Automation

Race wrote on 7/12/2000, 1:49 AM
Have you guys been looking into automation of any kind. I
am particularly interested in the development of fx
parameter automation, and not just volumes... To have a
delay that slowly introduces more feedback is a beautiful
thing. The only place I have seen this idea is with
Fxpansions forcoming VST Adapter Sound Designers Edition,
which will work with Sound Forge, hopefully, and other
offline editors. As well as Audiomulch. I'd be very
pleased if this was also developed for multi-track software.

Comments

User-9871 wrote on 7/12/2000, 2:40 AM
RaceM:

The feature you're looking for is present in Steinberg's Nuendo.
Maybe a future, more mature version of Vegas will include it. As of
now, Sonic Foundry should concentrate in serving a thinner-by-the-day
customer base, by seriously addressing issues like the ones raised by
Aaron Carey and others. Don't get me wrong: Vegas has the potential to
be an excellent mutitracker/mixer, but somehow I agree with Aaron in
thinking that people with real hands-on experience in studio work were
not consulted, or their suggestions were just ignored. When more
robust synchronization features, Asio support, plugin parameter (very
crucial) automation and real-world punch-in/out features are added,
then Vegas will have earned a place in the "pro" arena.

Victor.






Race Machine wrote:
>>Have you guys been looking into automation of any kind. I
>>am particularly interested in the development of fx
>>parameter automation, and not just volumes... To have a
>>delay that slowly introduces more feedback is a beautiful
>>thing. The only place I have seen this idea is with
>>Fxpansions forcoming VST Adapter Sound Designers Edition,
>>which will work with Sound Forge, hopefully, and other
>>offline editors. As well as Audiomulch. I'd be very
>>pleased if this was also developed for multi-track software.
pwppch wrote on 7/12/2000, 8:35 AM
Absolutley.

The latest version of DirectShow - part of DirectX8 beta - defines
the interfaces to permit parameter automation of plugins. We actually
defined this a few years ago and have been waiting for MS and others
in the industry to adopt a standard for DirectShow plugins. Now that
a standard is being proposed - it is still in beta - we will be
looking at integrating this into our products.

Peter


Race Machine wrote:
>>Have you guys been looking into automation of any kind. I
>>am particularly interested in the development of fx
>>parameter automation, and not just volumes... To have a
>>delay that slowly introduces more feedback is a beautiful
>>thing. The only place I have seen this idea is with
>>Fxpansions forcoming VST Adapter Sound Designers Edition,
>>which will work with Sound Forge, hopefully, and other
>>offline editors. As well as Audiomulch. I'd be very
>>pleased if this was also developed for multi-track software.
User-9871 wrote on 7/12/2000, 8:59 AM
This is the type of lie that is unnecessary and offensive, because it
assumes Vegas users are stupid morons who don't know what's going on
out there. Why not be honest and say: "Listen, guys. Vegas doesn't
have the feature as of now, but we are looking to integrate it in a
future release". That would be honest and respectful. But, no. As
always, Sonic Foundry just feeds a humongous lie to everyone. Well,
surprise... Not everyone here is a moron! How come being proposed - it is still in beta-">>, and software like
Steinberg's Nuendo has it from the beginning?
When Peter writes DirectX8 beta - defines the interfaces to permit parameter automation
of plugins. We actually defined this a few years ago and have been
waiting for MS and others in the industry to adopt a standard for
DirectShow plugins. Now that a standard is being proposed...">>, he is
just trying to MISLEAD (read: LIE) people into believing plugin
parameter automation is not possible under Windows with anything other
than DirectX8. Total lie. Unnecessary lie. Need proof? Nuendo works
under directX6 and has total parameter automation of both DirectX and
VST plugins. It is there, on page 218 of the manual...

However, I'm sure some stupid moron here (Sonic Foundry is partially
right in that assessment) will come out insulting me and making
himself look like the fool he is by defending SonicFoundry from the
"unwarranted attack" of some "bad" guy like me!!!!


Victor.






