Big test (and performance/bug report) comparing VP22 to VP 19

jonnymomovies wrote on 8/2/2024, 1:17 AM

Hello, and thank you for reading. This post describes several issues (both bugs and performance lower than expected) that I have discovered so far in using VP22. It's a long (and very thorough) post, but my hope is that I can come out of this with better future results, and the devs can hopefully glean some knowledge using a real-world example and make some improvements.

Disclaimer. These are my tests and my results with documentation. I hope/believe that there could easily be something I am missing and if I sound sad it's because I was hoping for BIG gains using the new VP22 engine. I am not here to trash VP22 or VP in general. I am here to provide tested feedback and to learn what I could do better on in settings.

First. the scenario.

COMPUTER SPECS (consistent throughout ALL tests referenced in this post):

CPU: Intel core i7 4790K @ 4.0 GHZ

GPU: ASUS RTX 4070 Ti SUPER w 16 GB VRAM on latest NVIDIA Studio driver

16 GB system RAM

Windows 10

Project files (original OOC and proxy files) on a very new Crucial SSD, rendered to an internal NVME SSD (not same SSD as program install or Windows install)

QSV is off in settings (and renders were all HEVC using NVENC, no QSV) to make sure that I lean on the GPU (strongest part of my system) and can be sure I am not "confusing" anything. Trying to isolate GPU performance as an aid to Vegas.

For context, this project was filmed in 10-bit HEVC. Filmed in 6K "open gate" (3:2) on a Panasonic S5iiX using VLog at 29.976 fps.

The following details about the edit are provided for analysis by devs and other users to help with troubleshooting/performance improvements, but I am NOT looking to fight about whether my methods for the edit are how everyone else would do it in terms of STYLE (tips are of course welcome but the real point here is to show what I have discovered about VP22 vs VP 19 in terms of performance and bugs and can show empirically).

The edit:

For edit, I cropped to from the original 3:2 open gate down to a 17:9 image (to get full side to side stage coverage) using "Pan/Crop," added a lightly-applied Sharpen (because even at stopped down and high res, far away people in a high-detail scene benefitted from it), and had two identical video tracks but one was stacked on top of the other, very slightly offset horizontally by a couple pixels with some Bezier masking added (why is a long story). I knew this would result in a 16:9 render with very slight letterboxing on the top and bottom, and this was intentional. I placed a solid color (black) underneath the video tracks in order to totally ensure that my crops (in case I decided to reframe later, which I never ended up wanting or needing to do as I remained happy with the crop result) would always have the same consistent black borders on top and bottom. Whether or not this was strictly necessary is not really relevant, but I am posting this fact for FULL disclosure to aid in analysis of results. There were also many text items on the very top track of the project to demarcate sections of the show. Simple text, nothing fancy, no effects on the text.

In order to achieve the desired look but save on processing power, I went into the Color Grading panel on the original source track, used an input LUT designed for VLog cameras, and added a store-bought Look LUT on the back end as well. Once I got that pretty much how I wanted the project to look, I exported those settings as a Custom "Look LUT," then turned off color grading on the source tracks, then applied my newly made LUT (saved of course in .cube format) to the Video Bus only. Last step in this regard after much time staring at it editing cuts/transitions (but before rendering) was to also add a slight curves adjustment to the Master Video track (or bus, however you want to call it). So to be clear and to sum up, when editing and rendering:

- NO Color Grading was on the two source tracks (remember I turned it all off on the source track(s) after creating the LUT I applied to the master), only sharpen (and some Bezier masking on the top copy in addition to it being shifted horizontally by a couple pixels, to mask a couple teeny tiny flashy dots in a couple places caused by venue lighting).

The render(s):

- Renders (in both VP19 and VP22) were done using the HEVC NVENC template, at 3840 x 2160 @29.976 fps, "high quality" profile, full-resolution render quality "Best," Rec.709, Limited, VBR highest 40,000,000, average 30,000,000, 320 kbps AAC for audio.

I always wanted to use NVENC either way to (theoretically) leverage what SHOULD be the massive power of this RTX 4070 Ti Super. I honestly would rather render to h264 AVC (still using NVENC), BUT the only template Vegas has that puts out 10-bit is HEVC, and I also didn't want the file size to be completely ridiculous (it is a LONG show that is going to end up on Vimeo). The full show at these rates will be about a 27 HOUR render. I can only imagine what it would be if using H264.

After having previously (last week) done several versions of the exact same material/ same render settings on VP19 in order to test the effects of different options like "legacy GPU rendering" on/off, and then (today)hoping to achieve faster renders with my RTX 4070 Ti Super, but with the hoped-for benefits of VP22 as described (one of the MAIN reasons I upgraded to VP22 was the described engine/render/playback improvements, particularly for NVENC renders and for editing playback of HEVC, which this project was both shot and rendered in), and screenshotting the results (performance, specs like render time, CPU usage, memory usage, average FPS, render times, etc) today after installing VP22, I did the following:

- made a copy of the project to test with VP 22, and got all my program settings for VP22 to match how they were in VP 19

- I rendered the same exact material with the exact same render settings in VP 22 with the intent of seeing whether Vegas Pro 22 really is significantly faster as advertised due to the new engine.

Here are my conclusions, and ALSO a couple bugs/performance issues I have noticed about VP22 as compared to VP19.

