Subject: Trouble with Project Properties -> Pixel Format
Posted by: Massimo Rossi
Date: 7/24/2013 5:09:41 AM
Just installed V12 build 670, but soon I got some troubles with project Properties->Video->Pixel Format:
- changing from 8 bit to 32 bit floating point video levels: Vegas ignores it. It does nothing, even if I close the dialog box...
- changing from 8 bit to 32 bit floating point full range: OK, and at this point I can change to 32 bit video levels, too, BUT if I close the dialog box I'm no more able to switch to 8 bit mode, in no way... Seems that the project remains stuck to 32 bit modes and it cannot go back to 8 bit. If I save the project, I don't know how to bring it back to old, fast, 8 bit mode...
Yes, you will get less banding in 32 bit mode...at a price of a render that will take at least four times as long and often crash. I still do it quite often. Not only for gradients in skies, but also for the subtle things it does with the flesh tones on a face.
k, to add to this issue.... my original problem happened BEFORE I knew there was a 670 update released. so, I'll get that installed, make a backup of my proj veg, and try again and see if the 8<>32 switching is broken for me also now :)
wwjd, undoubtedly you had a problem before the latest 670 build. That particular problem is probably specific project related and media event determined OR FX applied determined in combination with GPU.
What we are suggesting to you is that 670 build will make your workflow that you are getting used to so problematic that you cannot continue with this process. Don't install 670.
cool, thanks guys. as a hobbyist, I'm not doing anything critical so it's not a big deal to me to stay 8bit - I just like tinkering. I already install 670, so I'll avoid the 32bit I don't need anyway. :)
Try changing the Stereoscopic setting from OFF to one of the other settings as well as changing 8 <> 32 (full), then click the Apply button. Finally, change the Stereoscopic setting back to OFF, and click Apply.
I can't get 32 floating point (video levels) to work. Maybe this would suffice: add the Sony Levels fx to the Video Ouptut Fx with the "Computer RGB to Studio RGB" preset, and use 32 floating (full).
[I]"You're confused. 32 bit float is a project mode, has nothing to do with rendering, except that it must be converted back to the encoder bit depth."[/I]
I don't know what others take the word "render" to mean however based on a discussion some years ago I've since taken it to mean everything between the decode and encode part of the process. From that the Vegas project settings affect the render pipeline. What comes out of that render pipeline as uncompressed frames at project bit depth is then passed to the encoder.
I do realise that many include encoding as part of the render process (I used to) but then we're kind of missing a word for just the part between decode and encode.
Apparently there is some ambiguity on the use of the term "render," and I understand that. But we have to draw the line between the processing engine and the encoder somewhere; the two are not interchangeable.
In Vegas-speak, 32-bit float is a project setting, and the render controls the output. The output bit depth is entirely a function of the encoder and its chosen settings; one will not see a 32 bit depth render (output) in Vegas, nor does such an encoder exist afaik.
To answer the question, yes, 32 bit float processing produces less banding, even better in a 10 bit render than 8 bit. (Maybe that's the missing word.)
After verifying that my Build 670 also gets 'stuck' in 32 bit mode, unable to go 'back' to 8 bit, I uninstalled and rolled back to Build 563. That works fine as expected.
This is too bad: I edit in 8 bit for speed, then color grade and composite in 32 bit. Often I switch between the two to tidy up a project. Build 670 completely prevents me from doing that. I hope SCS fixes this soon.
So.. I ask again. Has anyone reported this bug to SCS already? If we don't report it the proper way it wont get done and it seems to me that this is a reasonable big issue. If no one has reported it yet, I will do so.
I'm running build 670. just updated from build 563.
I've run thru the settings you guys reported but I don't SEEM to have the same problem at all.
I think ....
I'm sure a problem exists. No doubt, or you guys wouldn't be experiencing it.
I can flip into & out of: 32bit float "video", 32bit "full range" and 8bit.
Also switched the studio to computer rgb checkbox back and forth as well in all 3 settings just to see if Vegas would accept the change. No problem.
Only time I had a problem with the bit depth setting (which only messed with playback) was when I mixed different file types. Specifically an HDV clip with an AVCHD clip (DNXHD inside a .mov qiucktime wrapper) on the timeline. Playback was much smoother in 8bit. As you would expect.
Also Vegas wouldn't let me switch out of 32bit when my media properties (from media on the timeline) are listed as "DNXHD 32bit float" in the media properties page. This didn't occur any other time. Only with that one clip. (I didn't really have the time to try & hunt down another that was exactly the same).
Other than when using that one clip I can flip bit depth back & forth all I want with no apparent problems.
Incidentally I did notice that I had to hit "apply" on project properties or Vegas wouldn't seem to want to take any change of the bit depth. unusual.