Peter Haller wrote:
>>Absolutley.
>>
>>The latest version of DirectShow - part of DirectX8 beta - defines
>>the interfaces to permit parameter automation of plugins. We
actually
>>defined this a few years ago and have been waiting for MS and others
>>in the industry to adopt a standard for DirectShow plugins. Now that
>>a standard is being proposed - it is still in beta - we will be
>>looking at integrating this into our products.
>>
>>Peter
>>
>>
>>Race Machine wrote:
>>>>Have you guys been looking into automation of any kind. I
>>>>am particularly interested in the development of fx
>>>>parameter automation, and not just volumes... To have a
>>>>delay that slowly introduces more feedback is a beautiful
>>>>thing. The only place I have seen this idea is with
>>>>Fxpansions forcoming VST Adapter Sound Designers Edition,
>>>>which will work with Sound Forge, hopefully, and other
>>>>offline editors. As well as Audiomulch. I'd be very
>>>>pleased if this was also developed for multi-track software.
>>
JohanAlthoff wrote on 7/12/2000, 10:10 AM
Hey Victor. You suck.
User-9871 wrote on 7/12/2000, 10:19 AM
As always, Johan Assholff fights to be number one in the list of
morons. His persistence and lack of vision and knowledge earn him the
the right to claim the throne as "King of All Suckers", closely
followed by Joe Doria, the $600.00 man.



Victor.




Johan Althoff wrote:
>>Hey Victor. You suck.
PipelineAudio wrote on 7/12/2000, 10:40 AM


Johan Althoff wrote:
>>Hey Victor. You suck.

OK that's productive...

He may be using harsher words than I would, but the truth is I HAVE
been misled by SF in the past.
I remember early vegas when it would crash like hell if you tried to
sync it...I would continuously call tech support, and they would
say"no there are no updates planned, and there is no sync problem...
" then AMAZINGLY one day about 4 hours after another call about the
same problem, after being told the same "information", there was a
vegas update which stated specifically that it fixed the sync issue.
LAME
pwppch wrote on 7/12/2000, 1:03 PM
???

We don't support VST. We only support DirectShow plugins.

If not talking about how others do automation is a lie, then so be
it. I am a liar. We don't support VST, and have no plans to.

The question was about Vegas supporting automation. Just told it the
way it is. Vegas does not use a plugin model that supports automation
today. I never implied that it could not be done with other
software.

Yes, Nuendo can automate VST filters. Nuendo cannot automate generic
DirectShow filters either. If they are automating DirectShow filters,
then they are using a proprietary interface to do so. Cakewalk did
this as well. Unfortunatly, only plugins that support the proprietary
interfaces can be automated.

Have you actually automated a DirectShow filter with Neundo? If so,
which filters? If they are doing it I will the first to admit this. I
will in fact go and order a license of Neundo today so I can see what
it is they are actually doing.

DirectShow plugins don't support automation in a standard way
today/now/at this moment. DirectX8 adds the proposed spec we sent out
to all vendors about 3 years ago. MS has adopted a version of what we
proposed and it is part of the DirectX8 Beta. Cakewalk has also
adopted a version of our original spec.

Peter



Victor Harriman wrote:
>>This is the type of lie that is unnecessary and offensive, because
it
>>assumes Vegas users are stupid morons who don't know what's going
on
>>out there. Why not be honest and say: "Listen, guys. Vegas doesn't
>>have the feature as of now, but we are looking to integrate it in a
>>future release". That would be honest and respectful. But, no. As
>>always, Sonic Foundry just feeds a humongous lie to everyone. Well,
>>surprise... Not everyone here is a moron! How come >>being proposed - it is still in beta-">>, and software like
>>Steinberg's Nuendo has it from the beginning?
>>When Peter writes >>DirectX8 beta - defines the interfaces to permit parameter
automation
>>of plugins. We actually defined this a few years ago and have been
>>waiting for MS and others in the industry to adopt a standard for
>>DirectShow plugins. Now that a standard is being proposed...">>, he
is
>>just trying to MISLEAD (read: LIE) people into believing plugin
>>parameter automation is not possible under Windows with anything
other
>>than DirectX8. Total lie. Unnecessary lie. Need proof? Nuendo
works
>>under directX6 and has total parameter automation of both DirectX
and
>>VST plugins. It is there, on page 218 of the manual...
>>
>>However, I'm sure some stupid moron here (Sonic Foundry is
partially
>>right in that assessment) will come out insulting me and making
>>himself look like the fool he is by defending SonicFoundry from the
>>"unwarranted attack" of some "bad" guy like me!!!!
>>
>>
>>Victor.
>>
>>
>>
>>
>>
>>
>>Peter Haller wrote:
>>>>Absolutley.
>>>>
>>>>The latest version of DirectShow - part of DirectX8 beta -
defines
>>>>the interfaces to permit parameter automation of plugins. We
>>actually
>>>>defined this a few years ago and have been waiting for MS and
others
>>>>in the industry to adopt a standard for DirectShow plugins. Now
that
>>>>a standard is being proposed - it is still in beta - we will be
>>>>looking at integrating this into our products.
>>>>
>>>>Peter
>>>>
>>>>
>>>>Race Machine wrote:
>>>>>>Have you guys been looking into automation of any kind. I
>>>>>>am particularly interested in the development of fx
>>>>>>parameter automation, and not just volumes... To have a
>>>>>>delay that slowly introduces more feedback is a beautiful
>>>>>>thing. The only place I have seen this idea is with
>>>>>>Fxpansions forcoming VST Adapter Sound Designers Edition,
>>>>>>which will work with Sound Forge, hopefully, and other
>>>>>>offline editors. As well as Audiomulch. I'd be very
>>>>>>pleased if this was also developed for multi-track software.
>>>>
User-9871 wrote on 7/12/2000, 2:39 PM
Peter:

