I was watching a commercial with the American Kennel Club, and I seen the dogs walking backwards, forwards and backwards again. How do you that effect someone going backwards. Thanks in advance.
Cervana, I was going to post a question about backward video but thought I would latch on to yours because it's relevant.
I was experimenting with this last night and placed a short video clip onto the time line. I trimmed a few seconds off the lead and about 60 seconds off the tail, leaving about 90 seconds of clip to play with. I applied the velocity envelope (right click over the image and select from pull down) then I dragged the envelope all the way down to the bottom to give reverse play at normal speed.
But when playing back the clip, it includes the bits that I had previously cut. If I remove the velocity envelope and play back again, only the frames remaining on the timeline are played.
I am new to vegas, only been on board for a week, so perhaps I am missing a 'switch' or something.
Hiyah Al !. .this is gonna get real confusing . . and quickly too!
Try taking the clip and doing the reverse thing FIRST. Now either render to new track OR do your time edit AFTER you've put in the reverse. - I think you need to do this first then come back. Otherwise I'll start loosing the plot too . . I had this some time back . .It isn't that it can't be done, but explaining this over the Internet is . . a tad frustrating - yeah? My advice, whenever I'm in doubt about an FX I'm trying out, is to do things stage by stage. AT each stage test a Render to New Track and then proceed from there. This has helped me understand more fully the virtues of this fab NLE. Look, as a clue don't forget that, that which you see on the T/L is in fact are representation of the original clip you originally captured - yeah? SO, anything that you do to this clip, will be re-acted when you do something new . . I'm gonna stop now otherwise I'll confuse you and myself further . . You'll get there . . promise . . either forwards, backwards UP or down . . ;-)
I already tried reverse first before time edit. That was even more confusing because I ended up with only the bits I had cut out playing in reverse. I got round the problem by doing what you suggested only in reverse order.
Now it is getting confusing!!!
What I mean is, I did the time edit so I ended up with a 90 seconds clip on the timeline. Then I rendered it then reversed it. This worked fine but I'm glad it was only 90 seconds.
Alan,
When you pull the envelope all the way down it goes beyond -100%. But your event remains the same length. Vegas will then try to play more than your edit, to make up for the discrepancy. If you rightclick the point you'll have the option to type an exact value - or select 100% Reverse. Then Vegas will play the exact edit - reversed, provided you have a flat envelope.
A good idea for reversing is to make sure that the frame you want to see first is located at the exact point on the timeline where you want to see it. Vegas is not playing what's on the timeline. It is playing what's in the file, in the direction abd speed you're set. The bit on the timeline is just an indicator as to how long it should go on playing.
Tor
In other words, since you're playing the clip backwards, start at the END ... the last frame of the clip that you want to see, since this is where it should start when playing backwards. For example, say your clip shows the second hand of a clock going past 2, 3, 4, 5, 6, 7, 8 and you want to show it going from 6 to 4 backwards. 6 is where you want to start, but in the original clip it appears last in the section you want to use. Trim the clip to start at 6, or more accurately, at the last frame of 6, just before 7 starts. You'll now see 7, 8 on the timeline, which seems odd and wrong and backwards, but backwards is where we're going! Add the velocity envelope and set to -100%. You'll now see 6, 5 on the timeline. Drag the end of the event out to the right until you see 6, 5, 4. Now you've got what you want, backwards, without any intermediate rendering step.