Comments

RafalK wrote on 2/5/2004, 2:49 PM
Drag the velocity envelope to a negative value
AlanC wrote on 2/6/2004, 1:13 AM
Cervana, I was going to post a question about backward video but thought I would latch on to yours because it's relevant.

I was experimenting with this last night and placed a short video clip onto the time line. I trimmed a few seconds off the lead and about 60 seconds off the tail, leaving about 90 seconds of clip to play with. I applied the velocity envelope (right click over the image and select from pull down) then I dragged the envelope all the way down to the bottom to give reverse play at normal speed.

But when playing back the clip, it includes the bits that I had previously cut. If I remove the velocity envelope and play back again, only the frames remaining on the timeline are played.

I am new to vegas, only been on board for a week, so perhaps I am missing a 'switch' or something.

Al
Grazie wrote on 2/6/2004, 1:26 AM
Hiyah Al !. .this is gonna get real confusing . . and quickly too!

Try taking the clip and doing the reverse thing FIRST. Now either render to new track OR do your time edit AFTER you've put in the reverse. - I think you need to do this first then come back. Otherwise I'll start loosing the plot too . . I had this some time back . .It isn't that it can't be done, but explaining this over the Internet is . . a tad frustrating - yeah? My advice, whenever I'm in doubt about an FX I'm trying out, is to do things stage by stage. AT each stage test a Render to New Track and then proceed from there. This has helped me understand more fully the virtues of this fab NLE. Look, as a clue don't forget that, that which you see on the T/L is in fact are representation of the original clip you originally captured - yeah? SO, anything that you do to this clip, will be re-acted when you do something new . . I'm gonna stop now otherwise I'll confuse you and myself further . . You'll get there . . promise . . either forwards, backwards UP or down . . ;-)

Grazie
AlanC wrote on 2/6/2004, 1:45 AM
eizarG sknahT

I already tried reverse first before time edit. That was even more confusing because I ended up with only the bits I had cut out playing in reverse. I got round the problem by doing what you suggested only in reverse order.

Now it is getting confusing!!!

What I mean is, I did the time edit so I ended up with a 90 seconds clip on the timeline. Then I rendered it then reversed it. This worked fine but I'm glad it was only 90 seconds.

nalA
Grazie wrote on 2/6/2004, 2:06 AM

eizarG

sdrageR

,ffuts sdrawrof dna esrever fo dlrow egnarts siht ni neve ecnatsissa fo eb ot dalg ,lA

.. gnihgual llits m'I
AlanC wrote on 2/6/2004, 3:10 AM
eizarG

tuo taht erugif dluow uoy fi erus t'nsaw I

!ecaf sydobemos no elims a tup dluoc I dalG

nalA
AlanC wrote on 2/6/2004, 3:44 AM
nalA


.ypoc a tnaw uoy fi uoy ot ti dnes ll'I


.uoy rof siht od lliw taht gorp elttil a etorw tsuJ


eizarG olleH
TorS wrote on 2/6/2004, 3:54 AM
Alan,
When you pull the envelope all the way down it goes beyond -100%. But your event remains the same length. Vegas will then try to play more than your edit, to make up for the discrepancy. If you rightclick the point you'll have the option to type an exact value - or select 100% Reverse. Then Vegas will play the exact edit - reversed, provided you have a flat envelope.

A good idea for reversing is to make sure that the frame you want to see first is located at the exact point on the timeline where you want to see it. Vegas is not playing what's on the timeline. It is playing what's in the file, in the direction abd speed you're set. The bit on the timeline is just an indicator as to how long it should go on playing.
Tor
AlanC wrote on 2/6/2004, 4:06 AM
Tor,

Thanks very much for that. It does make a lot of sense so I will try it tonight.

I have been working with a flat envelope but just for the fun of it, I will also try varying the speed through the clip .

That should cause me (or Vegas) even more confusion.

Alan
Chienworks wrote on 2/6/2004, 4:32 AM
In other words, since you're playing the clip backwards, start at the END ... the last frame of the clip that you want to see, since this is where it should start when playing backwards. For example, say your clip shows the second hand of a clock going past 2, 3, 4, 5, 6, 7, 8 and you want to show it going from 6 to 4 backwards. 6 is where you want to start, but in the original clip it appears last in the section you want to use. Trim the clip to start at 6, or more accurately, at the last frame of 6, just before 7 starts. You'll now see 7, 8 on the timeline, which seems odd and wrong and backwards, but backwards is where we're going! Add the velocity envelope and set to -100%. You'll now see 6, 5 on the timeline. Drag the end of the event out to the right until you see 6, 5, 4. Now you've got what you want, backwards, without any intermediate rendering step.
AlanC wrote on 2/6/2004, 4:37 AM
Chienworks, thanks for that further information.

This wasn't even my post but it looks like it was worthwhile getting involved.

I wonder if it has helped cervana?
berenberen wrote on 2/6/2004, 7:53 AM
Kelly: You explained that beautifully. Thank you.
cervama wrote on 2/10/2004, 9:43 AM
Thanks everyone for the input, specially the backward typing you spend to type. I guess I'm still confused, how you do this. Thanks again.