Since you have (very conveniently) "forgotten" the original question,
I'll just quote it:

particularly interested in the development of fx parameter automation,
and not just volumes... To have a delay that slowly introduces more
feedback is a beautiful thing. The only place I have seen this idea
is with Fxpansions forcoming VST Adapter Sound Designers Edition...">>


And since you have (very conveniently, too!!) "forgotten" your
original answer, I'll just quote it:

"The latest version of DirectShow - part of DirectX8 beta - defines
the interfaces to permit parameter automation of plugins. We actually
defined this a few years ago and have been waiting for MS and
others in the industry to adopt a standard for DirectShow plugins. Now
that a standard is being proposed - it is still in beta - we will be
looking at integrating this into our products."


Now. Why didn't you answer like you did in your SECOND answer? I'll
quote:

"We don't support VST. We only support DirectShow plugins. Vegas does
not use a plugin model that supports automation today."


That's direct and clear enough for everybody. READ THE ORIGINAL
QUESTION!!!! The guy said: "Have you guys been loking into automation
of ANY kind?" HE EVEN MENTIONS THE VST ADAPTER!!!!! Doesn't he?
But your "answer" just ignores the obvious an goes on to discuss
DirectShow8 Beta!!!! Is that misleading or what?

Bottom line:you carefully tailor your answers to make people believe
that when Vegas doesn't have a particular feature it is not because
you didn't implement it, but because IT CAN'T BE DONE!!!

Classic "Clinton" defenses:

"Yes, my dick was in her mouth, but since the mouth is not a sexual
organ, we were not "really" having sex!!!!"

"Yes, you saw me. But, who are you going to believe: Me or your lying
eyes?"

Give me a f**king break...



Victor.



PS: Why don't you offer your customers a "proprietary" plugin
architecture so that they can enjoy what users of different software
get as part of the basic package? Why not stop blaming Microsoft for
the shortcomings in your product? Forget about Microsoft and give
Vegas users the tools to start working like the "pros". Then, and only
then, will you have the right to call Vegas "PRO" without blushing.






