3D rotation question

cheroxy wrote on 4/28/2005, 8:20 PM
I can create an object (text or anything else) and have it rotate around an axis if the object stays in the center of the screen without being moved.

The problem that I have is trying to have it rotate around an axis that is in a different place. If I want a word to rotate in the bottom left corner of the screen...how do I do this? I don't want a work around of doing it in the center of the screen, rendering it out and moving the rendered clip to the corner. Is it not possible to put the axis of rotation easily in one place other than the middle of the screen?

thanks

Comments

johnmeyer wrote on 4/28/2005, 8:28 PM
If there is a good tutorial on doing 3D moves, I'd sure like to read it. The interface seems so clumbsy to me that I can never seem to do what I want. I'm sure I am missing something, because there must be a way to rotate on more than one axis at once or, as asked for here, to move the center of rotation and then rotate around that in more than one axis.
Spot|DSE wrote on 4/28/2005, 8:37 PM
Moving the center of rotation and then moving multiple axis is the only way I've been able to do this. Switching from perspective to top or bottom views usually helps me figure it out.
But it sure ain't like working with 3D Studio. :-)
cheroxy wrote on 4/28/2005, 8:39 PM
Too true. Even if I try to move the x or y offset it still rotates around the center of the screen. I thought that is what the offsets were for, but it doesn't seem to work for me.

Edit - I clicked on the "edit object in space" button so that it was off. This moved my rotation ball of the three axis to where I moved my offsets. This makes a big difference. I was able to get my axis exactly where I wanted it and the object rotation was smooth.
cheroxy wrote on 4/28/2005, 8:47 PM
It would be really nice if I could move my cursor over the preview and see what pixel, or area I am at. I could use this to correlate with where to put my axis. Since I can't, I have to free hand guess where to move the axis and adjust it a little at a time until it seems correct. Does anybody know of a better way to do that?