will come in handy.. i know more than likely id end up using it to try to push Dynamic Range as far as i can.. sadly, im restricted to my source material, but the idea of 'fix it in post" bears a very heavy burden of truth here.. In turn, the idea of fixing it in post will actually become a reality. A heavy resource requried reality, but a reality nonetheless
The idea of having the freedom to select 32 float or 8 is a welcme addition, this way we can at least allocate a variety of processing methods basd on any specific scene we might be using it for.
As an example, if were doing heavy colour work, or trying to fix blown out backgrounds, 32 would come in handy, if however were just doign some basic CC, then we'd stick to 8.
As were outputting to 8 and then converting again down to a smaller bitrate for DVD delivery, the benefits themselves im sure, would be questionable.
I dont doubt that there wil be pixel pushers who will argue this issue, but u get that in this profession..
People focus too much about the what ifs as opposed to using the tool for the actuals..
which brings me to teh next bit..
In the real world, im sure the benefts would be relative to the beholder. Im yet to see the app in action, so my comments are pretty much theory, based on previous experience with members here and the general public of editors who would go out of their way to diss an app as opposed to actually learning about it..
One thing i am yet to try to fathom through all this, is frame rate conversion, such as slowmotion.
What benefits on frame rate conversion will we see if using 32bit float?
Considering 1080p is fast becoming an acquisitional option, Vegas is in sore need of rectifying the frame interpolation with slowed progressive scan footage.
To this day, i prefer to use Dynapels slowmotion as its far more accurate and authentic. As slowmotion not only emulated frame, but also shutter response, slowmotion its by far teh biggest used feature of any NLE bar none.
.
With Interlaced, Vegas is perfect on any resolution, with progressive scan, its pretty much garbage on any res for anything less than 85% speed
So aside from colour, and obvous interpolationary benefits we will see with filtering using 32, would the same be said for frame rate?
THE FIRST
COnsideirng slowmo is still a basis for colour reproduciton on newly generated media, one would assume that it SHOULD not only increase accuracy, but also offer added benefits such as luminance accuracy for said generated frame in comparison with source frame before and after.
THE SECOND... considering some of us will be working exclusively in 32float, will we be given the option of allocating 32bit float during capture? If not, does sony have a script which will allow us to allocate this feature on each clip in the media pool?
If not, im sure therel be a script to do this (much like the "change aspect on all media" script and save us having to go throughEVERY clip to allocate said 32bit/8bit choice...
Audio..
is the AC3 encoder still only using 1 thread?
Also im REALLY surprised there is no option for TrueHD or DD plus... consideirng HD is now a tool which we use to upsell our products with value added, one would have liked to have thought that the full benefits would be provided..
Thats just a gripe and has nothing to do with 32bit float..
SCALING
considering HDV is 1440x1080 and BluePrint is 1920 the need to scale footage to 1920 to adhere to the requirment of BD Consortium (in turn, EVERY BD authoring tool must check the res before even allowing the program to auhor the disc)
So aside from in cam scaling which many HDV cams are doing, the need to scale again is required through the standards set by BDC.
Now with this, some say its just a change of the aspect.. i beg to differ. it might jsut be a change of aspect, but it still requires rendering... and thats my point..
Theres also the issue of frame rate, as 1080 25p is not yet a standard for BD delivery.. in turn, if i was to shoot 1080p with a PAL A1, my natively captured footage would be ascled down to 1440 to suit HDV standard.
Now, once in the edit, i must then scale that BACK UP to 1920.. its not an issue of aspect, its an issue of scale, because the aspect doesnt actaully change to the eye.. Aside from that, i will also requir to convert the frame rate from 25p to 24p
Now i can do this myself, and know that what im getting is what i want.. but, if i was to simply import my footage to DVDitPRoHD, it would check the file to ensure it meets teh BDC standards and force a conversion (ala DDVA style) to make it so.
Again this all takes time.. and teh HD workflow again is puking itself even though were dealing with M2ts (to save THAT step) and not intermediates..