Peter Haller wrote:
>>???
>>
>>We don't support VST. We only support DirectShow plugins.
>>
>>If not talking about how others do automation is a lie, then so be
>>it. I am a liar. We don't support VST, and have no plans to.
>>
>>The question was about Vegas supporting automation. Just told it the
>>way it is. Vegas does not use a plugin model that supports
automation
>>today. I never implied that it could not be done with other
>>software.
>>
>>Yes, Nuendo can automate VST filters. Nuendo cannot automate generic
>>DirectShow filters either. If they are automating DirectShow
filters,
>>then they are using a proprietary interface to do so. Cakewalk did
>>this as well. Unfortunatly, only plugins that support the
proprietary
>>interfaces can be automated.
>>
>>Have you actually automated a DirectShow filter with Neundo? If so,
>>which filters? If they are doing it I will the first to admit this.
I
>>will in fact go and order a license of Neundo today so I can see
what
>>it is they are actually doing.
>>
>>DirectShow plugins don't support automation in a standard way
>>today/now/at this moment. DirectX8 adds the proposed spec we sent
out
>>to all vendors about 3 years ago. MS has adopted a version of what
we
>>proposed and it is part of the DirectX8 Beta. Cakewalk has also
>>adopted a version of our original spec.
>>
>>Peter
>>
>>
>>
>>Victor Harriman wrote:
>>>>This is the type of lie that is unnecessary and offensive, because
>>it
>>>>assumes Vegas users are stupid morons who don't know what's going
>>on
>>>>out there. Why not be honest and say: "Listen, guys. Vegas doesn't
>>>>have the feature as of now, but we are looking to integrate it in
a
>>>>future release". That would be honest and respectful. But, no. As
>>>>always, Sonic Foundry just feeds a humongous lie to everyone.
Well,
>>>>surprise... Not everyone here is a moron! How come is
>>>>being proposed - it is still in beta-">>, and software like
>>>>Steinberg's Nuendo has it from the beginning?
>>>>When Peter writes >>>>DirectX8 beta - defines the interfaces to permit parameter
>>automation
>>>>of plugins. We actually defined this a few years ago and have been
>>>>waiting for MS and others in the industry to adopt a standard for
>>>>DirectShow plugins. Now that a standard is being proposed...">>,
he
>>is
>>>>just trying to MISLEAD (read: LIE) people into believing plugin
>>>>parameter automation is not possible under Windows with anything
>>other
>>>>than DirectX8. Total lie. Unnecessary lie. Need proof? Nuendo
>>works
>>>>under directX6 and has total parameter automation of both DirectX
>>and
>>>>VST plugins. It is there, on page 218 of the manual...
>>>>
>>>>However, I'm sure some stupid moron here (Sonic Foundry is
>>partially
>>>>right in that assessment) will come out insulting me and making
>>>>himself look like the fool he is by defending SonicFoundry from
the
>>>>"unwarranted attack" of some "bad" guy like me!!!!
>>>>
>>>>
>>>>Victor.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>Peter Haller wrote:
>>>>>>Absolutley.
>>>>>>
>>>>>>The latest version of DirectShow - part of DirectX8 beta -
>>defines
>>>>>>the interfaces to permit parameter automation of plugins. We
>>>>actually
>>>>>>defined this a few years ago and have been waiting for MS and
>>others
>>>>>>in the industry to adopt a standard for DirectShow plugins. Now
>>that
>>>>>>a standard is being proposed - it is still in beta - we will be
>>>>>>looking at integrating this into our products.
>>>>>>
>>>>>>Peter
>>>>>>
>>>>>>
>>>>>>Race Machine wrote:
>>>>>>>>Have you guys been looking into automation of any kind. I
>>>>>>>>am particularly interested in the development of fx
>>>>>>>>parameter automation, and not just volumes... To have a
>>>>>>>>delay that slowly introduces more feedback is a beautiful
>>>>>>>>thing. The only place I have seen this idea is with
>>>>>>>>Fxpansions forcoming VST Adapter Sound Designers Edition,
>>>>>>>>which will work with Sound Forge, hopefully, and other
>>>>>>>>offline editors. As well as Audiomulch. I'd be very
>>>>>>>>pleased if this was also developed for multi-track software.
>>>>>>
darr wrote on 7/12/2000, 3:10 PM
I see what your suggesting,but anyone interested in Sonic products
should know by now that there is no support for vst.Your words are
rather on the high school level victor.Is this the same person who
gave me a good answer to a problem earlier???? The passion you have
needs to be directed to what you did for me or others or maybe I can
return the favor sometime with a prob. that you are having.Peter(and
I am not,as you would say kissing ass!),just basically answered a
fact assuming that the person with the question understood no vst
here!
I understood what he said and did not look for any negative things in
his reply.
I understand what you mean about being more straight to the point.
It couldn't hurt for the ones who are just learning the daw curves
pro/con.
I guess there really is a diff between Pro's and Amatuers,but I
really would not like to be the one to interegate everyone who came
into the forum ahead of time.:-)