Conclusion 1: no noticeable increase in playback performance while editing. It's that simple. It still struggles. It struggles at Preview quality: half and full, and it struggles HARD when preview is set to Good (half or full). Just like it did in VP 19. I know that 10-bit HEVC is a lot to ask, but with a RTX 4070 Ti Super (yes I know my CPU is a little dated but not THAT bad), i figured at the very least that VP 22 would struggle less than VP19, being that is supposed to be a strong point of VP22's new engine/decoders.. It was the same. Like, the exact same. If there was any improvement it is not detectable. Color grading off...still struggles. In VP22 just like in VP19.

I have "enable experimental HEVC" on in VP22 (is that a mistake?), and I of course have the 4070 selected for GPU rendering, optimization on, all that. And in my NVIDIA control panel, it is set up correctly there too. And I even went into Task Manager (in both my VP19 and VP 22 tests) and made sure Vegas was set to High Priority, and had no other apps running during any of these tests.

Conclusion 2: VP 22 is only very slightly better than VP19 when rendering HEVC using NVENC with all settings the same.

All tests were renders of a 2 minute 6 second clip of the exact same thing with the exact same settings.
Results of VP 19 test, only difference between these two renders depicted in the picture (both in VP 19) being trying legacy HEVC on and then off:

https://drive.google.com/file/d/1QpMyuw_IIBVXFNl3D8lH0Vn-lxJi-cG1/view?usp=sharing

Result of the same exact material and render setting in VP22 (but in VP22 there doesn't appear to be anything to try in regards to "legacy HEVC, however, I did have "enable experimental HEVC" on):

https://drive.google.com/file/d/1EZHz26Zuwznm7oYYBoJBqOrSBBveX3_i/view?usp=sharing

As you can see, the render time is very very similar. Not exactly the big speed upgrade I hoped for with the new engine. About the only benefit I can see from this test (and to be fair that slight reduction in render time might be solely attributable to the fact that I accidentally rendered a selection that was one second shorter at 2 minutes 5 seconds of material as opposed to the 2 minutes 6 seconds in VP 19 version) is that it was about 0.25 to 0.5 fps faster average. But in all cases it was around 2-3 fps average speed.

Also note: in VP19, Legacy HEVC off used slightly more CPU but way less disk usage (no idea why) than legacy HEVC on. Legacy ON was roughly 2-3 minutes faster but still took about 10 times as long to render as the length of the file.

And note that VP 22 did not fare much better in render time...slightly better than VP19 with "legacy HEVC" on, by about 2 minutes 20 seconds total improvement, but not a huge upgrade. Still over 20 minutes to render a 2 minute file.

Here is the Media Info showing, and I guess, comparing (although they are basically identical files, with one BIG caveat discussed below in another conclusion, see my immediate reply post about "conclusion 5") the file outputs resulting from rendering in VP19 (with legacy HEVC ON), and rendering in VP22 (experimental HEVC enabled):

https://drive.google.com/file/d/1TLFODT8oNiq9WK4WTAQf5O8lXgUC4b6x/view?usp=sharing

Conclusion 3 (bug report): VP22 has a bug in preview (NOT present in VP19), but will thankfully render without the bug.

See links just below this conclusion for evidence. I show it happening in VP22, but NOT happening in VP 19.

In VP 19, my 17:9 crop (in edit) shows properly at all levels of preview, and it renders as expected... 16:9 file with slight letterbox on top and bottom as intended/expected. In VP 22, the preview, IF set to "Preview" quality, distorts the image. Maybe distort is not the right word, but as you can see, it displays the content with SIDE letterboxes and fills from top to bottom (not correct!), but I found that when you change the preview quality to "Good" it thankfully fixes itself (reminder, there IS supposed to be slight letterboxing on top and bottom because the crop is 17:9 but the project/render are both 16:9)... whereas in in VP 19, it just looks right the whole time in all preview qualities.

VP19, no bug

https://drive.google.com/file/d/1X7HWzghwnmrBeARFC-ER1aR4NZSb611W/view?usp=drive_link

VP 22, bugged (watch what happens when preview quality is changed back and forth between "Preview" and "Good")

https://drive.google.com/file/d/1q8IqpOPflSeQYiesGwFDU5ZHPFwrfzKl/view?usp=sharing

Scary, but at least it does work out ok if you export a cap, and also ok when you render.

Conclusion 4 (possible bug?): VP22 lost the CG settings from VP19 (copy of same project, same drive, same files) and I had to manually redo them

Reminder for context: I saved my Color Grading settings as a Look LUT (in both versions) and also had the identical curves setting in both versions.

When I made a copy of my VP 19 project file so that I could test same in VP22, stored on the same SSD and using all the same source files, I was excited that it imported into VP22 fine and at first everything seemed great. But then I noticed two things: the preview bug noted in conclusion 3, and that for some reason, the VP22 version did not have the Look LUT in it/applied to it on the Master Video track/bus/whatever you want to call it.

I was able to go get the Look LUT I created from my PC (same location as VP19 project) and manually add it into the VP22 version the same way in the same place, but I was scared for a moment when I looked at the screen and saw that the color grading from the VP19 version was initially not present in the VP22 version. Good thing I had saved it as a Look LUT (.cube) and had not just had it as a manual group of settings, cause replicating all that by hand would have been rough.

The result was not a game breaker cause I was able to fix it, but I hope this is useful knowledge to the devs and to any users who may experience this as well.

