I know this has been mentioned in passing before but only in relation to other matters. I know it doesn't affect final output but it doesn't look too flash when you've got a client watching or trying to demo Vegas.
Just to re-iterate, this seems to be much more of a problem in PAL than it is in NTSC, yes I've checked it in a NTSC project. Also when previewing things HD on a decent sized monitor it looks pretty bad, again not the best way to showcase Vegas or HDV!
If you want to see what I'm talking about, just open a PAL DV 4:3 project. Put some white text on a black background, the default at 72 pt will do nicely. Set preview to Best/Full and enlarge the preview window so you see the full 720x576. R click and turn on Simulate Device Aspect. Notice the nasty tearing on the verticals. Now switch off Simulate Device Aspect, voila, it's gone. Just for a laugh, change the project to NSTC, the reverse happens. Either way it shouldn't be happening!
Now OK, for sure I normally preview on a real monitor except with HDV that isn't an option and with its wider PAR things start to look pretty sad at Best/Full and SDA on. I'm not trying ot preview at full fps either, I'm trying to check image quality BTW.
I do realise the last thing we need is more CPU load during preview doing fancy AA calcs or whatever but perhaps this task could be hived off to the GPU, I don't imagine there's too many users that aren't running with a GPU capable of the task.
At the very least can someone please acknowledge the problem?
Bob.
Just to re-iterate, this seems to be much more of a problem in PAL than it is in NTSC, yes I've checked it in a NTSC project. Also when previewing things HD on a decent sized monitor it looks pretty bad, again not the best way to showcase Vegas or HDV!
If you want to see what I'm talking about, just open a PAL DV 4:3 project. Put some white text on a black background, the default at 72 pt will do nicely. Set preview to Best/Full and enlarge the preview window so you see the full 720x576. R click and turn on Simulate Device Aspect. Notice the nasty tearing on the verticals. Now switch off Simulate Device Aspect, voila, it's gone. Just for a laugh, change the project to NSTC, the reverse happens. Either way it shouldn't be happening!
Now OK, for sure I normally preview on a real monitor except with HDV that isn't an option and with its wider PAR things start to look pretty sad at Best/Full and SDA on. I'm not trying ot preview at full fps either, I'm trying to check image quality BTW.
I do realise the last thing we need is more CPU load during preview doing fancy AA calcs or whatever but perhaps this task could be hived off to the GPU, I don't imagine there's too many users that aren't running with a GPU capable of the task.
At the very least can someone please acknowledge the problem?
Bob.