Victor Harriman wrote:
>>Peter:
>>
>>Since you have (very conveniently) "forgotten" the original
question,
>>I'll just quote it:
>>
>> >>particularly interested in the development of fx parameter
automation,
>>and not just volumes... To have a delay that slowly introduces
more
>>feedback is a beautiful thing. The only place I have seen this
idea
>>is with Fxpansions forcoming VST Adapter Sound Designers
Edition...">>
>>
>>
>>And since you have (very conveniently, too!!) "forgotten" your
>>original answer, I'll just quote it:
>>
>>"The latest version of DirectShow - part of DirectX8 beta - defines
>>the interfaces to permit parameter automation of plugins. We
actually
>>defined this a few years ago and have been waiting for MS and
>>others in the industry to adopt a standard for DirectShow plugins.
Now
>>that a standard is being proposed - it is still in beta - we will
be
>>looking at integrating this into our products."
>>
>>
>>Now. Why didn't you answer like you did in your SECOND answer? I'll
>>quote:
>>
>>"We don't support VST. We only support DirectShow plugins. Vegas
does
>>not use a plugin model that supports automation today."
>>
>>
>>That's direct and clear enough for everybody. READ THE ORIGINAL
>>QUESTION!!!! The guy said: "Have you guys been loking into
automation
>>of ANY kind?" HE EVEN MENTIONS THE VST ADAPTER!!!!! Doesn't he?
>>But your "answer" just ignores the obvious an goes on to discuss
>>DirectShow8 Beta!!!! Is that misleading or what?
>>
>>Bottom line:you carefully tailor your answers to make people
believe
>>that when Vegas doesn't have a particular feature it is not because
>>you didn't implement it, but because IT CAN'T BE DONE!!!
>>
>>Classic "Clinton" defenses:
>>
>>"Yes, my dick was in her mouth, but since the mouth is not a sexual
>>organ, we were not "really" having sex!!!!"
>>
>>"Yes, you saw me. But, who are you going to believe: Me or your
lying
>>eyes?"
>>
>>Give me f**king break...
>>
>>
>>
>>Victor.
>>
>>
>>
>> PS: Why don't you offer your customers a "proprietary" plugin
>>architecture so that they can enjoy what users of different
software
>>get as part of the basic package? Why not stop blaming Microsoft
for
>>the shortcomings in your product? Forget about Microsoft and give
>>Vegas users the tools to start working like the "pros". Then, and
only
>>then, will you have the right to call Vegas "PRO" without blushing.
>>
>>
>>
>>
>>
>>
>>Peter Haller wrote:
>>>>???
>>>>
>>>>We don't support VST. We only support DirectShow plugins.
>>>>
>>>>If not talking about how others do automation is a lie, then so
be
>>>>it. I am a liar. We don't support VST, and have no plans to.
>>>>
>>>>The question was about Vegas supporting automation. Just told it
the
>>>>way it is. Vegas does not use a plugin model that supports
>>automation
>>>>today. I never implied that it could not be done with other
>>>>software.
>>>>
>>>>Yes, Nuendo can automate VST filters. Nuendo cannot automate
generic
>>>>DirectShow filters either. If they are automating DirectShow
>>filters,
>>>>then they are using a proprietary interface to do so. Cakewalk
did
>>>>this as well. Unfortunatly, only plugins that support the
>>proprietary
>>>>interfaces can be automated.
>>>>
>>>>Have you actually automated a DirectShow filter with Neundo? If
so,
>>>>which filters? If they are doing it I will the first to admit
this.
>>I
>>>>will in fact go and order a license of Neundo today so I can see
>>what
>>>>it is they are actually doing.
>>>>
>>>>DirectShow plugins don't support automation in a standard way
>>>>today/now/at this moment. DirectX8 adds the proposed spec we sent
>>out
>>>>to all vendors about 3 years ago. MS has adopted a version of
what
>>we
>>>>proposed and it is part of the DirectX8 Beta. Cakewalk has also
>>>>adopted a version of our original spec.
>>>>
>>>>Peter
>>>>
>>>>
>>>>
>>>>Victor Harriman wrote:
>>>>>>This is the type of lie that is unnecessary and offensive,
because
>>>>it
>>>>>>assumes Vegas users are stupid morons who don't know what's
going
>>>>on
>>>>>>out there. Why not be honest and say: "Listen, guys. Vegas
doesn't
>>>>>>have the feature as of now, but we are looking to integrate it
in
>>a
>>>>>>future release". That would be honest and respectful. But, no.
As
>>>>>>always, Sonic Foundry just feeds a humongous lie to everyone.
>>Well,
>>>>>>surprise... Not everyone here is a moron! How come standard
>>is
>>>>>>being proposed - it is still in beta-">>, and software like
>>>>>>Steinberg's Nuendo has it from the beginning?
>>>>>>When Peter writes of
>>>>>>DirectX8 beta - defines the interfaces to permit parameter
>>>>automation
>>>>>>of plugins. We actually defined this a few years ago and have
been
>>>>>>waiting for MS and others in the industry to adopt a standard
for
>>>>>>DirectShow plugins. Now that a standard is being
proposed...">>,
>>he
>>>>is
>>>>>>just trying to MISLEAD (read: LIE) people into believing plugin
>>>>>>parameter automation is not possible under Windows with
anything
>>>>other
>>>>>>than DirectX8. Total lie. Unnecessary lie. Need proof? Nuendo
>>>>works
>>>>>>under directX6 and has total parameter automation of both
DirectX
>>>>and
>>>>>>VST plugins. It is there, on page 218 of the manual...
>>>>>>
>>>>>>However, I'm sure some stupid moron here (Sonic Foundry is
>>>>partially
>>>>>>right in that assessment) will come out insulting me and making
>>>>>>himself look like the fool he is by defending SonicFoundry from
>>the
>>>>>>"unwarranted attack" of some "bad" guy like me!!!!
>>>>>>
>>>>>>
>>>>>>Victor.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>Peter Haller wrote:
>>>>>>>>Absolutley.
>>>>>>>>
>>>>>>>>The latest version of DirectShow - part of DirectX8 beta -
>>>>defines
>>>>>>>>the interfaces to permit parameter automation of plugins. We
>>>>>>actually
>>>>>>>>defined this a few years ago and have been waiting for MS and
>>>>others
>>>>>>>>in the industry to adopt a standard for DirectShow plugins.
Now
>>>>that
>>>>>>>>a standard is being proposed - it is still in beta - we will
be
>>>>>>>>looking at integrating this into our products.
>>>>>>>>
>>>>>>>>Peter
>>>>>>>>
>>>>>>>>
>>>>>>>>Race Machine wrote:
>>>>>>>>>>Have you guys been looking into automation of any kind. I
>>>>>>>>>>am particularly interested in the development of fx
>>>>>>>>>>parameter automation, and not just volumes... To have a
>>>>>>>>>>delay that slowly introduces more feedback is a beautiful
>>>>>>>>>>thing. The only place I have seen this idea is with
>>>>>>>>>>Fxpansions forcoming VST Adapter Sound Designers Edition,
bgc wrote on 7/12/2000, 3:20 PM
Which days are you going to be at AES in LA?
darr wrote on 7/12/2000, 3:25 PM
I will be there as well as a matter of fact.