THANK YOU so much to anyone who made it through this post. I repeat again that I am still a big fan of Vegas, and still intend to use it. And I hope this commentary is helpful! I will be happy to provide further info to any questions to the extent possible and have a few more screenshots if even more detail is need. Devs, please feel free to reply or message me if any of this is of interest to you for further discussion. Users, I welcome your comments/questions.

Last changed by jonnymomovies

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

Comments

jonnymomovies wrote on 8/2/2024, 1:23 AM

One quick add that was supposed to be "conclusion 5": the VP22 render has a little teeny whitish line near the bottom third of the frame, that is NOT present in the VP 19 version. Can provide screencaps if needed. No idea why.

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

RogerS wrote on 8/2/2024, 1:25 AM

Can you share MediaInfo for the HEVC media you are using in the text here.

For 22 don't test HEVC with experimental HEVC decoding as that's the old decoder. I also would ignore the legacy render options.

The difference I have seen isn't with NVENC (there are still render bottlenecks) but NVDEC and faster decoding of supported media.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

Dexcon wrote on 8/2/2024, 1:35 AM

Is there a typo in your compter specs?

CPU: Intel core i7 4790K @ 4.0 GHZ

Should that be i7 147xxK?

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 16, 17, 18, 19, 20 & 21, HitFilm Pro 2021.3, DaVinci Resolve Studio 18.5, BCC 2023.5, Mocha Pro 2023, Ignite Pro, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX10 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

jonnymomovies wrote on 8/2/2024, 1:54 AM

Can you share MediaInfo for the HEVC media you are using in the text here.

For 22 don't test HEVC with experimental HEVC decoding as that's the old decoder. I also would ignore the legacy render options.

The difference I have seen isn't with NVENC (there are still render bottlenecks) but NVDEC and faster decoding of supported media.

Hi Roger, thank you for replying.

I will try again tomorrow with that experimental setting off. I would say that the wording of it is not very clear as to whether it is a "good" or bad thing, new or old...and a Google search before enabling provided no feedback (not surprising as this program has only been out a couple days).

As to faster decoding...I mean...at least in my edit tests (and render, not sure honestly if it should only help one side of that coin or both)...my results so far appear to indicate that it doesn't help in a very meaningful way. "It' being the new engine. But maybe that's why you recommend turning OFF the experimental setting?

Regarding your request for a screencap..Are you after the Media Info of the source files? The Media info of the resulting renders is in the OP.

Assuming that is the case, here you go (Media info of a representative source file):
https://drive.google.com/file/d/19S3voF_Uu17mUR58UjzphWuDynzZrKU2/view?usp=sharing

Thank you!

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

jonnymomovies wrote on 8/2/2024, 1:58 AM

Is there a typo in your compter specs?

CPU: Intel core i7 4790K @ 4.0 GHZ

Should that be i7 147xxK?

Hi Dexcon-

I don't believe there is an error...maybe a subtle jab that I should get a newer (i.e. 13th or 14th gen chip? If so, haha, but not right now considering the well-known issue with the latest Intel chips....;)

https://drive.google.com/file/d/1GfuCfqOwNcUvGyP6LUUjrCtuTUjeyrIw/view?usp=sharing
 

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

RogerS wrote on 8/2/2024, 2:11 AM

Please just copy and paste the MediaInfo in here as text for ease of reading. It should retain the formatting.
(It's 6K 10-bit 420 HEVC. Not an easy format to decode- even with GPU decoding are you coping close to maxing out your CPU in windows task manager/performance?)

Happy to explain what these settings mean as it's not at all clear.
If you right click on media or an event and go to the properties you can see the decoder in use. Hold shift as you do that and you'll get even more details.

Legacy HEVC unchecked in VP 19 is the so4compound decoder which is the same as experimental HEVC in 22. It's an experiment.. that decoder didn't work out so well though depending on the media it's faster than the older and even the newer MXCompound decoder. I'd skip that setting so you can check the latest for VP 22.

I also manage two benchmarks- see my signature. The VP 20 one is slower in VP 22 than 20 through 21.208 as the video engine is still being developed and some parts aren't integrated. The CGP just got integrated with 22 so big performance gains.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

Wolfgang S. wrote on 8/2/2024, 2:17 AM

Please post us snapshoots of

a) your project settings

b) your settings in preferences/video and preferences file i/o

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

jonnymomovies wrote on 8/2/2024, 2:19 AM


Thank you again for your time and help. I'm honestly a little lost on the explanation there as to which is which (old/new -on/off) but I do get that the takeaway suggestion (I think) is still to turn the experimental HEVC OFF. I will definitely try that in the morning.) I guess my thinking was that "experimental" = "New" as compared to
"legacy" (from VP19) meaning "old." Perhaps they could put it into the "deprecated" section of the settings for better clarity. I do not claim to be an expert at all in this side of things, but I am committed to continual learning, so thank you!

