I have an audio file. I then insert a volume audio envelope so I can change the volume from time to time. But as soon as I add a point, it changes the original db level! And I always have to manually enter it again. Sonic Foundry, is there anyway to lock it? Thank you!
Asaf, are you double-clicking on the envelope line to add a new point? I've found that this is often interpreted by Vegas as a request to move the line as well as add a point. Try right-mouse-button clicking instead. A pop-up menu appears and you may choose Add point. This prevents the existing line from being moved.
Even if you right-click and choose "Add Point", the new point will/may be slightly off where the original volume level was (usually not by more than about .2db but it DOES change. I agree, it would be nice if adding a new point would do exactly that but would NOT change the volume level until the point was specifically picked for moving (using either a mouse drag or a "set to...").
I agree, it is VERY annoying. My hands are not nearly as steady as they used to be, and I'd LOVE to ONLY have a .2dB shift on EVERY node. And, going through menus for this is also annoying when you know there is a faster way.
How about clicking on the line, holding down the left mouse button and pressing the "N"ode key to estabilish a new note? (If it isn't already assigned, I can't remember.) The software could be programmed to remember the original setting when the left mouse key is pressed, and re-establish it if the N key is pressed, but would otherwise allow it to be moved, intentionally, if no N key were pressed.
Do you think the general idea would be good? How would you implement something like this, if YOU had shakey hands? Just curious, since you seem to have so many good ideas.
Having keyboard shortcuts for most mouse functions is always desirable. I prefer to keep my hands on the keyboard as much as possible so i tend to use shortcuts a lot. The one tricky part i can see with this idea is that not only does the cursor have to be positioned, but the correct track must also be selected. However, if these two conditions are met it should be simple enough to be able to press a key to add a new envelope point. The question then becomes ... do we have four different keys for volume, pan, transparency, and velocity envelopes? Or do we have a pull-down menu to check which sort of envelopes we're working with right now? I think the first idea is better for avoiding confusion, but we may rapidly run out of extra keys at that rate.
One other possible help for using the mouse in this situation is to expand the track out as high as you can in the timeline while you're working on it's envelope. This will make all vertical mouse movements much finer.
Chienworks, I have come to really LIKE your answers. Therefore I am going to ask a favor.
Can you please open a new topic, Something like HOW TO USE NR in VV3, giving DETAILED, STEP BY STEP instructions on not only how to noise print (which I seem to be able to do) but how to actually implement noise reduction, which I have never accomplished.
It has been a month now, and in spite of all the well intentioned advice from the other fine forum members, I am still missing SOMETHING. I can't get it to work, and am very frustrated. I am not a novice computer uers, having been on them for almost 50 years, I don't seem to have any problems with VV3, nor with the theory of Noise Reduction. It is the actual implementation I fumble.
Please!
And don't leave out any "obvious" steps. That is likely why I am not "getting" it when working with help with others. It is obviously not obvious to ME, somehow.
wcoxe1: will do ... when i get it figgered out. I've only had NR for a few weeks and haven't put it to much use yet. I've got some work to do over the weekend that will make good use of it. I'll let you know what i find out.
Bless you. I have three projects finished all but the Noise Reduction. I am on this board just about every day looking for help. SF has never answered my pleas for instructions that work (the way I do?). I probably will feel a real dunce when this is over and I finally see what everybody else saw, but perhaps it will be worth it. Again, thanks for all your contributions on the boards.
I don't know if anyone has noticed, but the same happens when adding points to a velocity envelope. It a much bigger problem when the speed of the video gets changed than when audio levels drop by .2dB. So far I've just learned to live with this problem, but it gets really annoying if you're doing a lot work with velocity envelopes.
Alternatephase: true. This happens with all envelopes. But if you use the right-mouse-button click / add point instead of double-clicking you'll avoid the problem.
Try this: Hold down shift and single click on the evelope line. A new point will be added, and it shouldn't move the line value by any amount. I think (if memory serves...) that you can hold down the left button when you drop the point in you can immediately drag the newly created point to the desired value.