I am coming up for air today after having completed successfully a BluRay trailer for the documentary I am embarking on......which is to say that I am happy with the results of using Vegas 11 and DVD Architect 5.2 for the first time seriously, but have some questions about the way the programs behave during the edit process that I now have time to investigate while I am waiting for my partner to get back from the pitch.
I should start by saying that I am extremely experienced with digital audio in all its forms, and was brought in initially to deal with lots of audio problems in the source tapes. I like Vegas in particular partially because its audio tools, while not necessarily as robust as some of the other big name DAWs, are by far the best of any NLE......but I have noticed that many video editors do not tend to use these tools as extensively as I do, so maybe there will be a gap here in our discussion. I am not assuming that to be true, however, and hope that some folks out there will have run across some of the issues that I am experiencing my first time out with a serious project in Vegas 11.
Almost everything I am finding a bit problematic with the program has to do with real time preview, for both audio and video. I can understand the video being more difficult to bring together prior to a render, but what I am doing in audio land should not make this computer even approach breaking a sweat....
And, for the most part, it doesn't. However, there are some pretty specific issues with certain audio plug-in chains that are occurring:
1)When using the Izotope RX2 stereo Denoiser on a clip that is then set to only play the left side (in the Channels menu), real time playback stutters, is delayed, and will sometimes even glitch slightly during a render at the end of the clip. On stereo clips where I just used them as stereo, this did not tend to happen.
2)Plugging any of my Waves V9 Diamond plug-in bundle anywhere causes odd distortion during real time playback from the timeline......For the render of the trailer, I had tried using some of these flagship plugs on clips, but dropped them because I could not tell what things sounded like. I did use a mastering compressor on the master buss, however. This sometimes (not consistently) tended to add distortion during playback, but rendered just fine.
......Since both Izotope and Waves are premier plugs, I am concerned about both of these instances. Some of the Izotope plugs, which I bought specifically because they were touted and advertised by Sony to work well with Vegas, seem to be designed to work not in real time, but this is not at all clear to me. For the most part, they worked fine on individual clips except where I had changed the channel output arrangement. Some of the more arcane sound removal plugs seem harder to use directly in Vegas without going outside.
If anyone out there has insight into these specific plugs or any habits I need to develop to use all audio plugs more effectively in Vegas.....or any ideas about real time previewing in general, please chime in.
I should start by saying that I am extremely experienced with digital audio in all its forms, and was brought in initially to deal with lots of audio problems in the source tapes. I like Vegas in particular partially because its audio tools, while not necessarily as robust as some of the other big name DAWs, are by far the best of any NLE......but I have noticed that many video editors do not tend to use these tools as extensively as I do, so maybe there will be a gap here in our discussion. I am not assuming that to be true, however, and hope that some folks out there will have run across some of the issues that I am experiencing my first time out with a serious project in Vegas 11.
Almost everything I am finding a bit problematic with the program has to do with real time preview, for both audio and video. I can understand the video being more difficult to bring together prior to a render, but what I am doing in audio land should not make this computer even approach breaking a sweat....
And, for the most part, it doesn't. However, there are some pretty specific issues with certain audio plug-in chains that are occurring:
1)When using the Izotope RX2 stereo Denoiser on a clip that is then set to only play the left side (in the Channels menu), real time playback stutters, is delayed, and will sometimes even glitch slightly during a render at the end of the clip. On stereo clips where I just used them as stereo, this did not tend to happen.
2)Plugging any of my Waves V9 Diamond plug-in bundle anywhere causes odd distortion during real time playback from the timeline......For the render of the trailer, I had tried using some of these flagship plugs on clips, but dropped them because I could not tell what things sounded like. I did use a mastering compressor on the master buss, however. This sometimes (not consistently) tended to add distortion during playback, but rendered just fine.
......Since both Izotope and Waves are premier plugs, I am concerned about both of these instances. Some of the Izotope plugs, which I bought specifically because they were touted and advertised by Sony to work well with Vegas, seem to be designed to work not in real time, but this is not at all clear to me. For the most part, they worked fine on individual clips except where I had changed the channel output arrangement. Some of the more arcane sound removal plugs seem harder to use directly in Vegas without going outside.
If anyone out there has insight into these specific plugs or any habits I need to develop to use all audio plugs more effectively in Vegas.....or any ideas about real time previewing in general, please chime in.