Balance Indivisual Audio Clips in Vegas?

i c e wrote on 3/23/2009, 12:52 PM
Hi,
I am trying to figure out if there is any way for me to balance a clip of audio that I recorded with my camcorder. The source of the sound was closer to the left side of the camcorder so it doesn't sound right.

Is there any way for me to counter balance the clip so that it sounds even in both speakers?

I can see in vegas that it is regognizing both L and R in the same track but don't know how to indivisually edit them.

thanks for any help,

ice

PS: What would we do with out coffee? I am wondering if I should mention the profound impact of the ten+ plus cups of coffee that I drink a day in the credits of my videos, what do you guys think?
Does any one else feel this way?

Comments

rs170a wrote on 3/23/2009, 1:05 PM
All you need to do is to slide the Pan control in the track header area as desired to balance the sound.
If you only want/need a mono track, right-click the audio event, select Channels - Combine and then adjust the Pan control.


Mike
John_Cline wrote on 3/23/2009, 1:59 PM
I never have developed a taste for coffee, but I do drink at least one two-liter bottle of Mountain Dew each day.
jazzmaster wrote on 3/23/2009, 2:31 PM
I'm no doctor, but I play one on this forum. John, that makes you a good candidate for Type II diabetes.
John_Cline wrote on 3/23/2009, 3:01 PM
Yeah, I'm a candidate for all kinds of things.
kentwolf wrote on 3/23/2009, 3:21 PM
You could, right click, Open Copy In Sound Forge, mix both channels to mono, then re-split them, to stereo.
PeterWright wrote on 3/23/2009, 7:03 PM
Another way is to duplicate the track or copy of the event on an adjacent track, make one event Left only (Right click/Channels) and the other Right only, then do your balance.
TorS wrote on 3/24/2009, 12:01 AM
I get this problem all the time: The action takes place at one end of the bed and all the breathing goes on at the other ... (sorry, I had to)

Of all the very good suggestions you've got (that of Peter Wright is the one I'd use most times) I think kentwolf's is closest to the problem at hand. You said the source of the sound was closer to the left side. This tells me you would have wanted it in front. So the mono solution or the mono split to stereo is best for you. If you don't have Sound Forge, do the channels/combine thing and forget about the stereo.

If there is nothing or even unwanted noise in the right channel, select channels/left only.
If it's a voice track (one person speaking) you are better off in mono in any case.

Tor
farss wrote on 3/24/2009, 12:59 AM
For this aspect of audio I cannot think of anything you can do in SF that you cannot do in Vegas. In fact it's easier to do in Vegas!

Generally dialogue should be in the middle channel. For a stereo mix that means the same in both channels, even if the talent walks off out of frame their voice shouldn't. I'm not entirely certain of the reasoning behind this, it seems to work OK if there's no vision??

Combing the two channels is probably the best approach, then use the pan slider in the track header if you really must pan them, you can add a pan envelope as well. It's also worth RClicking that pan pot as Vegas offers a number of options, Constant Power will prevent getting into problems as the default pan adds gain and you could end up clipping.

If the speech is mostly in one channel only, then selecting just that channel may help cut back on background noise. If the speech is wandering between channels then just combine them unless you want to spend time futzing around.

Bob.
i c e wrote on 3/26/2009, 7:19 AM
Thanks a lot gang,

Sure appreciate all the advise. A couple of good options here. Also, I found that you can add a non real time effect and put a 'pan' effect on then move it a little to one side to balance the audio.


thanks a million,


ice