Brett Crockett wrote:
>>Which days are you going to be at AES in LA?
pwppch wrote on 7/12/2000, 3:37 PM
I believe I answered the spirit of the original question as it
pertains to Vegas - which is after all the point of these forums.

You don't agree. Fine. I will leave it at that.

But please, keep it flying and complaining and pointing out what you
believe to be Sonic Foundry's and my personal short commings. It does
no harm to Sonic Foundry, and I can ignore you if I want.


Peter
pwppch wrote on 7/12/2000, 3:52 PM
>>I remember early vegas when it would crash like hell if you tried
to
>>sync it...I would continuously call tech support, and they would
>>say"no there are no updates planned, and there is no sync problem...
>>" then AMAZINGLY one day about 4 hours after another call about the
>>same problem, after being told the same "information", there was a
>>vegas update which stated specifically that it fixed the sync
issue.
>>LAME

Yes, that is Lame.

The only defense I can offer is that the bug you are speaking about
was a known issue to engineering. I personally fixed that bug. I wish
we would have spotted it before we shipped. Took a lot of deserved
grief on that one.

Tech support didn't know about it. Why? I don't know. Perhaps they
asked the wrong engineer. Perhaps engineering didn't let tech support
know. We are working better with tech support so they are aware of
known issues or who to ask, but sometimes things don't work out the
way we want.

This is why I spend time in the forums. I don't hear about every tech
support call that comes into Sonic Foundry and the particular tech
support guy may or may not know that they should contact engineering
on an issue.

We are not perfect, but we are getting better.

At least the bug was fixed.

Peter

PipelineAudio wrote on 7/12/2000, 3:54 PM


>> PS: Why don't you offer your customers a "proprietary" plugin
>>architecture so that they can enjoy what users of different
software
>>get as part of the basic package? Why not stop blaming Microsoft
for
>>the shortcomings in your product? Forget about Microsoft and give
>>Vegas users the tools to start working like the "pros". Then, and
only
>>then, will you have the right to call Vegas "PRO" without blushing.

I was just about to suggest this...Steinberg has VST, which you have
so So SO arrogantly decided we dont need, so how about a sonic
foundry plug in setup?

And please, you guys have been way too innovative in the past to let
Microsoft's limitations lead you by the nose, so why dont you start
cracking some of the problems(especially sound card functionality)
that is a problem in the windows interface, Im sure there is a way
around it....and by the way


PLEASE PLEASE PLEASE, a thousand pleases:

Try like hell, use your marketing power, whatever. to get Bomb
Factory to code their UNREAL plugins to direct x or something usable
in Vegas

http://www.bombfactory.com/

check it out...this stuff RULES
PipelineAudio wrote on 7/12/2000, 4:01 PM


>>Yes, that is Lame.
>>
>>The only defense I can offer is that the bug you are speaking about
>>was a known issue to engineering. I personally fixed that bug. I
wish
>>we would have spotted it before we shipped. Took a lot of deserved
>>grief on that one.
>>
>>
>>We are not perfect, but we are getting better.
>>
>>At least the bug was fixed.
>>
>>Peter

Youre a good sport Peter, and thanks for all your personal help on
sync since vegas first came out.