Here is the media info of a source file now that I figured out how to do it as text:

General
Complete name                         [redacted] P1000015.MOV
Format                                   : MPEG-4
Format profile                           : QuickTime
Codec ID                                 : qt   2011.07 (qt  /pana)
File size                                : 192 GiB
Duration                                 : 2 h 19 min
Overall bit rate                         : 197 Mb/s
Encoded date                             : UTC 2024-06-08 14:28:36
Tagged date                              : UTC 2024-06-08 14:28:36
com.panasonic.Semi-Pro.metadata.xml      : <?xml version="1.0" encoding="UTF-8" standalone="no" ?> / <ClipMain xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="urn:schemas-Professional-Plug-in:Semi-Pro:ClipMetadata:v1.0"> /   <ClipContent> /     <GlobalClipID>060A2B340101010501010D21130000001F83522F0B000004651C149119E00076</GlobalClipID> /     <Duration>251355</Duration> /     <EditUnit>1001/30000</EditUnit> /     <EssenceList> /       <Video> /         <Codec BitRate="200">H265_420_LongGOP</Codec> /         <ActiveLine>3968</ActiveLine> /         <ActivePixel>5952</ActivePixel> /         <BitDepth>10</BitDepth> /         <FrameRate>29.97p</FrameRate> /         <TimecodeType>Drop</TimecodeType> /         <StartTimecode>07:14:41:06</StartTimecode> /       </Video> /       <Audio> /         <Channel>4</Channel> /         <SamplingRate>48000</SamplingRate> /         <BitsPerSample>24</BitsPerSample> /       </Audio> /     </EssenceList> /     <ClipMetadata> /       <Rating>0</Rating> /       <Access> /         <CreationDate>2024-06-08T09:28:36-05:00</CreationDate> /         <LastUpdateDate>2024-06-08T09:28:36-05:00</LastUpdateDate> /       </Access> /       <Device> /         <Manufacturer>Panasonic</Manufacturer> /         <ModelName>DC-S5M2X</ModelName> /       </Device> /       <Shoot> /         <StartDate>2024-06-08T09:28:36-05:00</StartDate> /       </Shoot> /     </ClipMetadata> /   </ClipContent> /   <UserArea> /     <AcquisitionMetadata xmlns="urn:schemas-Professional-Plug-in:P2:CameraMetadata:v1.2"> /       <CameraUnitMetadata> /         <ISOSensitivity>3200</ISOSensitivity> /         <WhiteBalanceColorTemperature>4000K</WhiteBalanceColorTemperature> /         <Gamma> /           <CaptureGamma>V-Log</CaptureGamma> /         </Gamma> /         <Gamut> /           <CaptureGamut>V-Gamut</CaptureGamut> /         </Gamut> /       </CameraUnitMetadata> /     </AcquisitionMetadata> /   </UserArea> / </ClipMain>
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Video
ID                                       : 1
Format                                   : HEVC
Format/Info                              : High Efficiency Video Coding
Format profile                           : Main 10@L6@High
Codec ID                                 : hvc1
Codec ID/Info                            : High Efficiency Video Coding
Duration                                 : 2 h 19 min
Bit rate                                 : 192 Mb/s
Width                                    : 5 952 pixels
Height                                   : 3 968 pixels
Display aspect ratio                     : 3:2
Frame rate mode                          : Constant
Frame rate                               : 29.970 (30000/1001) FPS
Color space                              : YUV
Chroma subsampling                       : 4:2:0
Bit depth                                : 10 bits
Bits/(Pixel*Frame)                       : 0.271
Stream size                              : 187 GiB (98%)
Encoded date                             : UTC 2024-06-08 14:28:36
Tagged date                              : UTC 2024-06-08 14:28:36
Color range                              : Full
Color primaries                          : BT.709
Transfer characteristics                 : BT.709
Matrix coefficients                      : BT.709
Codec configuration box                  : hvcC

Audio #1
ID                                       : 2
Format                                   : PCM
Format settings                          : Big / Signed
Codec ID                                 : lpcm
Duration                                 : 2 h 19 min
Bit rate mode                            : Constant
Bit rate                                 : 1 152 kb/s
Channel(s)                               : 1 channel
Sampling rate                            : 48.0 kHz
Bit depth                                : 24 bits
Stream size                              : 1.12 GiB (0%)
Encoded date                             : UTC 2024-06-08 14:28:36
Tagged date                              : UTC 2024-06-08 14:28:36

Audio #2
ID                                       : 3
Format                                   : PCM
Format settings                          : Big / Signed
Codec ID                                 : lpcm
Duration                                 : 2 h 19 min
Bit rate mode                            : Constant
Bit rate                                 : 1 152 kb/s
Channel(s)                               : 1 channel
Sampling rate                            : 48.0 kHz
Bit depth                                : 24 bits
Stream size                              : 1.12 GiB (0%)
Encoded date                             : UTC 2024-06-08 14:28:36
Tagged date                              : UTC 2024-06-08 14:28:36

Audio #3
ID                                       : 4
Format                                   : PCM
Format settings                          : Big / Signed
Codec ID                                 : lpcm
Duration                                 : 2 h 19 min
Bit rate mode                            : Constant
Bit rate                                 : 1 152 kb/s
Channel(s)                               : 1 channel
Sampling rate                            : 48.0 kHz
Bit depth                                : 24 bits
Stream size                              : 1.12 GiB (0%)
Encoded date                             : UTC 2024-06-08 14:28:36
Tagged date                              : UTC 2024-06-08 14:28:36

Audio #4
ID                                       : 5
Format                                   : PCM
Format settings                          : Big / Signed
Codec ID                                 : lpcm
Duration                                 : 2 h 19 min
Bit rate mode                            : Constant
Bit rate                                 : 1 152 kb/s
Channel(s)                               : 1 channel
Sampling rate                            : 48.0 kHz
Bit depth                                : 24 bits
Stream size                              : 1.12 GiB (0%)
Encoded date                             : UTC 2024-06-08 14:28:36
Tagged date                              : UTC 2024-06-08 14:28:36

Other
ID                                       : 6
Type                                     : Time code
Format                                   : QuickTime TC
Duration                                 : 2 h 19 min
Bit rate mode                            : Constant
Frame rate                               : 29.970 (30000/1001) FPS
Time code of first frame                 : 09:34:28;02
Time code of last frame                  : 09:34:28;02
Time code, stripped                      : No
Encoded date                             : UTC 2024-06-08 14:28:36
Tagged date                              : UTC 2024-06-08 14:28:36

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

jonnymomovies wrote on 8/2/2024, 2:37 AM

Please post us snapshoots of

a) your project settings

b) your settings in preferences/video and preferences file i/o

Hi Wolfgang, thank you as well!

