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jetdv wrote on 7/14/2014, 1:20 PM
RenderArgs args = new RenderArgs();
args.OutputFile = fileName;
args.RenderTemplate = rndrTemplate;
args.Start = start;
args.Length = length;
args.IncludeMarkers = IncMarkers;
args.StretchToFill = SetStretch;

RenderStatus status = Vegas.Render(args);
Yep wrote on 7/14/2014, 11:00 PM
Thanks for trying to help jetdv - but I'm not really sure what to do with what you posted. I tried saving it as a .js file in the script menu folder, but it returned an error when I tried to run it - so obviously that wasn't the right thing to do. Can you elaborate a little bit?

Apologies for my ignorance but I'm pretty new to Vegas and a complete novice when it comes to scripting.
jetdv wrote on 7/15/2014, 9:25 AM
You would replace the rendering command in your script with the extended rendering options shown here. I thought you were looking for the proper commands to render and include the markers. I did not realize you were looking for a full script to do this.
Yep wrote on 7/15/2014, 6:08 PM
Ah OK - no problem - I will try that. I wasn't necessarily looking for a complete script. Anything that would allow me to include the markers in a batch render would be fine. I'll report back once I've had a chance to play around with it.

Thanks again for your help ;)