I hope you saw my recent post on suggestions/fixes

post # 2428 in the Vegas forum
pwppch wrote on 7/12/2000, 4:29 PM
>>I was just about to suggest this...Steinberg has VST, which you
have
>>so So SO arrogantly decided we dont need, so how about a sonic
>>foundry plug in setup?

We didn't decide you didn't need this. I have said this before. VST
is proprietary to Stienberg. We have no control or say over any
aspect of it. We promote standards, this is the hardline we have
taken. Will this policy change? I don't know. It is not like we are
unaware of the VST or ASIO technologies.

Are the VST or ASIO technologies superior? That is debatable.

We have always been upfront about not supporting VST or ASIO. We
never misled or stated any promises. The exclusion of VST and ASIO is
a business choice. To date, it has not hurt out business.

>>And please, you guys have been way too innovative in the past to
let
>>Microsoft's limitations lead you by the nose, so why dont you start
>>cracking some of the problems(especially sound card functionality)
>>that is a problem in the windows interface, Im sure there is a way
>>around it....and by the way

I agree. We have tried - as Cakewalk has - to promote standards for
Windows applications using Microsoft as the controlling entity. This
has not always worked.

As far as the ASIO and VST issues of features compared to DirectX and
Wave: Both are of high priority. If that sounds like a cop out, well
I have nothing more that I can say. We are painfully aware of the
situation. We are not arrogantly sitting by and ignoring the problems.

>>Try like hell, use your marketing power, whatever. to get Bomb
>>Factory to code their UNREAL plugins to direct x or something
usable
>>in Vegas
>>

I will look at it.

Peter

pwppch wrote on 7/12/2000, 4:33 PM
>>Youre a good sport Peter, and thanks for all your personal help on
>>sync since vegas first came out.
>>

Good sport or not, I wrote a ton of the code in Vegas (and ACID).
Sync and anything hardware related has been my nightmare since day
one on the job. I believe that the direction Vegas is taking is a
good one. Can't wait until we are at rev 5! As the saying goes around here , "Vegas 2 sucks less than Vegas 1." (And this is a quote from the biggest cheese around Sonic Foundry.) >>I hope you saw my recent post on suggestions/fixes >> >>post # 2428 in the Vegas forum Just responded... Peter
User-9871 wrote on 7/12/2000, 7:52 PM
Sorry, Brett, but I'm not going to AES in LA. To be honest with you, I
don't even know when it is taking place. But I'm here in NY, anytime
you or anyone else may feel the urge to see me.

Eight is nothing, but a zero with a tight belt...




Brett Crockett wrote:
>>Which days are you going to be at AES in LA?
User-9871 wrote on 7/12/2000, 8:38 PM
Yes, Peter. You can ignore me.
What you can't ignore is the truth: you, as an employee of
SonicFoundry, will shamelessly lie to your customers as needed. You
have done it in the past and will certainly do it in the future. Just
take a look at your answer to Aaron Carey's statement (Post 2464);
what a transparent lie. The guy calls tech support SEVERAL TIMES, tech
support tells him his problem doesn't really exist. Tech support
doesn't know what engineering is doing, engineering doesn't comunicate
with tech support. You are way too busy writing the code, the place is
a mess and nobody has fed the ostrich in 67 days. Suddenly, a bug
nobody (not even tech support) knew existed anywhere but in Aaron's
head, gets a fix!!!
What a transparent lie...

Want another example? From today? (Be warned: this will make it a gran
total of 3 LIES in a day! So, if you have a weak heart, please, stop
reading right now...)

Quotes from your own post (2468):

1. "Are the VST or ASIO technologies superior? That is debatable..."

When you ask the question "Are the VST or ASIO technologies superior?
That is debatable.", you forget (very conveniently, once again) to end
the question. Superior to what? To nothing, because that's exactly
what you give your customers when it comes to PLUGIN PARAMETER
AUTOMATION (the topic that started it all) and a PLUGIN ARCHITECTURE.
Nothing. Zero. NADA. Denials.

Now you even bring ASIO into the argument. You should be a little
smarter than that. ASIO is at present the ONLY working solution to
latency problems in Windows. No ASIO protocol translates into latency
nightmares. THAT'S EXACTLY THE REASON YOU CAN'T OFFER PUNCH IN/OUT ON
THE FLY, a BASIC requirement of professional studio recording. But you
will lie your way out of it when confronted with the issue.


2. "We have always been upfront about not supporting VST or ASIO. We
never misled or stated any promises. The exclusion of VST and ASIO is
a business choice. To date, it has not hurt out business..."