Now it seems that to me, the need to scale is one of the main issues we face as producers, because aside from the 25p not being a standard, we also then (if were in PAL land) need to covnert to 24p if we intend to deliver in 1080p at all..
Fair enough there are ways around this,but to produce PROPERLY, we must stick to the rules.. You will be surprised at how many production houses have their work rejected... this is usually becuase people do not know WTF theyre doing and for what purpose theyre doing it
THE QUESTION.. Considering HDV 1440x1080 requires upscaling to 1920x1080 (be it actual or aspectual) to adhere to the standard, is there any benefit to this by using 32bit float?
Obviously the scale itself will take a long time, and more than likely with the numbers ive seen 32bit float will take about 4x that
Removing the time based factor, will the newly generated upscaled frame benefit with 32bit float?
The Reason i ask is that its seems 32float seems to be a nuance of its audio based cousin (which i really dont doubt)
In turn interpolation of colour (from the examples weve seen so far) are pretty much all weve seen.. OK, we know it can benafit colour grading. what then?
Am i asking for too mcuh? Am i getting this all wrong?
Are people understanding what im talking about here?
The question however raises afew concerns based on the requirement of the file output itself based on 32float.
That fluctuation of algorythm will play a part in this interpolation of frame rate and scaling.. (think about it.. how good does slowmo look with Progressive DV? Consider the same with long gop structure source in HD progressive scan... see where im getting with this?)
Theres also the issue of scaling and slow mo happening at the same time.. and we all know that if your off by a pixel, youve thrown vegas down teh gurgler...
This processing is maths crazy, but its something we need to hink about.. unless were lookin at CF alternatives with no scaling...
BUT considerng slowmotion and scaling is a form of newly generated media, in addition to the interpolated nature of the way float processing works, one can only assume that it WOULD benefit these uses duiring the processing on output.. phew..
Thing is, these issues havent been discussed as yet..
I think i have the fundamanetal questions asked here, but im hoping to hear something from Sony themselves about the other benefits of float processing, as theres more to video than colour grading or fixing up a questionable acquisition format in post IMO..
With the scaling requirements most of us need to consider, it would be nice to know if the added benefit of 32float will inheranty occupy the entire process (and how) , not just colour, but frame and scale
The idea of having the freedom to select 32 float or 8 is a welcme addition, this way we can at least allocate a variety of processing methods basd on any specific scene we might be using it for.
As an example, if were doing heavy colour work, or trying to fix blown out backgrounds, 32 would come in handy, if however were just doign some basic CC, then we'd stick to 8.
As were outputting to 8 and then converting again down to a smaller bitrate for DVD delivery, the benefits themselves im sure, would be questionable.
I dont doubt that there wil be pixel pushers who will argue this issue, but u get that in this profession..
People focus too much about the what ifs as opposed to using the tool for the actuals..
which brings me to teh next bit..
In the real world, im sure the benefts would be relative to the beholder. Im yet to see the app in action, so my comments are pretty much theory, based on previous experience with members here and the general public of editors who would go out of their way to diss an app as opposed to actually learning about it..
One thing i am yet to try to fathom through all this, is frame rate conversion, such as slowmotion.
What benefits on frame rate conversion will we see if using 32bit float?
Considering 1080p is fast becoming an acquisitional option, Vegas is in sore need of rectifying the frame interpolation with slowed progressive scan footage.
To this day, i prefer to use Dynapels slowmotion as its far more accurate and authentic. As slowmotion not only emulated frame, but also shutter response, slowmotion its by far teh biggest used feature of any NLE bar none.
.
With Interlaced, Vegas is perfect on any resolution, with progressive scan, its pretty much garbage on any res for anything less than 85% speed
So aside from colour, and obvous interpolationary benefits we will see with filtering using 32, would the same be said for frame rate?
THE FIRST
COnsideirng slowmo is still a basis for colour reproduciton on newly generated media, one would assume that it SHOULD not only increase accuracy, but also offer added benefits such as luminance accuracy for said generated frame in comparison with source frame before and after.
