Comments

Chienworks wrote on 7/5/2002, 4:22 PM
Probably the most important reason to keep quantize to frames on is to make sure that the field order is preserved properly. If you get an event off by half a frame, it can end up combining splitting the fields and combining them into frames with fields from neighboring frames. Since the player will still try to interpret the file in the original field order, you may end up playing fields in this sort of order ... 1 3 2 5 4 7 6 9 8 ... etc. That could cause some rather nasty jumpiness.
SonyDennis wrote on 7/6/2002, 7:45 PM
Chienworks:

> Probably the most important reason to keep quantize to frames on is to make sure that the field order is preserved properly.

Vegas should never allow this to happen, unless you're media properties are not set right. Because it knows the field order and other properties, it will wait until and entire frame time has slipped before jumping a frame. Field order problems should therefore not occur.

///d@
HPV wrote on 7/6/2002, 8:41 PM
. Because it knows the field order and other properties, it will wait until and entire frame time has slipped before jumping a frame.
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Why the new quantize to frames feature in Version 3 then ?

Craig H.