3D Camera?

rdolishny wrote on 8/4/2004, 3:06 PM
Can I set up a stack of images in a 3D space (each one farther from the camera) and move my camera through them?

It's a simple move on still images. I know I can cheat it with XY scaling for each image but wondering if v5 supports an animated camera. There will be many images.

I'm currently still on v4 and it suits me fine so far. I can do this in Combustion fine but curious if it's in Vegas. Thanks.

- R

Comments

rdolishny wrote on 8/5/2004, 5:08 AM
Can anyone with v5 please respond? Thanks!

- R
Chienworks wrote on 8/5/2004, 5:44 AM
Well, the 'camera' in Vegas 5 seems to be fixed. However, you can do keyframeable 6-axis movements on each video track, so you should be able to accomplish what you need.
farss wrote on 8/5/2004, 5:52 AM
I think what Kelly is saying is true. You basicaly have a fixed camera and you can move images with 6 degrees of movement in front of the camera.
But to achieve what you want with lots of images I suspect you'd find it extremely tedious. I'm guessing what you want to do is position the images in a 3D space and then have the camera move through that space. If it was only a few images then I'd do it in Vegas but anymore would drive you nuts I think.

Ulead I think have a pretty cheap package that can map stills into a variety of virtual galleries but I think you might find that a bit twee. Don't think you get any control over where the images go apart from the predefined frames in the set galleries.

Bob.
rdolishny wrote on 8/5/2004, 8:28 AM
>> I think what Kelly is saying is true. You basicaly have a fixed camera and you can move images with 6 degrees of movement in front of the camera.

That's what I thought. Thanks everyone! This job is a snap in Combustion but was looking for a way to justify a Vegas upgrade. Vegas rocks!

- R
[r]Evolution wrote on 8/6/2004, 2:59 PM
Could you not place all of your images on their respective tracks... Parent/Child them to the uppermost track (thus giving you 3D control of them all)... and work your fly through that way?

I may be wrong but I thought I saw Tim Duncan doing this at the Sony Video Seminar. He had made a 6 sided box that spins and opens. I thought he said this is the best/easiest way to do it.
-- I do have an over active imagination so Tim may not have said this. In my mind I may have made Tim say this.-
farss wrote on 8/6/2004, 5:00 PM
You can certainly do the spinning box, done it myself with full motion video on each facet.
However there is a subtle but very significant difference. The box is rotatating in front of a fixed camera. In this case the difference is rather academic as all the planar surface move together. However when you have 100s of planar surface (stills) and you want to create the illusion of the camera moving through them I think things get very tricky. I don't think there's a way to make any of the planar surfaces move past and behind the camera, even if there was you'd still have to be reversing all the co-ordinates. Much simpler if you've got a system that lets you move the camera.

And I'm not for a minute suggesting this is something lacking in Vegas anymore than I'd suggest Combustion is missing beat mapping.

Bob.

jeremyk wrote on 8/7/2004, 10:12 AM
3d parent doesn't help. The child tracks are all mapped onto a 2d plane, and moving in the parent space just moves the plane.

Too bad, because I'd like to do lightweight 3d stuff occasionally without having to buy another program.