Alpha Channel Degrading Over Generations?

Paulo-Felberg wrote on 11/8/2025, 5:40 PM

Lets say I have a photoshop image of a flying bird over an alpha channel.
I imported this image into Vegas Pro 22 and created an animation of the bird moving from left to right through the entire screen. This is my first render/generation.
now I want a flock of birds and just reloaded this new render and added copies on different layers and starting at different times on my timeline. Let´s say now I have 3 birds flying. This is my second render/generation.
Again, I loaded this new render and again copies more two or three times as before, so now I have many more birds.
In my final render I realize that somehow there´s an undesired outline on every shape of every bird, like there´s something wrong with my alpha channel. No matter if it is unmatted or premultiplied the outline is there. Sometimes brighter, sometimes darker, whenever I try to fix it by applying a different alpha type.
is this due to image degradation after all those renders/generations?
I usually render to mov (Resolume Arena DXV) file format, but I guess this is not related to the codec.
Any input on this is appreciatted.
Thank you!

Paulo

Comments

john_dennis wrote on 11/8/2025, 6:58 PM

From the Resolume Arena DXV web site, “DXV comes with just a few settings that are designed to deliver maximum performance with minimal loss of quality. Let the codec do the thinking so you can do the mixing.”

I take “minimal loss of quality” to imply that the codec is not lossless. There would be generation loss for multiple renders.
Try MagicYUV or uncompressed in an avi wrapper for lossless with alpha. If size is an issue, you could render the final result to Resolume Arena DXV.