I agree. I hasn't hurt your business. IT HAS HURT YOUR CUSTOMERS,
because they are condemned to work in a semi-professional environment,
where make-shift solutions are the order of the day.
How can you explain giving your customers NOTHING instead of
SOMETHING? Are you going to have the balls to lie once again and say
that VST is not good, doesn't work or doesn't even exist?


Shame on you.


Victor.






Peter Haller wrote:
>>I believe I answered the spirit of the original question as it
>>pertains to Vegas - which is after all the point of these forums.
>>
>>You don't agree. Fine. I will leave it at that.
>>
>>But please, keep it flying and complaining and pointing out what you
>>believe to be Sonic Foundry's and my personal short commings. It
does
>>no harm to Sonic Foundry, and I can ignore you if I want.
>>
>>
>>Peter
>>
georgeski wrote on 7/12/2000, 9:14 PM

On an alternative note....as a band-aid fix, for using vst plugins in
vegas, has anyone considered using the vst adapter 2.0. This product
acts as a container for vst plugins in a directshow environment.
Works good for me.
George
Open Doors
darr wrote on 7/12/2000, 10:49 PM
Yes george we are using it as well and it is no diff than other
programs we use that are vst ready.I will say though I preffer the dx
plugins alot better than the vst.Vst does have some good drum
replacers though.Yes it does work flawless for us.This is the answer
for folks who MUST have vst.
happy mixing...:-)

George Krzyzewski wrote:
>>
>>On an alternative note....as a band-aid fix, for using vst plugins
in
>>vegas, has anyone considered using the vst adapter 2.0. This
product
>>acts as a container for vst plugins in a directshow environment.
>>Works good for me.
>>George
>>Open Doors
PipelineAudio wrote on 7/13/2000, 12:53 AM


Peter Haller wrote:
>>We didn't decide you didn't need this. I have said this before. VST
>>is proprietary to Stienberg. We have no control or say over any
>>aspect of it. We promote standards, this is the hardline we have
>>taken. Will this policy change? I don't know. It is not like we are
>>unaware of the VST or ASIO technologies.
>>

Well thanks for trying to promote standards, I certainly dont need
another Sony PCM F1 or New England Digital System! Proprietary stuff
that goes quickly away into the night sucks, but if there is no good
alternative, maybe you should make your own standard, propose it to
AES, and take the lead in this stuff

>>Are the VST or ASIO technologies superior? That is debatable.

Who cares? all I know is that the prosoniq Dynasone is VST only!
And what gives with Hyperprism not making the Ionizer plug available
to PC users? Can you ask them?

>>>>Try like hell, use your marketing power, whatever. to get Bomb
>>>>Factory to code their UNREAL plugins to direct x or something
>>usable
>>>>in Vegas
>>>>
>>
>>I will look at it.
>>
>>Peter
>>
>>

I had a real LA-2A and a real UREI 1178 at Vintage Recorders, and
while bombfactory's virtual versions of these two compressors are not
exactly the same, I have used them on a mac running pro-tools and I
can tell you they are mouth watering must haves in their own right!
PipelineAudio wrote on 7/13/2000, 12:57 AM


Peter Haller wrote:

>>As the saying goes around here , "Vegas 2 sucks less than Vegas 1."
>>(And this is a quote from the biggest cheese around Sonic Foundry.)
>>

Glad to see that you guys are just as serious as we are!

Ive got an LA 4 here with a shaky threshold pot and the saying here
is "dont touch the LA 4, don't look at the LA 4, don't even THINK
about the LA 4...ignore the toothpick I have stuck in that control!"
PipelineAudio wrote on 7/13/2000, 1:03 AM


Victor Harriman wrote:
>>Yes, Peter. You can ignore me.
>>What you can't ignore is the truth: you, as an employee of
>>SonicFoundry, will shamelessly lie to your customers as needed. You
>>have done it in the past and will certainly do it in the future.
Just
>>take a look at your answer to Aaron Carey's statement (Post 2464);
>>what a transparent lie. The guy calls tech support SEVERAL TIMES,
tech
>>support tells him his problem doesn't really exist. Tech support
>>doesn't know what engineering is doing, engineering doesn't
comunicate
>>with tech support. You are way too busy writing the code, the place
is
>>a mess and nobody has fed the ostrich in 67 days. Suddenly, a bug
>>nobody (not even tech support) knew existed anywhere but in Aaron's
>>head, gets a fix!!!


Victor you arent by any chance a secret codename of Fletcher, from
Mercenary Audio are you?

That hard-ass attitude, could only be his or mine! And I have
mellowed a lot lately, unless some knucklehead tells me that his
Mackie/ADAT/Rode NT-1 combo is just as good as a SSL/Studer/Nuemann
combo ( which actually happens all too often)