THE SECOND... considering some of us will be working exclusively in 32float, will we be given the option of allocating 32bit float during capture? If not, does sony have a script which will allow us to allocate this feature on each clip in the media pool?
If not, im sure therel be a script to do this (much like the "change aspect on all media" script and save us having to go throughEVERY clip to allocate said 32bit/8bit choice...
Audio..
is the AC3 encoder still only using 1 thread?
Also im REALLY surprised there is no option for TrueHD or DD plus... consideirng HD is now a tool which we use to upsell our products with value added, one would have liked to have thought that the full benefits would be provided..
Thats just a gripe and has nothing to do with 32bit float..
SCALING
considering HDV is 1440x1080 and BluePrint is 1920 the need to scale footage to 1920 to adhere to the requirment of BD Consortium (in turn, EVERY BD authoring tool must check the res before even allowing the program to auhor the disc)
So aside from in cam scaling which many HDV cams are doing, the need to scale again is required through the standards set by BDC.
Now with this, some say its just a change of the aspect.. i beg to differ. it might jsut be a change of aspect, but it still requires rendering... and thats my point..
Theres also the issue of frame rate, as 1080 25p is not yet a standard for BD delivery.. in turn, if i was to shoot 1080p with a PAL A1, my natively captured footage would be ascled down to 1440 to suit HDV standard.
Now, once in the edit, i must then scale that BACK UP to 1920.. its not an issue of aspect, its an issue of scale, because the aspect doesnt actaully change to the eye.. Aside from that, i will also requir to convert the frame rate from 25p to 24p
Now i can do this myself, and know that what im getting is what i want.. but, if i was to simply import my footage to DVDitPRoHD, it would check the file to ensure it meets teh BDC standards and force a conversion (ala DDVA style) to make it so.
Again this all takes time.. and teh HD workflow again is puking itself even though were dealing with M2ts (to save THAT step) and not intermediates..
Now it seems that to me, the need to scale is one of the main issues we face as producers, because aside from the 25p not being a standard, we also then (if were in PAL land) need to covnert to 24p if we intend to deliver in 1080p at all..
Fair enough there are ways around this,but to produce PROPERLY, we must stick to the rules.. You will be surprised at how many production houses have their work rejected... this is usually becuase people do not know WTF theyre doing and for what purpose theyre doing it
THE QUESTION.. Considering HDV 1440x1080 requires upscaling to 1920x1080 (be it actual or aspectual) to adhere to the standard, is there any benefit to this by using 32bit float?
Obviously the scale itself will take a long time, and more than likely with the numbers ive seen 32bit float will take about 4x that
Removing the time based factor, will the newly generated upscaled frame benefit with 32bit float?
The Reason i ask is that its seems 32float seems to be a nuance of its audio based cousin (which i really dont doubt)
In turn interpolation of colour (from the examples weve seen so far) are pretty much all weve seen.. OK, we know it can benafit colour grading. what then?
Am i asking for too mcuh? Am i getting this all wrong?
Are people understanding what im talking about here?
The question however raises afew concerns based on the requirement of the file output itself based on 32float.
That fluctuation of algorythm will play a part in this interpolation of frame rate and scaling.. (think about it.. how good does slowmo look with Progressive DV? Consider the same with long gop structure source in HD progressive scan... see where im getting with this?)
Theres also the issue of scaling and slow mo happening at the same time.. and we all know that if your off by a pixel, youve thrown vegas down teh gurgler...
This processing is maths crazy, but its something we need to hink about.. unless were lookin at CF alternatives with no scaling...
BUT considerng slowmotion and scaling is a form of newly generated media, in addition to the interpolated nature of the way float processing works, one can only assume that it WOULD benefit these uses duiring the processing on output.. phew..
Thing is, these issues havent been discussed as yet..
I think i have the fundamanetal questions asked here, but im hoping to hear something from Sony themselves about the other benefits of float processing, as theres more to video than colour grading or fixing up a questionable acquisition format in post IMO..
With the scaling requirements most of us need to consider, it would be nice to know if the added benefit of 32float will inheranty occupy the entire process (and how) , not just colour, but frame and scale