Yay, I figured out how to post pics directly! (sorry, it's 3 30 AM here lol)

Couple comments:

I am posting these as they were in the VP22 copy of the project, I left the experimental on (despite Roger's tip) for now, just to be thorough for evaluation, it would be disingenuous to turn it off before taking the screen cap (although I will surely try the test again tomorrow with it OFF.

side note: does ruler format matter in any way as far as performance goes? Just wondering. Obviously it should match the framerate of the source and the intended render (which it does)

 

Also for clarity...I know I have "automatically make proxies" OFF, BUT I did make and use proxies in the VP19 project, and as all the files referenced by the VP22 version come from the same disk/folder and everything (except the color grade stuff) did seem to transfer fine to the VP22 copy of the project , I did not make any changes to anything about proxies. Should I have?
 

 

 

Last changed by jonnymomovies on 8/2/2024, 2:41 AM, changed a total of 3 times.

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

RogerS wrote on 8/2/2024, 2:37 AM

Settings with the same name in VP 19 may not mean the same thing as in 22.
Legacy AVC in VP 19 is compoundplug. Legacy AVC in VP 22 = so4compound.
For HEVC, experimental HEVC is also so4compound, an old decoder introduced with VP 15.

These are both old from the perspective of 22. compound plug is accessible via deprecated features in 22.
May all these old decoders go away soon as Mxcompound takes over as the decoder for HEVC and AVC.

My strong suggestion is to test the new decoder and revised video engine of 22. To do that keep preferences/ file io on defaults, so legacy AVC unchecked and experimental HEVC unchecked.

This is the first public build of 22 and there will be updates along the way that will further improve things... if you're not hitting CPU limits.

Last changed by RogerS on 8/2/2024, 2:39 AM, changed a total of 1 times.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

jonnymomovies wrote on 8/2/2024, 2:45 AM

Settings with the same name in VP 19 may not mean the same thing as in 22.
Legacy AVC in VP 19 is compoundplug. Legacy AVC in VP 22 = so4compound.
For HEVC, experimental HEVC is also so4compound, an old decoder introduced with VP 15.

These are both old from the perspective of 22. compound plug is accessible via deprecated features in 22.
May all these old decoders go away soon as Mxcompound takes over as the decoder for HEVC and AVC.

My strong suggestion is to test the new decoder and revised video engine of 22. To do that keep preferences/ file io on defaults, so legacy AVC unchecked and experimental HEVC unchecked.

This is the first public build of 22 and there will be updates along the way that will further improve things... if you're not hitting CPU limits.

I will definitely try that tomorrow asap. Thank you! Such a helpful and thorough answer. This community is awesome.

I very much look forward to any other info anyone provides and I am SO grateful. I will check this thread again in a few hours...I don't know what time it is for all you helpful folks but I have stayed up WAYYYY too late stressing about this and need to go sleep a few hours before work tomorrow! I will absolutely be reading and responding again in just a few hours. THANK YOU to all current and future commentators!

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

RogerS wrote on 8/2/2024, 3:03 AM

Please go to bed. When you get up, can you post a screenshot of this? That's concerning.

the VP22 render has a little teeny whitish line near the bottom third of the frame, that is NOT present in the VP 19 version. Can provide screencaps if needed.

I'd suggest keeping VEGAS as a normal priority task and just have it in the foreground when rendering- I wouldn't multitask when testing performance.

Is there a reason to export in 10-bit? 8-bit is standard for non-HDR media and has enough color data for viewing. During the editing phase it's very helpful to have 10 bits of data for transforms like from log to display gammas where there is extensive manipulation of tonal values and the precision matters. I use MagixAVC with NVENC for final renders and it's fine and works on almost any device.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

Wolfgang S. wrote on 8/2/2024, 3:37 AM

I see in the project settings, that you work in 8bit full. While that can be done for editing, with 8bit you will not utilize the 10bit of your 10bit 420 HEVC footage really. To do so, you would have to switch the project settings to 32bit (what is a questionmark with regard to your hardware, see below).

Export to 10bit with 8bit project settings will not bring any benefit. Either you work with 32bit floating point, then the export to 10bit would make sense. Or you stay at 8bit (what would make sense for your SDR footage).

I also see that you use the RTX 4070 Ti both for the calculation of effects in video, but also for the input decoding. Right, that is the development tendency implemented in Vegas Pro 22, to use the GPU for both. However, with HEVC footage you could check to switch in file i/o to the i-GPU, so the Intel® HD Graphics 4600, if that brings you a better performance in the decoding of the HEVC footage. But I do not expect that.

