4:3 render anomalies

Ethan Winer wrote on 2/11/2008, 7:56 AM
Hi folks,

I have a 4:3 project with a mix of standard DV footage, photographs, a GIF image, text titles, and Vegas generated media (noise). When I render the project the DV and text look fine, but the photos and GIF and a noise pattern background extend past the edges of the 4:3 border and become sort of wide-screen. It all looks fine in the preview window when I'm working on the project, though these problems are visible in the preview while rendering.

While rendering, the preview window shows the DV footage as too narrow, and the other stuff looks right filling the screen. When I view the output in Windows Media Player the DV then looks right and the photos and GIF images and noise are stretched too wide. I understand this is the pixel aspect ratio, and I don't care how it looks on the screen while rendering. The problem is some elements end up at the correct width and others do not.

I set the project to standard 720x480 DV at the outset, and set the properties for all photos and the GIF to 0.9091 aspect ratio as I imported them. Some of the images and the GIF are not 4:3 so in Pan/Crop I have Maintain Aspect set to No.

Does anyone know what's going on here and how to fix this?

Thanks.

--Ethan

Comments

craftech wrote on 2/11/2008, 8:41 AM
Png is the format of choice. 655 x 480 works best. Load photo onto timeline and click Pan/Crop button. Turn off Keep Aspect Ratio. Enter 655 x 480. Turn Keep Aspect Ratio back on. Drag cropping frame in or out to fill frame. Will look stretched in preview window, but will render properly.
Render as BEST instead of GOOD.
John
JJKizak wrote on 2/11/2008, 8:44 AM
Set maintain aspect to yes.
JJK
Ethan Winer wrote on 2/11/2008, 1:26 PM
Telling it to maintain the aspect ratio fixed this. I don't understand why the render doesn't match what I see in the preview window, or why I can't take advantage of the feature to stretch or not stretch photos as I see fit. None the less that was the problem.

Thanks

--Ethan