I have a track full of video (I meant "audio") clips. Whenever i try to reduce noise... do i put the specific clip on a separate track??? Or do i noise reduce then output to seperate file then bring it back as the separate file?
I guess all the "noise" has very different profiles? Yes or no? What type of noise: road noise rumbling; backgorund chatter; musak! What would you say it is?
My first thougths would be to use Noise Reduction, save my Presets for that Profile of noise, and then trudge through each and every event.
I can not see a way of doing a keyframable Noise Redux?
Oh! I thought I got it wrong - never mind Lol! See my answer . .now above . .. yeah the issues is around "workflow" and applying an Audio Fx - here Noise Redux. I guess there is a need for an audio boffin here abouts to think sideways about this. Maybe some form of Fx Automation maybe? But my thoughts are presently in the realms of "trudging-through". In any event having the presets will kinda speed up the process.
Perhaps in Sound Forge one can alter a noise Redux over time? Would have thought so. But that would depend on on l o n g file. From what you say, you have separate files.
Well if you have SF, normally one would RClik the audio track and select Open a Copy...
When you save from SF and exit the resulting file turns up as a separate Take. You can very easily switch between the two Takes in Vegas. Remember that SF is a destructive editor so working with copies is always a wise move if you're new to SF.
If everything is being done in Vegas it really doesn't matter as Vegas is non destructive.
However as you cannot apply audio FXs at the event level one way to work is to make multiple copies of the track by Ctl-Dragging the audio track and then apply FXs to the track. You can add volume envelopes to control how the FXs affect your audio. You can achieve the same thing using Automation Envelopes but that can be a tricky thing to control.
Bob.
If there are lots of events and some of them have very similar noise profiles I would put the similar ones on their own tracks. That way you can do some EQ tweaking at track level. And if need be, apply non-real time effects on singular events.
Sound Forge and Noise Reduction is a great pair to rely on for audio work. Other programs may compete, but I have not heard of any that really beats them. They are not free, but they save you hours and hours of tweaking, and in many cases compensate the difference between useable and a non-useable video takes.
The best solution of course, is to make it right at the recording: Get a separate microphone and stick it close to the source. A cheap mic close beats an expensive at a distance.
Tor