You should not have enabled the "experimentel HEVC decoding" - that is the older decoder (Roger stated that). So uncheck that.

I would also enable QSV decoding/encoding - especially for HEVC footage.

Proxies should not be necessary - so it is a good idea to disable them. However, I see that you have combined an older 4-core processori7 4790k introduced in Q2/2014 (!!) with a ultra modern nvidia GPU. That could be a significant limiation in your system, since the other hardware componentes like the motherboard will be outdated too very likely. From a formal perspective, the processor will be at the limit according to the technical specifications for 4K - but be aware that HEVC is a tough footage, in terms of decoding requirements. So, a more modern i-GPU could add here significant benefit too.

Also, to run 4K with 16 GB RAM only is below the actual technical system requirements of Vegas - see here. Should be 32 GB RAM.

https://www.vegascreativesoftware.com/in/product-comparison/

Just for comparison have a look to my actual hardware (below in the signiture, if you open the "+"). I run with my laptop 10bit HEVC 420 UHD 50p footage with 50 fps - so full speed. In 32bit project settings, with no ACES transformation enabled. And that with preview settings "best/full". With both video acceleration and file i/o set to the RTX 3070 Ti in the laptop.

 

Last changed by Wolfgang S. on 8/2/2024, 3:40 AM, changed a total of 1 times.

Desktop: PC AMD 3960X, 24x3,8 Mhz * GTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

jonnymomovies wrote on 8/2/2024, 10:04 PM

Yes, I do acknowledge that I have a mismatch in that my GPU is super modern/beefy, whereas my CPU, mobo, and RAM are relatively old, and HEVC hits those hard as well (along with any form of very high resolution).

@RogerS @Wolfgang S. thank you both, your explanation of the HEVC decoding options was great....I am quite pleased to report that with that "experimental" option unchecked, I now have a level of playback performance that was previously unimaginable...I can playback my 10 bit HEVC files in the edit preview at "good" and it even mostly manages it with color grading turned on. That is a huge upgrade over older versions and I am very enthused by this. Good job devs, and great advice frm these folks on the forum.

I do still think that the wording of that option is a little misleading, but the results of turning it off are great. I suppose one might argue that because the default is unchecked, perhaps that is a signal, but perhaps a clearer presentation might help anyway, especially if one puts themselves in the shoes of a new user (I am not at all new to Vegas but I am new to anything past 19.

The bug I described above regarding weird resizing (or, "re-aspect-ing?) of the preview if set to anything less than "good" is still there, so we are not issue-free. But for sure, playback overall is MUCH improved over last night (and over any previous version of Vegas) with the right options set.

I am coming around as well to the idea you guys had that I can maybe enjoy the benefits of 10-bit files for their flexibility in post, but still render out to 8-bit (OR change project to 32-bit if I really must have 10 bit output in its full glory).
It may still be worth mentioning however that the rendered files from an "8-bit full levels" project containing 10-bit source files do still report in Media Info (see pics in OP) as 10-bit renderes files (assuming render dialog for HEVC render has 10-bit selected at the bottom)...but I guess even then most folks out there don't even have true10-bit displays to watch on, although they may have 8 bit + FRC) so maybe I should overrule my desire to have a 10 bit master if almost no one will ever really see it anyway.
But then again, client runs a MacBook, so...they would perceive 10 bit output.

Guess I have some thinking to do.


p.s. I am cognizant of the fact that a 10 bit render would be literally useless IF my source files were 8-bit. However, they are 10-bit.

To be thorough, I will test a 8 bit render from an 8 bit project (still with 10 bit source files) and see how the H264 NVENC performs as well regarding render speed.

 

Last changed by jonnymomovies on 8/2/2024, 10:09 PM, changed a total of 1 times.

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

RogerS wrote on 8/2/2024, 10:28 PM

To the last points, if you are shooting in very flat formats like hybrid log or log (or linear raw) you should work in 32-bit full (with view transform off for normal workflows or on for ACES color management).

That will take advantage of the higher bit depth of the source file to avoid banding and other artifacts when you correct from the log or linear gamma to a viewing gamma. Then you render to 8 bit/channel files which is adequate for human vision. The important thing is to have the right 8 bits in the final file and that's the color correction/grading step which VEGAS will do at high precision only when in 32-bit modes.

If you are rending for HDR or for further work on the files (compositing), consider 10-bit renders to formats like HEVC for delivery or ProRes so as not to lose quality to compression for later editing.

Rendering 10-bit files for delivery on laptops or normal TVs may play back poorly or not at all on older ones. Feel free to test it and see if you can notice any visual difference. For my work here I have a true 10-bit calibrated display and 10-bit pipeline capable GPU but still output 8-bit for now.

Also, processing at 32-bit depth will be dramatically slower. Knowing how VEGAS works I paired a high-end CPU (13th gen Intel) with a decent enough GPU (RTX 2080) and performance is very good for my purposes. The opposite is less recommended.

For the preview issue, is there a proxy file created? VEGAS will use it when preview or draft is selected but not if good or best are selected.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

jonnymomovies wrote on 8/2/2024, 10:49 PM

I did shoot in VLog, so there's that. Maybe I will use the 32 bit full - although I am now afraid to make my computer chug super hard by so doing, having just been elated at its sudden performance with the "experimental" unchecked. I realize that's a playback thing, not a render thing, BUT I will likely be sad and unable to use my PC for days if I attempt to render a 3 hour show in 32-bit project mode, whether said render is 8 bit file or 10 bit.

I am really torn, as the client for my current big project likely has a 10 bit display (she runs a MacBook). As for my environment, at the office I have a 10 bit monitor but sadly at home I only have 8 bit (one may be 8-bit + FRC? Gotta check).

Also, unless I am mistaken, I'm pretty sure that services like YouTube and Vimeo will auto-serve a viewer a version their hardware supports, no? Don't they make versions to serve 10 and/or 8-bit (just like they do for multiple resolutions) limited only by the top end of what you give them for an upload? I could be wrong about that.

I do intend to take this 4070 out of this otherwise-older PC build and put it in a whole new build ASAP...but I am super spooked to buy/build a new PC right now because (I am not trying to start a AMD vs Intel flame war, but) I typically have preferred Intel but this recent news about the 13th/14th gen chips is very scary. Feeling like I want to be in the market (in my heart), but I should not (in my head).

I did make proxies, BUT as my initial post reports, if I preview at anything less than "good" I get that weird shift in the displayed aspect ratio of the preview (see example in my OP). Render would probably still be fine based on my tests, but it's hard to feel confident looking at a weirdly-stretched preview.

Last changed by jonnymomovies on 8/2/2024, 10:53 PM, changed a total of 4 times.

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

RogerS wrote on 8/2/2024, 11:23 PM

Rereading your post I do see you are shooting vlog and doing the transform with LUTs. Given that, I'd edit in 8-bit full mode. Then when you go to render (or do detailed color grading), change the project to 32-bit full with view transform set to off. The render itself will go slower but you'll at least be able to edit smoothly.

I don't believe YouTube streams SDR in 10-bit. Vimeo does use it for HDR. Netflix does stream HDR content in 10-bit if you have the UHD package. Otherwise it's all 8-bit. TV broadcast also 8-bit as far as I know. Typical BluRay disks- also 8-bit. 8 bit is actually 24-bit color which is 16,777,216 values- far more than we can discern.

What we can see are artifacts like not having enough color values in key areas like the sky or the skin as abrupt color jumps will stand out. This should be visible on your output using vlog with 8-bit projects if you look closely. If you haven't even noticed that... you are not likely see any benefit to a full 10-bit workflow. You can easily see such artifacts on YouTube with their heavy compression/ low data rates but most viewers don't mind.

For the proxy preview bug I haven't seen this but did watch your video above (well, had to download it to see it).
(uploaded so others can easily view it)

Would you be willing to shoot 5 seconds of anything with your camera on the normal settings and upload an unedited file to Google Drive to see if I and others can replicate the distortion?

 

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

UltraVista wrote on 8/2/2024, 11:31 PM



Also, unless I am mistaken, I'm pretty sure that services like YouTube and Vimeo will auto-serve a viewer a version their hardware supports, no? Don't they make versions to serve 10 and/or 8-bit (just like they do for multiple resolutions) limited only by the top end of what you give them for an upload? I could be wrong about that.

I don't know about Vimeo, but YouTube only makes 10bit HDR versions if you upload 10 bit HDR, not 10bit SDR. Some people upload 10bit SDR with a belief that in the future YT will turn on SDR 10bit so they future proof their work. When Youtube was only 240P and low quality some would upload in 240p low quality which looks awful today, while others uploaded in high quality at the highest possible resolution and they still look great today.

RogerS wrote on 8/2/2024, 11:56 PM

Not having 3:2 source media I took 3:2 pictures, rendered out an AVC file, went into pan/crop to letterbox them, created a proxy but couldn't replicate an aspect ratio difference.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

jonnymomovies wrote on 8/3/2024, 12:32 AM

@RogerS I will try these methods as well...I may not do the 5 second shot tonight but I am willing to do it soon if I don't get to it tonight, but may I ask you to clarify exactly what you mean by "with your camera on the normal settings?" I'm asking just to make sure I give you exactly what you are looking in order to attempt replication.

I have just now made another copy of the project and am messing about with the 32-bit project method...I may sound like a newb now but I am hunger to learn and to do so must be honest and admit that as I learn more about these aspects, I LOVE that you all are sharing your wisdom! I think I'm naturally a good instinctual shooter and have a good sense of style and shooting for the edit, I always get the sound right (an oft-overlooked aspect IMHO), and I am consistently praised for "getting it" as far as achieving client happiness, making good, tasteful edits and getting pleasing final results goes... but the wild world of color work (I am a one-man band here) is a frontier into which I have a long way to go still and I am not afraid to admit that. Better that than assuming I know it all when clearly these aspects take years of study and practice (which I am willing to do openly and honestly).

Thank you again for all this sharing of wisdom and time spent on analysis and recommendations. Also, thank you specifically for re-uploading my bug report sample....unfortunately it was not til AFTER my initial post that I figured out how to directly load files into the post as opposed to linking to Google drive. At least I know now, and thank you!

@UltraVista I hear you but after having read a ton of things online, including Vimeo's official guides for uploads (in which they appear to simply recommend 10 bit without a lot of detail otherwise), I admit I'm a little confused. I am not too proud to admit the truth on this forum that I still have much to learn about the general areas of technical color work...I came up initially as a "shoot as close as possible to intended result, usually using more standard profiles, trying to get OOC footage that looked very close to to what I want to see in the final and don't grade much" sort of guy, but as of late have started delving into shooting VLog and trying to work more with colors etc for two reasons...I finally have gear that justifies it, and in this particular scenario, i.e.

  • a live performance (so no ability to stop and meaningfully adjust settings or lighting on my own)
  • with a HUGE dynamic range in the scene as well as constantly changing exposure conditions colors/lights/backdrops (Act 1 is a traditional ballet and Act II is a series of about 30 individual numbers, with a huge variety of dance styles and a correspondingly huge number of varying lighting conditions ranging from super saturated colors to dark/dim moody sets)
  • lighting controlled entirely by the house so the opposite of a typical film set, and again I can't be like "stop and run that again please so I can adjust this"

It seemed like the right time to shoot VLog and leave room for adjustment once I got back to the desk.

Additionally. I was afraid that if I tried to get away with shooting in a more "standard" profile in this gig, I might have run the risk of blowing out highlights because I had to run a relatively high ISO to make up for shooting fairly stopped down. It's probably obvious to you guys, but for the record and for analysis, I will clarify that stopping down was necessary to achieve a deep DOF due to the physically deep stage, vast number of moving performers in the shot and wanting "safety" of deep DoF to guard against the inability to adjust focus on the main wide shot while the performance was going cause I was also simultaneously shooting handheld closeups intended to be used in a later, more "artsy" version of the edit that I will do in a month or so. The later, more "high risk "artsy" edit including closeups will come in the future, after providing client with their #1 objective... an edit that solely shows the wide shot you see here, allowing all dancers to be seen at all times.

For extra clarity and analysis, I want to point out two additional, specific reasons I shot HEVC (which is automatically 10 bit in my camera unless I am mistaken)....firstly, the show was LONGGGGGG (two 3-hour performances on the same day, so over 6 hours total) and I wanted to be 100% sure I would not run out of space on my media, and secondly, I needed that 6K open gate option to be sure to fully catch the whole scene and leave myself room for cropping in the edit, and that shooting mode (open gate 3:2 at 6k) is only available in HEVC in my options in camera. Next time I will check to see if HDR specifically is available to me (all options here are 10 bit but I need to go see if specifically HDR is another option as opposed to 10 bit SDR).

Side note....apologies if I am just missing it but where in the MediaInfo file can I find direct confirmation that something is SDR and not HDR (as oppose to just 10 bit versus 8 bit?)

That said, although I did shoot in 10 bit HEVC with VLog (and a monitor preview LUT while filming, to give myself some idea of where I would roughly end up in edit) I did not specify HDR in my camera settings (if it even exists, which I need to go check...). I admit, even if makes me sound dumb, that I am still learning about things like 10 bit HDR versus just 10 bit "straight up"....


 

Last changed by jonnymomovies on 8/3/2024, 12:38 AM, changed a total of 1 times.

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

jonnymomovies wrote on 8/3/2024, 12:35 AM

Not having 3:2 source media I took 3:2 pictures, rendered out an AVC file, went into pan/crop to letterbox them, created a proxy but couldn't replicate an aspect ratio difference.

Did you try switching preview between "preview" quality and "Good?" Also, I dunno if this matters for this test, but did you create proxy before or after the crop was performed?

Sorry you had to beat me to it...I was typing for so long (and carefully re-reading and thinking about these helpful responses you guys are providing) I haven't had a chance to get my camera back out yet ;)

PC build (2024):
i9-12900K

ASUS PRIME Z790-V AX motherboard

ASUS Tuf 4070 Ti Super OC edition GPU on latest NVIDIA studio driver

CORSAIR 7000D AF FT TG EATX BLACK case

Samsung E 2TB 990PRO NVME GEN4 SSD (boot and program installs)

Samsung E 4TB 990PRO W HS M.2 PCIE (source files)

TeamGroup 64GB TCRT OC 6000 CL34 RAM

NZXT KRAKEN 360 AIO cooler
ASUS Tuf Gaming 850W Gold PSU

Windows 11 Pro
Vegas Pro 22
Vegas Pro 19
Vegas Pro 14
etc.

RogerS wrote on 8/3/2024, 12:48 AM

Yes, the only way to do the proxy test was to toggle between preview and best. There was no change. I created the proxy after I did the cropping. If there's an order to follow please let me know.

Vlog with Vgamut itself doesn't conform to HDR or SDR display standards, it is wide gamut, high dynamic range raw material you can use for either. When you apply the Rec709 conversion LUT you are mapping that luminance and color range to SDR with a more limited color range.

Alternatively you can set project properties to 32-bit full and use ACES, select HDR10, use view transform ACEScc, right-click on the media and select the matching color space and use a calibrated HDR monitor (1000 nits) to then color correct it. You could render as 10-bit HDR or 8-bit SDR from there (ACES does the mapping for you).
Or you could use ACES for a SDR workflow as well if you are comfortable doing more manual color correction than you would need to do with a good LUT (at least in my experience) and then output an 8-bit SDR file for viewing or streaming. There are multiple ways of accomplishing the same thing.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

fr0sty wrote on 8/3/2024, 1:01 AM

Remember, when grading HDR/32 bit full vlog, you have to manually set the color space in the media properties menu of each clip to "vlog/vgamut".

Last changed by fr0sty on 8/3/2024, 1:01 AM, changed a total of 1 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

RogerS wrote on 8/3/2024, 1:05 AM

*when using ACES in 32-bit full HDR mode or regular 32-bit full

With view transform off it does nothing (the LUT workflow).

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7